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Gran Turismo 4 Preview

ãã¾ããããsã®ãS writes "FiringSquad has published a preview of Polyphony Digital's Gran Turismo 4, the upcoming flagship online racing title for PlayStation 2." Acccording to the preview, where the last Gran Turismo made us all adopt a Playstation 2, this one will have us adopting network adapters for online racing. The preview's also got some notes about the lengths Polyphony Digital has gone to in order to make GT4 as realistic as possible.

6 of 57 comments (clear)

  1. Re:What's the poster's name again? by Henry+V+.009 · · Score: 3, Informative

    yamauchikazunori in romanji. Awesome. I'll have to try this out.

  2. Re:Snore by Palshife · · Score: 3, Insightful

    You're talking about arcade games. The GT series is a simulation series. Very very different.

    One of the big plusses with GT is the amount of customization you can perform on the cars. I can see why some people wouldn't be as interested, it's not for everyone. For those of us that live for the details, it's a dream come true.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  3. Graphical Observations by cgenman · · Score: 3, Interesting

    It appears they are doing distance color washing with blur, and generally toning down the image to mimmoc a television broadcast. Whereas Ridge Racer's ilk went for hypercolor, the artists on GT4 appear to have chosen realistically muted shades of grey and dirty brown. Texturing seems to be pretty spot-on too, without delving too much into the extremely textured look of many games. Thankfully GTA3's much abused car-top reflections appear to be muted too. In fact, between the muted colors and muted textures, the game is definitely not a visual feast for the eyes, which is perfect for a realistic racer.

  4. Sorry, I'm just not that excited this time around! by Mantrid · · Score: 4, Interesting

    This isn't that exciting for me...don't get me wrong GT3 was a great game and I enjoyed it thoroughly. But what is Sony really adding here? A few new cars and tracks?

    GT really needs an engine overhaul:

    - better collision physics - I get tired of racing against other 'bricks'
    - car damage - now pieces falling off etc., would be very exciting and cool, but even something as simple as a damage bar to represent what is going on and reduce performance. There's just no way in a game as realistic as GT3 (in other areas) that the fastest route on some tracks should involve setting up a nice billard ball bounce. That should totally screw up your car. The best would be individual parts breaking, and affecting handling, as well as cosmetic damage that may even affect aerodynamics.

    Without some major changes, we're still just playing GT1.

    I'd gladly wait a couple of more years for GT4 if it had actual new features!

  5. Re:Sorry, I'm just not that excited this time arou by iainl · · Score: 5, Insightful

    I'm really not sure about damage now. A couple of years ago while playing GT2 I'd have probably agreed, but not after GT3.

    Yes, lack of damage is a problem with the realistic look they have going on. Hell, before we even get to damage I'd like to start by having rally cars that don't look shiny and clean after 10 laps of dirt racing. But its what comes with it thats the problem.

    Far more than with GT2, progress in GT3 is boringly slow. Without the second-hand market, you spend ages doing the same tracks over and over again at first earning a few pennies to pay for meagre upgrades to the car. Cash is really boringly tight.

    So if you could write off the $100,000 worth of Lotus Elise on the first corner and have to start saving all over again, you'd be going straight for the "revert to saved" option the moment you recieved any damage in any case.

    If you want to see spectacular crashes, buy Burnout 2 (its a more fun game all round, too, but you didn't hear me say that). If you want to play Gran Tourismo's career mode, you're better off without damage that you'll never see again after the first time.

    --
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  6. Blame Car Makers by MBCook · · Score: 3, Informative

    You have to blame the car makers for this one. They won't license the car models if the cars can take damage in game. That means that to have in-game damage, you'd have to have a bunch of cars that sorta look like real cars but aren't and are distunguisable from the real things (so that they don't get sued). It's not PD's fault.

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