Wolfenstein Xbox Map - Downloaded Or Unlocked?
Thanks to EvilAvatar for pointing to a Boomtown.net article discussing whether the new Xbox Live-exclusive Return To Castle Wolfenstein maps released a couple of days ago were actually downloaded. It seems the size of the files downloaded from Xbox Live were way too small to have been an actual level, despite the official press release indicating it was a "downloadable map", so it's possible the maps were on the game disc all along, and all that was downloaded was an 'unlock levels' message. The Boomtown article puts its own spin on this: "Providing these levels as a sweetener for Live Subscribers would be all very well, if extra development - over and above that of the game itself - is involved. But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."
Still, none if this would happen if there were just clear up front. Now if they DO start to make levels that are ACTUALLY DOWNLOADED then that's fine with me too.
PS: All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
"I think the point was that Microsoft is misrepresenting this as a "feature" when in reality all you're doing is downloading a code that lets you access the levels that are already on your disc."
Assuming that MS (actually this'd be Activision) never ever makes a downloadable map, then I'd say you're right. However, it's really not that clear. 8 blocks (roughly 128k, if I did my math right. Corrections appreciated.) is a LOT of information to say "okay, unlock this map."
So what can be stored there? Well, I have Lightwave running right now. I made a mesh with 10,000 polygons, saved it, and zipped it up with Winzip. I got a 130k file with 10,000 polygons in it. I'm not sure how many polygons are in a map, but it strikes me that 10,000 could define a pretty decent level. Now that's just Lightwave's format. I imagine game meshes would have an even slimmer format.
Okay, so we've got enough polygons to play with. What about the rest? Why couldn't the textures etc be on the disc? You don't need megs and megs of space to create a map. It's not in the XBOX's best interests when they have 8 meg memory cards to splurge on large map download.
Personally, I think they did download the levels. The comparison between the size of a map and a save game is not apples to oranges, especially if the game reserves a number blocks so that it always has n save game slots available.
I think what gets people mad about this, is the fact that the "downloadable" content schtick that MS assured everybody would be a primary focus for x-box live content is continuing to disappoint.
When you promise people "new levels", if they have x-box live and then those "new levels" turned out to be on the disk in the first place, this angers people. You can liken it to getting a "super-sized" meal at mcdonald's only to find that the extra fries were hidden in a false bottom in the fry box all along.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?