Wolfenstein Xbox Map - Downloaded Or Unlocked?
Thanks to EvilAvatar for pointing to a Boomtown.net article discussing whether the new Xbox Live-exclusive Return To Castle Wolfenstein maps released a couple of days ago were actually downloaded. It seems the size of the files downloaded from Xbox Live were way too small to have been an actual level, despite the official press release indicating it was a "downloadable map", so it's possible the maps were on the game disc all along, and all that was downloaded was an 'unlock levels' message. The Boomtown article puts its own spin on this: "Providing these levels as a sweetener for Live Subscribers would be all very well, if extra development - over and above that of the game itself - is involved. But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."
This is just a plain invitation to hacking if I ever saw one. Any bets on how long it will take to figure out a way to "patch" the game to unlock the levels already on disk (assuming this is true)? Even better yet, if there are already levels hiding on the game disc, will it take very long to figure out a way to "unlock" these extra levels?
... this is just another blatant tar and feathering for MS? I might have taken this article more seriously if it was made out like the game felt incomplete without those levels.
Sorry, no sympathy here. Non XBOX-Live subscribers wouldn't have gotten the levels anyway if the maps weren't on the disc. Pardon them for saving you the download time.
"Derp de derp."
Still, none if this would happen if there were just clear up front. Now if they DO start to make levels that are ACTUALLY DOWNLOADED then that's fine with me too.
PS: All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Just like /. to go off and assume the worst.
Maybe the maps were buggy and to save d/l time they put the incomplete maps on the disc, and the patches to the map on XBox Live.
XBL is still a fantastic service. The fact that MS runs it should in no way detract from that.
I remember Sonic Adventure 2 for Dreamcast doing the same thing... there were costumes and menu themes that you could unlock by downloading files from the game's website, but each file was only 1k and so they must've been just "unlock this" messages. I think there were some new go-kart courses that you could download, too, but those weren't actually included with the game... you really did download those. Granted, there's a lot more space on the Xbox's hard drive than there is on a Dreamcast VMU... Sega at least had an excuse to offer files like that.
I produce electronic music and write little games. Have a look.
...but... but... please, think about those poor 56kers!? Why shouldn't they be able to unlock it too? ;)
I'm with you on this one, man. Though I'd normally take any opportunity to tar and feather Microsoft and its affiliates, this is hardly newsworthy. The fact is that most were more than satisfied without these extra levels, and are just looking for a reason to be the martyr o' the day.
"This is called an incentive- yes, an incentive to get you to spend your money on XBox Live."
But you're lumping the people who won't spend the money on Xbox Live with the people who can't spend money on Xbox Live. Why should the people who happen to live too far away from their ISP be marginalized?
"But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."
Kinda like getting the "early peek" of unpublished news if you're a slashdot subscriber?
Christ, deal with it - you pay extra for Xbox live, you're rewarded with extra levels. You pay for slashdot subscription, you're rewarded with banner-free pages and early peeks of articles. Same difference!
I think what gets people mad about this, is the fact that the "downloadable" content schtick that MS assured everybody would be a primary focus for x-box live content is continuing to disappoint.
When you promise people "new levels", if they have x-box live and then those "new levels" turned out to be on the disk in the first place, this angers people. You can liken it to getting a "super-sized" meal at mcdonald's only to find that the extra fries were hidden in a false bottom in the fry box all along.
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Back a few years now, when I worked for a company programming console games, someone suggested that we make a game with add-on capabilities. As I recall, it was going to be a PlayStation game in which you could build your own monsters. The add-ons were to be new monsters and monster parts. We had to come up with a way to distribute the add-ons. One idea was to store them on memory cards. Another was to put them in the main game, and only distribute the unlock codes on the cards.
I'd argued against the unlock codes. I figured that players would be pissed when they found out that all the "add-on" parts were on the disc that they had already paid for, but were locked away until they paid extra for a key. Actually buying new content is psychologically different from paying again to unlock something you already have, even if the end result is the same. For example, how many of you would have felt cheated if, say, C&C had had expansion maps on the main disc which you had to buy an unlock code for? But how many of you happily plunked down another $25 each for the expansion packs?
The monster game was never made, but I'm happy to see that at least some gamers feel cheated, just as I'd predicted.
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.