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Republic - The Revolution Analyzed

Thanks to an anonymous reader for pointing to a Gamespot hands-on preview of the PC strategy title Republic:The Revolution. This Elixir-developed game, which has had a legendarily long development cycle and has previously drawn flak for claims of an 'infinite polygon engine', looks somewhat unorthodox, with Gamespot offering only qualified praise, and mentioning that it's "..an unusual strategy game, in that it focuses on the world of politics.. Republic transports you to the fictional former Soviet republic of Novistrana, where taking on the establishment requires.. ..extreme measures." You can even visit the official Novistrana website if you'd like to learn more about the (fictional) country featured in the game.

2 of 17 comments (clear)

  1. Careful... by bmnc · · Score: 5, Funny

    After Republic, ppl will look back with warm feelings on the days of counter strike causing young impressionable males to become crazed gun-maniacs. Why? Beacuse after this they'll become... POLITICIANS!!!

  2. Re:Screenshots by AllenChristopher · · Score: 5, Informative
    Look at all this architectural detail:

    http://www.gamespot.com/pc/strategy/republictherev olution/screens.html?page=11

    Look at how the draw-in distance is so further out than where houses are spots:

    http://www.gamespot.com/pc/strategy/republictherev olution/screens.html?page=9

    I believe that's what they're talking about. The total polygon count for that city is huge, and you can just keep zooming out from where you see fence-posts, windowpanes, and doors with inset panels to where you see row-housing stretching out to the horizon. It's not about a high poly-count when you're looking at a single person, like in an FPS set in industrial tunnels, but about the entire world.

    I must point out that the people have individual fingers, so the close-up poly-count doesn't stink either. It's just not a shiny colorful UT2K3 game. It's a detailed city in post-Soviet Europe, a god game where you can go and see your subjects' fingers. The SimCity people have only been dreaming about doing this.