Orbiter Sim Gets You Spaced
stinky wizzleteats writes "Ever wondered why a space flight simulator never really got off the ground in the PC simulation scene? The answer is that it needed to be free. Dr. Martin Schweiger started the ball rolling a few years ago with Orbiter, a freeware Win32 DirectX based space flight simulator, in which you can fly orbital rendezvous, lunar landing, and even interplanetary missions. The current version has excellent graphics, including atmospheric descent and re-entry effects. There's also a burgeoning community of add-on developers, creating everything from sound add-ons and interplanetary navigation aids to complete working Apollo/Saturn 5 spacecraft. Virtual space agencies have even sprung up, using Roger Wilco and remote telemetry software (virtual mission control) to do Orbiter missions online. You can find the basic Orbiter files at Avsim or Sourceforge."
I've been "playing" Orbiter for over a year and it's an amazing piece of software. Beware it's nothing like those space combats games, this is a simulator with real physics. That's why it's very tough to control the first times you "play" it. But believe me, once you know the basic controls, how to read the different HUD, how to use the on-board computer and some basic space travel physics you'll be blown away by this simulator. BTW, print the manual, you'll need it.
:-).
Launching the Shuttle into a low orbit is pretty easy, things get interesting when you try to recreate a Lunar landing mission, very cool. I still remember my first Mars landing, boy, that was tough
There're a few projects using Orbiter, one of my favourites is SimNASA. As you may guess it's a virtual NASA, you can join the agency and start being trained for future missions.
"Ever wondered why a space flight simulator never really got off the ground in the PC simulation scene?"
No. I always assumed it was because space flight is really really dull. Sure, if you are really flying it's great... no gravity, wonderful view of earth etc. But the part that can really be simulated, i.e. the button pushing to get the craft going in the right direction just isn't that exciting.
Oops, forget the SimNASA paragrah. I should read the stories more carefully.
Sorry
Does it run under WINE or can it be compiled under WINElib?
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
... that a NASA MMOPRG/FlightSim combo would be kind of cool.
... sort of an entire virtual NASA. 20 guys in Mission Control, 12 guys in Space, 8 on the ISS already, etc... that'd be fun, if the tech was right and well presented.
Imagine if you could join in an existing Space Program to build ISS, online, and participate in it somehow
Seems to me this would be a bit more intellectually stimulating than "Sims" or "Quake", anyway. I know for sure I'd be playing it, anyway...
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
Just what I always wanted! A simulated flight to Alpha Centauri. Only 43092850943275209384709632 days left to go!
these boxen have no names
...fall asleep from the boredom.
It will only run on Windows. And works best on Win98. It's like if the bare ceiling of the Sistine chapel had been made out of Kraft Macaroni and Cheese packets, and Michelangelo had painted his masterpiece on that.
I was scanning through the articles really fast and I just saw the link labeled "Roger Wilco" (didn't see the headline) and the first thing I thought was "w00h00 Space Quest!" but then I remembered that other bit of software that involves that name. Ahhh.. Space Quest ... how I miss thee.
Originally I was going to say something along the lines of "interplanetary missions? In a SHUTTLE?", but then I checked out some of the graphics, and came across something amazing.
Anything game that uses this spacecraft in it HAS to be good! Freaking awesome! Too bad it's only an 'add-on'. But _still_. The 2001 add-on is pretty great-looking, too.
I'd think a program like this would offer a great opportunity for high school AP physics/math classes to get some hands on experience with the nitty-gritty details of orbital flight. You could setup a stepped curriculum of increasingly challenging missions/milestones, encourage teamwork to solve the problems, etc. I wouldâ(TM)ve loved something like this back in the dayâ¦
:(
Oh yes, and Iâ(TM)ve been running Orbiter on and off for the past couple of years. Very steep learning curve, but itâ(TM)s well worth it. Iâ(TM)ve spent hours tinkeringâ¦trying to get really good at establishing precise orbits, finding the ISS, docking (unsuccessfully).
Finally, WRT WINEâ¦I did try it (a while ago), and it seemed to work like most of the other semi successful games Iâ(TM)ve triedâ¦i.e. it kinda worked, but was missing some functionality. Oh, FWIW, I was using WINEX 3.0.
no sig
Support the shareware game development. :-)
Cheers,
Jouni
Jouni Mannonen | Game Designer, Consultant
If you dig the Shuttle Simulator, you also need to try Celestia (solar system/outer space simulator)