Racing Games Too Fast, Furious For U.S.?
An anonymous reader writes "FiringSquad just posted an interesting article called 2 Fast 2 Furious For The U.S., discussing the Japanese releases of Gran Turismo Concept and World Rally Championship 2 Extreme for PS2. It's pretty interesting, since these are two games that haven't been scheduled for a U.S. release yet, despite having solid predecessors." Seems like we'll never see GT Concept in the States, despite a European release (wonder why?), and if WRC 2 Extreme can make it through the surfeit of rally titles currently clogging U.S. bargain bins, it should be a worthy buy.
We'uns here in the you-notted states don't like real complimicated racin' games. We'uns likes NASCAR! Mash down on the loud pedal and turn left. Yeehah!
How ya like dat?
As a rally game fanatic, I'll tell you why WRC 2 Extreme is desired in the States...
Its the only rally game offically licenced by the FIA and the WRC. Sure, games like CMR3 and V-Rally have licenced various cars, WRC2 is the only one with all the drivers and all the cars from the World Rally Championship.
Well, that doesn't really mean much for gameplay, now does it. It will be tough to knock CMR3 off its pedestal.
"However," replied the universe, "The fact has not created in me A sense of obligation."
Licensing issues are most likely why these games will never see the light of day here.
This may be a ficticious memory or a past rumor, correct me if I'm wrong, but I seem to remember the original Japanese Gran Turismo having a ton of cars (Ferrari) that were not in the US version due to similar licensing issues.
In the 'tire wear' races (non endurance), I shoot for tires that I can run in though at least 5 laps. In the 5 lap races, that saves a pit. In the 10 lap races, it means I can push harder at the end when the rest of the field is risking things.
My main car I drive is a RUF CRT tweaked from here to kingdom-come. The goal in a 5 lap race is to be *just* in the red with your tires when you finish, with the wear evenly distributed. Which tires you use depends on your style, the drive train you're using, your breaking system and the weight of your car. Generally, in my CRT, I use medium or mediu-soft up frontand Medium-slick or medium in back. Basicly, one step softer up front.
My advice is to buy Medium tires first, take a few practice laps and see how they work, then go up or down as needed.
If your tire wear is good and you're behind because you can't take the turns like you would ideally... don't worry. Chances are that AI car's gonna pit. Not always, but usually.
The rate of decay you describe sounds like Super-Soft. I can usually get a lap in without them being red. Usually. More than one lap is iffy. In anycase, Super-Soft is WAY out, I can't make them last. Only good for showing off in those little 2-lap races, or getting better times in the 1000 yard.
I find driving on the wrong side of the road in games quite disturbing. In the interests of safety they should have made right-hand drive cars for Grand Theft Auto 3!
This failure has affected my driving in real life.
The article merely eludes to the fact that there are multiple GT Concepts for PS2 around the world. The article talks about GTC 2002 Tokyo/Geneva, but there have been previous incarnations of GTC Tokyo 2001 and GTC Tokyo-Seoul 2002. Tokyo-Seoul was just Tokyo 01 with 6 Korean cars to help Korean PS2 sales.
I picked my copy up for $35 in Korea and I had to mod my PS2 just to play it. As a GT3 fanatic the game can be finished in a day or two, but its absolutelly worth it if you lust after the GTR35 Concept, RX8, 350z . If you get only one GTConcept you should ignore the other games and go for the article's 02 Geneva/Tokyo (VW12, Cien, ect). The dualnode is ridiculouslly fun btw.
just my 2 cents