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Get Hitched In Phantasy Star Online

Thanks to an anonymous reader for pointing to a Spong.com article discussing the wedding chapel that's being added to popular MMO Phantasy Star Online. There's also a PSOWorld article with a little more information on this special lobby, which will appear June 13th-17th and June 27th-July 1st. According to PSOWorld, "..some of you online PSO lovers or RP'ers out there might want to start wedding plans. June brides are known to be the fortunate brides, as June is the most desirable time for a marriage in Japan." As well as some kind of special in-game marriage verification, Sonic Team have even provided a new lobby soundtrack for the chapel, in the form of the Wedding March.

8 of 27 comments (clear)

  1. Wedding Night Blues by dazmiller · · Score: 4, Funny

    Now if only they could simulate the wedding night. Dropouts, lack of bandwidth, packet loss, no wait, that was my wedding night.

    1. Re:Wedding Night Blues by Txurlo · · Score: 3, Funny

      Honey, I swear this is the first time this happens! It's the lag!

      --
      Txurlo
  2. Social Skills +3! by Thyamine · · Score: 3, Funny

    With my tux +1 and the silver engagement rings +2 I'm all set! Bring on the women!

    What? They nerfed the rings!? Rutz....

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  3. The Wrong Thing To Advocate by th3walrus · · Score: 3, Insightful

    As a married gamer with a wife who also games, I find the idea of advocating in-game romance to be inappropriate.

    It's bad enough as it is. Anyone who has either played a female character or hung out with a female in a MMORPG knows that a majority of your time is spent trying to get rid of unwanted would-be suitors. Even saying "She's really my wife out of game. Quit hitting on her, you ass" gets you nowhere with these poor desperate disrespectful kids.

    It's to the point that my wife and I have both stopped playing online RPG's. You can try and report harassment, but when 90% of the male population of the game participates in the act, nothing happens about it.

    Online RPG's should not be used as hook-up joints. We're there trying to play the game as was intended. Not to listen to a bunch of pathetic teenagers trying to pick up on my wife. It's not what the game is there for and I don't consider it appropriate. If you're that pathetic that you feel you have to pick up women on line try some chat room (Married and Flirting in Yahoo! Chat comes to mind for you losers that must try to pick up married women), or a love shack property in The Sims Online. Don't come disrupt our gaming with your sexed-up crap.

    1. Re:The Wrong Thing To Advocate by LeoDV · · Score: 2, Insightful

      Or, you could just take it with a grain of salt, and think of it as something funny. God knows if I played a MMORPG and something like this came to be I'd marry a friend just for kicks ("What? You don't allow same sex marriages? What kind of bigots are you?!"). People might do it just for fun. I think it's a nifty little gimmick. (And I'm a married gamer in case you're wondering.)

      Of course there are the people who will be taking it too seriously and going overboard, but if we were to dismiss every videogame gimmick out of hand as outrageous because some will take it too seriously and go overboard, we wouldn't even have videogames anymore.

    2. Re:The Wrong Thing To Advocate by th3walrus · · Score: 2, Informative

      It's not funny when you have to spend most of your online time fending off horny guys looking to cyber. It's actually pretty disruptive.

      Yeah, generally I'd think the wedding chapel and all is a pretty cute idea. But it just advocates using the game as a medium for picking up on the opposite sex. I don't go out to singles bars with my wife, and I don't want to put up with the same behavior in my gaming.

      Not to mention that for a lot of these people their online relations aren't a joke to them even if it may be to the other person involved. That brings up the whole situation of cyber stalking, which I have seen some dead serious cases of in the past.

      My argument is simply that online RPG's are not the place for it. Social community games like The Sims Online or Second Life are better suited for this, if that's what you want to do with your online time.

    3. Re:The Wrong Thing To Advocate by NexusTw1n · · Score: 2, Insightful
      Even saying "She's really my wife out of game. Quit hitting on her, you ass" gets you nowhere with these poor desperate disrespectful kids.
      Isn't the point of an RPG to enjoy a role playing game ?

      Weddings in RPG's are popular because people are role playing their character is in love with another character. Why spoil real roleplayer's fun, just because of your jealousy issues?
      An equally valid complaint could be that MMORPG's are spoiled by people constantly speaking out of character about the fact that the elf princess is actually their real life wife, ruining the atmosphere and mood just as much as the OMG LOL 0wz0red U!!!! crowd.

      Apart from spoiling the game with OOC comments, don't you think that confirming character x is really a women and not a sex starved geek male, is the cyber equivalent of walking into a biker bar and proclaiming that just because your wife is terrific in bed, doesn't mean anyone in there has the right to chat her up?

      My wife gets hassled in on line games, but she and I take it with a humourous pinch of salt. The day sex starved teenage boys get me annoyed is the day I know I've lost my sense of humour for good.
      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
  4. Given a sufficiently large sample of people.... by OwnerOfWhinyCat · · Score: 2, Interesting

    ...you will always have some roaming bands of jerks. These jerks will exemplify the people on the undesirable end of the bell curve (however it is plotted) and they will become a nuisance.

    Most of the people reading this site don't surf at -1. Which brings me to my point.

    Every system needs methods for moderation.

    In the real world anybody coming on to my girlfriend after she has expressed her disinterest will come up against her acid wit, and if public humiliation weren't enough, any weightlifter types in earshot will take this as their cue to help a damsel in distress (she's cute), thereby gaining a good story to tell other women on dates

    Thus far this has proven 100% effective.

    If there were ever a time where it weren't, men would soon arrive with their +3 sticks of moderation and solve the problem.

    A good analog in the RPG world would be quite helpful.

    It would be especially easy in a pay-to-play game as then the âoeinfinite number of 1st level jerksâ strategy would be unavailable. The rule of the game could be that you can only have 2 âoeactiveâ characters at a given time. When a character is feeling harassed, s/he puts in a âoecall to the baron.â Only a small percentage of these calls get answered, so it is by no means a guarantee. The âoebaronâ can read through the logs of interaction with another character, and finding it inappropriate can drop a piece of parchment in the purse of the offending character that explains what was found in appropriate. That character can then find themselves significantly poorer and in the middle of a maze that will take two hours worth of gameplay to escape, if they can stay out of reach of the Minotaur.