Redesign The Classics With Tile Molester
Thanks to an anonymous reader for pointing to the recent release of Tile Molester, which the author describes as "..a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles." It's written in Java, so "can be run on any platform that has a Java Runtime Environment installed", and the site gallery has some example graphics rips, including the often-ripped Zelda, and the less often hacked-with classic Deluxe Paint - other platforms thought to have editable data include Amiga, N64, and even Playstation.
Great. Now I can make the characters in "Inherit the Earth" be quadrupedal.
incredibly offensive. I would've gone with "pedotile," personally.
Interesting - in their gallery of shots, I noticed that some of the text tidbits for Zelda 2 had been left as Japanese - would that suggest that there was something in the Japanese version that didn't carry over to the US? I know that on many of the old cartridge-based games, certain things on the cartridge never got used - for example, the old classic Chrono Trigger has a quite nice song in it called "Singing Mountains" that never got used in the game - so maybe they're just leftovers that never got used in either the Japanese or the American editions of the game.
--- Bwah?
From the developer:
-- search the web
Hacked roms are generally lame. I mean, there's enough garbage NES roms out there without all these Super Mario hacks that give Mario an afro, or turn him into Luigi or other lame effects. And I can do without Ikari Warriors turned into some Afghanistan conflict.
If you really want to make a game, then make something new. If you lack coding abilities, then instead of just changing the graphics, use a level editor or something. I'd have a lot more fun playing a SMB hack that changed the levels instead of one where the Goomba's were turned into Saddam Husseins.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
Although it's basically just hex editing to update stats, it's still pretty cool.
I may send them a registration fee just by way of an insult! But only if the program's any good, of course.
The next stage of developement is to be Cocoa for OSX. It's all opensource as well. Check out the sourceforge project. Also the project page.
I feel kinda de-motivated now that this has been released, but I've still got some ideas for my app that they didn't seem to incorperate. Also, theirs, being java and all, is a bit slow to launch.
Sadly, I also posted a little announcement to slashdot, here, the night that I put my first release online, and it was accepted, however has not yet been posted.
I started developement on NESRomTool when NAPIT was announced on here, since that thing took damn near 5 minutes to extract all of the graphics from ninja gaiden. My app does it in seconds.
Oh well, maybe this blurb will bring exposure to my excellent ROM hacking tool. NESRomTool, the NES ROM hacker that beats them all.
...spike
Ewwwwww, coconut...