Redesign The Classics With Tile Molester
Thanks to an anonymous reader for pointing to the recent release of Tile Molester, which the author describes as "..a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles." It's written in Java, so "can be run on any platform that has a Java Runtime Environment installed", and the site gallery has some example graphics rips, including the often-ripped Zelda, and the less often hacked-with classic Deluxe Paint - other platforms thought to have editable data include Amiga, N64, and even Playstation.
From the developer:
-- search the web
The next stage of developement is to be Cocoa for OSX. It's all opensource as well. Check out the sourceforge project. Also the project page.
I feel kinda de-motivated now that this has been released, but I've still got some ideas for my app that they didn't seem to incorperate. Also, theirs, being java and all, is a bit slow to launch.
Sadly, I also posted a little announcement to slashdot, here, the night that I put my first release online, and it was accepted, however has not yet been posted.
I started developement on NESRomTool when NAPIT was announced on here, since that thing took damn near 5 minutes to extract all of the graphics from ninja gaiden. My app does it in seconds.
Oh well, maybe this blurb will bring exposure to my excellent ROM hacking tool. NESRomTool, the NES ROM hacker that beats them all.
...spike
Ewwwwww, coconut...