Licensing Music For Games Big Business
Thanks to an anonymous reader for pointing to a Billboard/Yahoo story discussing licensing music for videogames. As the article states, "Facing an industry-wide decline in mechanical royalties, music publishers and songwriters are increasingly turning to a new revenue source - video games." Although specially-composed soundtracks (a better way to go for a more integrated audiovisual experience?) are also discussed, licensing of existing songs seems to work as a"..flat-fee buyout that can range from $1,500 for a song from a new artist to $20,000 for six songs from Elvis Presley", with royalty-based licenses the 'holy grail', potentially bringing artists a great deal of money if their songs are featured on million-selling games.
"Not only do we require $20,000 to license "Heartbrak Hotel" Giant, you must bring to Graceland......A Shrubbery!!!!!!!"
I've always preferred music composed specifically for the game, by someone actually on the staff (particularly Yasunori Mitsuda in Chrono Trigger/Chrono Cross or Koji Kondo in all of the Zelda/Mario games). For certain kinds of games - specifically, RPGs or adventure games - music with vocals in it just wouldn't sound right. I can't imagine the latest pop song in Sonic, for example! Still, for certain kinds of games (Tony Hawk) it seems to work well enough - the music there is just an accompanyment, as it only has to set the mood for the game in a much broader sense.
--- Bwah?