Formula One Racing Games Exclusive To PS2
Thanks to GameSpot for posting a story indicating that Sony have exclusively licensed the Formula One racing license for the next 4 years. There's some additional information via the press release hosted at GameSpyDaily, including info on the Formula One 2003 title for Playstation 2, to be released in Europe next month - is this now the biggest worldwide sport to have an exclusive game license?
It's not stated in the article but I assume they are allowed to make games for Sony's SPS (their portable) and the PS3 (which should be introduced within the next four years too). Does anyone know if either are covered, or is this truly PS2 exclusive? I would assume not.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
As a hardcore gamer, I have always found that the best part of racing games is a feeling of liberation. Because of that, I feel that racing game developers in general should focus not on making games more realistic, but on making them less realistic, open-ended, and with wildness packed into every crack. I loved GTA not for the realism of the driving experience, but because I could jump over a bay when the dishes are piling up in the sink. I am much more interested in Midnight than I am in anything Formula 1 related or otherwise grounded in reality!
Clearly, in the US, which is the biggest gaming market in the world, the most popular form of racing is either NASCAR or illegal street racing. Deffinatley not F1. Days of Thunder was much more popular than Driven. Of course that might have something to do with the acting...and the writing...and the plot.
I guess this F1 license just doesn't seem as much of a coup to me as, say, the NBA license. I mean, that's like ABC gloating over exclusive MLS rights...woo-hoo!
The cancel button is your friend. Do not hesitate to use it.
it wouldnt be the first time the cars are just 'formulas' and just happen to look a bit like f1- cars.
:).
the f1 tracks are getting boring anyways
world was created 5 seconds before this post as it is.
Playstation, huh? hehehe. Microsoft blew that one big time! :-D
(Spudley Strikes Again!)
Days of Thunder was also more popular than Driven here in Germany - and that had nothing to do with the mostly unknown NASCAR vs. big-time F1.
Lars T.
To the guy who modded me down from perfect to terrible Karma - Apple haters still suck
F1 is like soccer - it's absolutely massive everywhere but the US, and the US equivalents are pretty much ignored everywhere else.
The US may/may not be the single biggest market in the world, but realistically it's just one of the top three territories for videogames (North America, Europe, and Asia). Games that sell well in the US (e.g., Madden) can easily bomb everywhere else (e.g., Madden) - games that sell well everywhere need to hit at least 2 of the 3 big markets.
Nae bother
No. Electronic Arts holds the exclusive FIFA license. Other companies can get a FIFAPro license which does not even come close to the all encompassing license that EA currently holds. I can't recall off-the-top how many teams are in a FIFAPro license but i know its merely a smattering.
Its a shame too, because Winning Eleven 6 by Konami is clearly the best futbol game on the market right now. Actually, I shouldn't say its a shame, because Konami thankfully put in the option to change player and team names which is quite a brilliant way to skirt around not having a full license.
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I just wanted to mention that "Driven" took place on the CART circuit, not F1. To people who know the difference, this does matter.
So I can drive around a course and not pass anyone for 60 laps just like in real life! (There were less than 10 passes in the last grand prix not including passing during pit stops).
3 is in heaven, 24 can go to hell!
How ya like dat?
I'm a huge fan of F1 and am gratefull that it has a limited popularity in the US. Currently the coverage on SpeedTV is an enthusiasts dream: live coverage of both qualifying sessions, good pre-race, excellent commentary and even the post race interviews. Last year ABC got their hands on a few of the races and it was just dreadfull: tape delayed races, horrible commentary (Jason Priestly??), local affiliate interruptions...
Bernie Ecclestone who handles the marketing and money side of F1 thinks, breaths and lives money. I would have thought that he would have gone with Microsoft on this one.
How well would a Formula1 game be? Well I have been watching Formula for only 3 years and I assue the Formula 1 games would basically cars from the current/previous season, and guess what. Formula 1 is dead boring these days. The regulations on tyres, aerodynamics and fobiding ground effects make for unexciting viewing for much of the time. So if a sim was to be as real as possible, it's going to be damn hard to pass other cars if you are usingf a mid field car. Don't get me wrong, there are some exciting manoevuers in Formula 1 but not enough.
MotoGP3 on the other hand, well Namco did a really good job of that!
"I just can't sit while people are saying nonsense in a meeting without saying it's nonsense" J Watson, Sci Am 288:(4)51
As a non ps2 owning F1 fan, this is terrible news. The previous games released by EA have been superb on all platforms. I'm certainly not going to purchase a ps2 just for this game, in fact I doubt I will ever buy one now.
I prefer street races to the oval tracks, but I still don't want to watch a bunch of F1/CART style cars any more than I want to watch a bunch of cars turn around an oval all day.
-PainKilleR-[CE]
I know I shouldn't bother, but what the hell. Definitely. The base is "finite" as in "with limits." add a "de" and a "ly" and you get definitely. Back on topic, does this mean EA can't make an F1 game anymore? I suppose I should go RTFA.
As someone who has driven race cars (F2000,CART,Karts), I have acutally driven a couple of these tracks and do find them to be well represented in the EA games. This particular game looks to do the newer changes at Melborne justice. Though if you watch the reviewer play the game he obviously has never played a single F1 game in his life as he doesn't even know his breaking zones.
. htm
As for realism. It is hard to simulate racing perfectly. In fact I have found that driving the real cars is much easier then playing the games do to the feedback a car gives you in the form of gforces. However, those of you who would rather watch 3-wide NASCAR should play NASCAR games. No sweat off of my back. And those of you who prefer making one great pass during a 73 lap race play the F1 titles. I like realism in my games as it does much for me in the way of finding my apex in a particular turn. They are simply two different forms of racing but they are both fun for their own reasons.
Happy racing!
M
References:
Gordon/Montoya Trading Paint - Speed channel.
F1 driving school: http://www.agsformule1.com/uk/stage_ags/stage_ags
www.driving101.com
www.bobearlracing.com
I also am a fan of EAs F1 and F1 in general and I would like to point out that this will probably be detrimental to the face of the modding community that follows F1 2002. If you doubt the existence of this mod community look at for example the high quality work of Simbin gtr.kickassgamers.com it is almost better than the original game itself and much more fun for the friendly competition (more forgiving for bumps and missed braking zones)
Bernie Ecclestone who handles the marketing and money side of F1 thinks, breaths and lives money. I would have thought that he would have gone with Microsoft on this one.
Ecclestone does think, breathe and live money, which is why he went with Sony. All he had to do was take a look at the number of PS2s sold and looked at the number of Xboxes sold and the answer is an obvious one. Sony's larger installed base = more users = more sales. The math is simple.