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Paying for Volunteers?

E1ven asks: "As the Head Producer of a moderate/early OSS game project, one of the constant questions is how to get quality people to volunteer time. One idea I've come up with is the concept of paying someone a small sum ($100/week?) to volunteer to work on the project. [Offering money will] make volunteering their time easier for them. I know that some projects, like Freenet, that already do this to some extent. However, I'm not sure on exactly how to go about it. I can't just advertise on Monster or Dice, can I? Does anyone have any advice they could offer on this subject? Has anyone gone through it?"

2 of 71 comments (clear)

  1. Solutionstap by new-black-hand · · Score: 4, Interesting

    We (Solutionstap) will have a labor-sourcing portal thing specific to paid open source projects shortly:

    http://www.solutionstap.com

    /pimp

    $100 a week is a bit too low (within the US and most Western countries, at least)

  2. Build a project, then get the volunteers. by khodsden · · Score: 4, Interesting

    Okay, you don't seem to be getting the information you're really looking for. So, here are my observations (with the caveat it's from the outside looking in).

    A friend of mine (who may post here, if he finds the time) is a lead developer on a successful open source project. The project has a donation button both on its website and in the installation. It's a subtle message (end users don't see the donation message, but administrators do). The project has a great product, so the donation model works.

    My friend gets these donations, and shares them with the people that help make the product, and there are a lot of them: programmers, graphic designers, technical support (answering questions on the project's forums). The donations don't provide a lot for any one person, but they make a pleasant thank you (when you volunteer expecting nothing, and get something, it's nice).

    Now, how did he build up this successful project where he can pay various volunteers? Slowly. He created a product that he himself would use, then released it to the world. At first, just friends used it, but then it grew. The WOW factor helped.

    After a while, when the load became too big (programming, tech support, website development), he sent a message to users mailing list asking for help. People volunteered. Not all stuck around, but there has been enough volunteers to sustain the development and help it grow.

    So, here's my suggestion: create something with wow factor that people can use/demo/play with. It can be small, that's fine, but give them something to play with, get excited about. Create a user mailing list. Make it really easy to join the list (and don't spam it). Pay attention to what the users say (address concerns if you can). When you need help - ask the list, see what happens. People who are interested will help. If you get revenue (donations, sales, grants), share a bit. Doesn't have to be a lot.

    The trick is to get people excited about the project. Actually, that sentence sums up marketing pretty well.