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Tomb Raider Delays Worry Eidos

Thanks to several readers for pointing to a Yahoo/Reuters report discussing the continued delays to Lara Croft: The Angel Of Darkness, the latest in Eidos Interactive's Tomb Raider series. As the article mentions, "Already delayed twice, 'Lara Croft: The Angel of Darkness' is slotted for a release on June 20th. But that's looking less likely.. the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year." With rumors of a delay into July for another long-awaited title, Republic: The Revolution, Eidos definitely has cause for financial concern. But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays.

12 of 41 comments (clear)

  1. I really hope... by Suicide · · Score: 3, Insightful

    that one day, these idiots pushing games out the door start to understand htat we want finished games, not "sort of, but not really, but only because we said its not a beta" software.

    Yes, you hype a game before it comes out, if you hype too early, then people will lose interest, thats the risk you take when you start guessing at completion dates. Push out an early product, you may get more sales because more people are still interested, but they will not be happy with purchasing an unfinished product, and will tell their friends, post ot the net, etc...

    Yes, all choices with release dates are a gamble, unless you actually choose a realistic date with padding for safety. Then either hold release once finished until the chosen date, or just release early, giving the people who preordered a nice surprise.

    I'll wait for a good, finished game, and I think most others would too. But don't sell me unfinished junk, and expect me to wait for the patch, because I'll have already returned it, and will never look back.

    1. Re:I really hope... by El_Muerte_TDS · · Score: 2, Funny

      The people at 3DRealms kinda agree on that, they want to bring out a game that's finished.

    2. Re:I really hope... by mcdrewski42 · · Score: 2

      Gamers may care, but gamers are just the market.

      The real reason to rush out a game is right there in the text:

      the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year.

      As such, if they sink a lot of cash into the game, and don't have any return, the company may be fine but that appears on their books forever. Like, really forever.

      Even in news reports like "Games shop Eidos, who booked a loss of 1 kazillion patootie last financial year, have announced..."

      Not to overgeneralise, but <troll> capitalism is the reason why sucky/buggy games are released early.</troll>

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  2. This is that "dark" one advertised ages ago, right by Kris_J · · Score: 2, Insightful
    . But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays.
    Hence the concern at Eidos.

    Yet another illustration of why you shouldn't advertise products that aren't finished.

  3. Eidos financal power by neglige · · Score: 2, Insightful

    I honestly don't think that the existance of Eidos depends on these two titles. And I get the feeling that delayed games are common nowadays (and I won't mention that tall, blonde dude that lets god sort them out...).

    It may even be better for Eidos: the longer the wait, the more people pre-order a title. And those will get the game before they can read any review. If the game is decent, well, no problem. If not, it is too late for the buyer and the company cashes in.

    Loss of reputation? Come on... you buy a game, not a game from a company. If a reputation could really be damaged from a bad game, Sierra would have died after "Outpost" (the only game that made me write a letter to the publisher).

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  4. I thought we were done with this by lidocaineus · · Score: 4, Insightful

    Has anyone really cared about Tomb Raider since the first one? I mean the first one was somewhat original (and even kind of cool if you played the funky Saturn version). Tomb Raider 2 wasn't bad, but it was already going downhill at that point. By the time The Last Revelation came out, most people had a serious hatred or Lara Croft.

    Then again, those are more avid gamers, not the casual ones, who seem to enjoy Lara's adventits... I mean adventures. When I heard about Angel of Darkness, I wasn't even mildly interested. Has there been some kind of groundbreaking graphical and gameplay developments that have lifted the series out of the mire?

    As to whether it's vital for Eidos, I dunno. Like I said, the casual gamer clearly knows who Lara Croft is, and maybe it's just an easy way to maintain market mindshare. Those who aren't really into games more than fleetingly haven't really heard of things like "Deus Ex".

  5. Not true at all, Simon. by Inoshiro · · Score: 2, Interesting

    "But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays."

    It'd be nice if that was true, but it's not. The moment you miss a target on an 18 month game development cycle, and don't address the issue, you've set yourself up for failure. Look at Daikatana. They slipped, and ended up having to get a new gaming engine (Quake 2). The results? They had to redo all the maps, QA testing, entity models, etc, just as if they'd started from scratch. The only difference was that they still had wasted all that money on the previous version.

    Duke Nukem Forever is in the same situation. Because they were unwilling to release the versions based on the Unreal engine and the Quake engines, they've effectively flushed all the money they spent on those development branches down the toilet.

    When you look at it this way, you realize that unless people will pay a couple hundred dollars a copy (or whatever it takes to make up for late shipping), you will be losing money in the long run compared to shipping on time. No game is that good.

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    1. Re:Not true at all, Simon. by D.A.+Zollinger · · Score: 5, Insightful

      I have to disagree, because Half Life shipped over a year late, and it went on to become arguably the best game ever made. I fully believe with all my heart what Gabe Newell said when justifying the delay of the game, "A game can only be late once, but it can suck forever."

      Diakatana slipped for the wrong reason, and instead of making it right, they rushed it out the door. I am not sure if the same can be said about Duke, after all, Perhaps by not rushing it out the door after changing the 3D engines, they may have refocused themselves on developing a first class game. But after seeing the HL2 technology demonstration, Duke Nukem would have to jump out of my monitor and punch me in the face to impress me.

      Half Life won big because when it shipped, it was just about perfect. It made its money serindipitously by being a mod makers heaven, which attracted more players and more developers, and kept feeding off of itself. I know people who play TFC and CS, DoD and NS (all very popular HL mods) who have never played the original single player game all of this technology is based off of. Hell, less than a week before I heard any rumblings about HL2, mod makers for the original were still coming up with original ideas for modifications that looked enjoyable and fun to play! I suspect that Valve is going to repeat their feat by coming out with an incredible game, and providing people like you and I the tools we need to make our own modified versions of the game.

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    2. Re:Not true at all, Simon. by gukin · · Score: 2



      About perfect?!?!? That is really very funny. Maybe you bought Half-Life this weekend at Best Buy but Half-Life was FAR FAR from perfect. I managed to install it (yes the installer mostly worked.) then proceeded to D/L a 5MB patch. A week later the patch had swelled to 26 MB and is CURRENTLY 82 MB!! A game requiring an 82 MB patch is not "perfect"

      OTOH when Half-Life came out, I regularly repeated "Hell, nothing works out of the box". Still, 82 Freakin' Megabytes.

      I'm just sore, the missus won't let me get broadband.

    3. Re:Not true at all, Simon. by PainKilleR-CE · · Score: 2, Informative

      About perfect?!?!? That is really very funny. Maybe you bought Half-Life this weekend at Best Buy but Half-Life was FAR FAR from perfect. I managed to install it (yes the installer mostly worked.) then proceeded to D/L a 5MB patch. A week later the patch had swelled to 26 MB and is CURRENTLY 82 MB!! A game requiring an 82 MB patch is not "perfect"

      That 82MB patch includes at least 3 mods (TFC, DMC, Ricochet?), and some updated models/content for the base game. It's not even close to 82MB of bug fixes.

      The biggest problems with the initial release were:
      1) The uninstaller, which whiped out the entire folder the game was installed to (default was Sierra\Half-life, it would whipe out the entire Sierra folder, even if other games were there, if you installed to C:\Half-Life and used the original uninstaller, you'd almost be just as well off if you had typed format c: in the command prompt). Very few people saw this bug, though, since they released a patch fairly quickly to address it (and iirc it was significantly smaller than 5 MB).

      2) The networking code, which was mostly fixed within 2 months of release (that was the 5MB or 15 MB patch). Though they eventually completely replaced the networking code in a much later patch that also added DMC to the patch (TFC was sometime after the original networking fix, but long before the complete networking overhaul).

      Basically, the 82MB patch gives you a completely different game if you're an online player, but has very little to do with bugs in the single-player game for which Half-life gets so much praise.

      Basically, the size of the patch reflects how much Valve has added to the game, not how much work was required on the game. Most developers probably would've stopped support for Half-life around the 1.0.0.8 patch (the original release was 1.0.0.5, there was no public 1.0.0.7), which had given multiplayer capability on par with every other game out there, and left things like DMC, TFC, etc to the mod developers. Not to mention that a number of the later patches had to do with issues related to trying to stop people from using external cheats and internal exploits, mostly related to the mods, and most of which could've been fixed by external developers.

      Also, each of the newer patches are released as a choice between two patches:
      1) patch from any previous version, which basically includes everything to upgrade from a base install, but will patch any version released since then as well
      2) patch from the previous version, which allows people that have kept up to date with their HL install to download what is almost always a significantly smaller patch.

      bleh, whatever, I got a bit sick of the way Valve treated the multiplayer side of the game eventually, but overall I'd say they supported it a hell of a lot better than most other developers ever would, and that the initial product was nearly perfect, in that the single player worked very well for most people, and the multiplayer code only need 2 minor revisions to work well for most people (which is saying a lot since most multiplayer code can only hope to work well for most people).

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  6. I disagree by dh003i · · Score: 2

    The Tomb Raider games were great, with the exception of Tomb Raider 3. Give the "originality" thing a rest. There haven't been really original games coming out anyways (gee, Wolfenstein 3D, real original). I will agree with you that Eidos has a nasty habit of releasing games -- especially Tomb Raider ones -- before they're really ready, and then never cleaning up their mess. However, the games are still fun, and some of the bugs are actually useful (like the jump-bug).

  7. Sorry boys, all BS ! by ballpoint · · Score: 2, Informative
    Seems like it IS coming out on schedule:

    Lara Storms Store Shelves This Weekend!

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