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Carmageddon Careens Back Onto Radar

Thanks to an anonymous reader for pointing to GameSpot's report that a new version of gory driving title Carmageddon is listed for release in 2005 by publisher SCi. This highly Death Race 2000-influenced franchise often got in trouble with censors for "sequences in which pedestrians are run over by the player", and despite suffering diminishing returns for the sequels, was a fiercely addictive title (especially in the original's rarely-tried LAN multiplayer modes.) However, there's no word yet on platforms or gameplay details for this new title.

3 of 40 comments (clear)

  1. SCi's business plan... by DarkRyder · · Score: 2, Insightful

    Step 1: Make fun game.
    Step 2: Having made lots of money on game, make new version with better gameplay and graphics.
    Step 3: After making even more money on second game, make horrid piece of crap that looks like previous games, but which fans hate.
    Step 4: Beat dead horse?

    (Sarcasm aside, I truly hope this is better than TDR2000. I would like nothing better than to see this franchise restored to it's former glory.)

    --
    Unless, of course, scissors can't cut rock...
  2. Times have changed by ColonBlow · · Score: 5, Insightful

    I doubt they'll get much reaction about running pedestrians over after the GTA3 phenomenon. They better focus on the fun action, and not the gore level, since, as SOF II and Postal proved, you have to have a good game as well.

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    free online diet tracking.
  3. Bad logic by Ra5pu7in · · Score: 4, Insightful

    These reports use bad logic to prove their point. If a person owns a dog and wears a red shirt, and you can find a number of people who own dogs that wear red shirts, it DOES NOT logically follow that anyone who wears a red shirt must own a dog.

    Here is their typical logic:

    1) Determine a person is a sociopath - usually by some anti-social behavior.

    2) Find their sources of entertainment which mimic the anti-social behavior.

    3) Repeat with a number of proven sociopaths.

    4) Provide this as conclusive evidence that anyone who enjoys that particular source of entertainment must be a sociopath.

    The missing step that they don't want anyone to remember is:

    Find anyone who enjoys this game. Review their life and behavior. Determine what percentage of gamers who enjoy it are actually potential or known sociopaths. Compare that percentage with the percentage of the general population who are potential or known sociopaths.

    IOW, if every one of those millions of gamers who bought GTA3 was a sociopath eager to steal cars, beat up pedestrians, etc. we would have a massive epidemic of such behavior. Instead, we have a relative minority of sociopaths who are attracted to the game for their own reasons, while the majority just find it fun.

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)