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The Return Of Shareware Games

An anonymous reader writes "CNN has a new column up looking at the re-emerging trend of shareware as a means to distribute games. With development prices soaring and space on retail shelves getting scarce, smaller companies like PopCap Games and GarageGames are returning to gaming's roots - and making money in the process."

41 of 314 comments (clear)

  1. Making money? by Anonymous Coward · · Score: 5, Funny

    Wow, people aren't just cracking them like we used to do?

    1. Re:Making money? by jpmkm · · Score: 5, Insightful

      I remember back in the olden days shareware only had a couple levels(out of the many that the full version had). Therefore, there was nothing to crack. If you wanted to play the full game you had to actually buy it.

    2. Re:Making money? by inaeldi · · Score: 4, Funny

      Or download it from the BBS nearest you.

  2. KDE Games by Anonymous Coward · · Score: 4, Interesting

    I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence.

  3. Like heroin? by Anonymous Coward · · Score: 5, Funny

    Do you mean addictive, or slimming?

  4. Shareware = Demo on release by Broadband · · Score: 5, Insightful

    I don't know about you guys but I miss the days of being able to try a demo before buying a game...sometimes months prior to the release. I remember playing the Quake III: Arena beta for months before it was released at which point I was first in line to purchase it.

    Nowadays you get games that are released without demos or in the cause of Unreal 2003 a demo months after the game is available retail. Is it just me or does it make more sense to either release demos/shareware prior to launch rather then waste development time weeks after launch when most people have demoed it at a friend's house by now.

    Just my observations :)

    Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy. Its nice playing Heretic Shareware on my Dreamcast.

    1. Re:Shareware = Demo on release by secolactico · · Score: 4, Informative

      I don't know about you guys but I miss the days of being able to try a demo before buying a game

      You can still do that. Many games usually have a downloadable playable demo.

      Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy

      Eh? Perhaps you are confusing shareware with, say, open source.

      --
      No sig
    2. Re:Shareware = Demo on release by ctrl-alt-elite · · Score: 4, Interesting

      A lot of times, it wasn't just the demo but the full first episode of the game. That way, you got more than enough experience playing the actual game in order to decide whether you like it or not. This is a far cry from the "one level, two guns" approach that most games take nowadays, where you barely even get to see what the game is about befor you're presented with a screen telling you to buy the full version.

      Then again, back in those days the gaming industry was a lot smaller and a lot less driven by hype machines. Could you imagine a game like Daikatana selling in the glory days of shareware, when sales were driven by word of mouth and 'gaming personalities' such as John Romero, Kilcreek, and Cliffy B were non-existent? Back then, they relied on a good shareware first episode to hook the player, not slick magazine ads or fancy movie tie-ins (*coughenterthematrixcough*).

      But then again, maybe I'm just looking at the past through rose-coloured glasses here... ;]

  5. I wonder why by Disevidence · · Score: 5, Interesting

    With the emergence of games shipping unfinished, with so many bugs and really pathetic gameplay, is it any wonder shareware is coming back. Its the simple phrase - "Try before you buy".

    Most development houses are pushed these days by publishers to get games out in peak selling periods, and often these games are lacking in more than a few departments. Thats why shareware could work once more, especially with ease of purchase over the internet and bandwidth these days.

    --
    Think nothing is impossible? Try slamming a revolving door.
  6. Re:Snood by Andorion · · Score: 4, Insightful

    Am I the only one who really didn't like Snood? Something about the FEEL of the game - it just wasn't well executed. That, and the fact that the game concept has been done a thousand times before.

    ~Berj

  7. Re:Shareware's Back? by NanoGator · · Score: 5, Funny

    "Wow, i wonder if Duke Nukem Forever will be shareware?"

    There's no ware to share.

    --
    "Derp de derp."
  8. ambrosia by SweetAndSourJesus · · Score: 5, Informative

    Ambrosia Software has been doing this on the Mac for ages. Their games are always fun, reasonably priced shareware.

    I've bought more than a handful of their titles, and have had more fun with them than most commercial releases provide.

    --

    --
    the strongest word is still the word "free"
  9. Karma whoring for fun and profit... by ctrl-alt-elite · · Score: 5, Informative

    The poor site didn't stand a chance. Here's Google's cached version.

  10. Is this good news for developers ? by Rosco+P.+Coltrane · · Score: 4, Insightful

    There are 2 types of shareware :

    - Limited version : when you pay, you get a key that unlocks the full product

    - Full working version : the author asks you nicely to pay, or send a postcard, coin stamp ...

    Concerning the former, at first, people who know how crack it (tracing with a debugger and NOPing away the final key test), others reinstall regularly or play with the system time to get the program to continue working, and some do pay. Finally, if the program is successful enough, there'll be a key on a crack site eventually anyway.

    For the latter, it's like spammers : authors hope for a 1% return rate, knowing full well most people won't nicely send them money for their hard work once they've installed the software.

    Most people aren't honest. It's sad but it's a fact, and it's especially true for software users. So, the real question is : are current times so desperate for gaming software shops that developers revert to releasing shareware instead of selling their work as regular products ?

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:Is this good news for developers ? by Doctor7 · · Score: 4, Interesting
      I released one shareware game on the Atari ST, and had some success with a hybrid approach. The released version was the full playable game, and registering got you the editor, support files, and even the source code if you specifically asked for it. So anyone who just wanted to play the included scenarios (it was a wargaming system) was under no obligation, and those who did register had enough interest in creating content that they were worth corresponding with.

      The registration fee was fairly nominal, I'd written the game for my own use and it was only the fact that it could be neatly divided into game and editor that prompted me to try a shareware release. A few people even sent more than I asked for on the basis that it had given them as much playing time as any commercial game.

      Mind you, all this was in the days when recieving a registration meant sending out a floppy containing the new content. Being able to do everything on-line makes the whole business a lot easier, but it has also killed off the concept of public domain libraries, which were the primary way of getting the unregistered version out there in the first place.

    2. Re:Is this good news for developers ? by Montreal+Geek · · Score: 4, Funny
      Of course, ridiculous programmers try something even more stupid: give enough to get a taste and require you to buy the rest/sequel/full version.

      That is a ridiculous scheme, doomed to failiure. I quake thinking some might want to do as "unsucessful" as Commander Keen!

      -- MG

  11. They WERE making money before Slashdoting! by Nova+Express · · Score: 5, Funny

    Now all of their money will be going into paying for extra bandwidth...

    "Please be patient and try again in a few moments.

    GarageGames.com is currently experiencing an extremely high volume of traffic. Your patience is greatly appreciated.

    --GarageGames"

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  12. Economic Cycle? by istartedi · · Score: 4, Insightful

    Maybe this is a sign that we are in the last phase of the recession, and into the "pre expansion" phase of the business cycle.

    I wonder how many of the people writing these games were layed off and decided to pick up on some ideas that weren't worth exploring during the boom.

    Here's hoping that some of these guys get into hardware and innovative business ideas too. It could spawn the "next big thing".

    I also wonder if these guys are old school shareware authors-- no crippleware (at least not severely*), no spyware, no adware, no nagware. Just "guiltware", which is pretty effective, despite all the crackerz out there. Best of all, traditional shareware was uncrackable because it was already cracked!

    *Judgement call. An HTML editor that can't save is crippleware. An HTML editor without the advanced features or a "lite" version is not such a bad thing. For games, having just the first few levels is acceptable. Classic example: Quake.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  13. Re:Yeah baby by LordLucless · · Score: 4, Funny

    I tried to play TIM on my Athlon 2600 system not long ago. The game wasn't designed for fast machihnes, unfortunately. You click "Go", the screen blurs, and your machine is lying in pieces at your feet. Not a chance in hell to see what actually went on.

    It's a pity, cause I agree that game was great.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  14. You can't forget... by jellisky · · Score: 4, Informative

    ... the king of the weird and fun shareware for Mac (and some Windows):

    Freeverse Software

    Freeverse is one of my all-time favorite shareware companies. Games that work well, play well, can be as addicting as all heck, and often have an odd sense of humor.
    Between Ambrosia and Freeverse, most Mac users don't need any other games. Okay, maybe some others, but those are usually enough for many people.

    -Jellisky

  15. How good are the current protections Re:Making mo by leoaugust · · Score: 5, Insightful

    The bottomline is that it does not matter whether the publisher calls the game or program shareware or not. It is by default shareware, till I decide to convert it to payware or freeware. It just goes to show how the shareware philosophy is no longer on the fringes but it is the mainstream.

    With so much of warez, crackz and serialz, put out by some brilliant minds, I think there is no real difference between a shareware and payware today, esp. in this superconnected space of internet. You can try anything, whether shareware or payware, for almost as long as you like, and if you really like it, then you pay for it. It is the same philosophy that I use for music files too.

    From many programs that I try, I choose only a few that I eventually buy. Thus, from my point-of-view it makes no difference whether the publisher calls it shareware or not. With all the crackz and serials every game/program is shareware for me till I decide to convert it to either payware or freeware. It is nice that some publishers are waking up to this reality.

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  16. A few things I love about shareware by Y-Crate · · Score: 5, Insightful

    - The demos tend to be representative of the final game. I don't get to play 1/10 of 1 level with 99% of the the features disabled - as I often do with boxed software. It's not in a shareware developer's best interest to turn you off with a bad demo. There is no shelf presence to make you think "Damn, I should give that a second-chance"

    - Instant gratification. I can download a demo, decide I like it, place and order and receive my liscense code within a matter of minutes. The days of waiting for your registration to be processed are coming to an end.

    - Price. I can get most games for $20, $30 tops. This, coupled with the faster registration times I mentioned above make shareware more of an impluse buy than ever.

    - Developers generally have a better attitude. This is purely subjective, but in my experience the developers are much more interested in what the community thinks of their product and how it can be improved than the "boxed" developers. The "release and forget" mentality is simply not that big of an issue in the shareware community.

    - More complex games are showing up as shareware. In the past, simple Tetris-like games have been the mainstays of the shareware industry. Escape Velocity, and the Mac version of Uplink are good examples of this. More users with high-bandwith connections are making epic-scale games easier to distribute.

  17. It's true; my friends are working that way by Featureless · · Score: 4, Insightful

    It's fascinating how many bright people are locked out of the industry right now.

    Everything is geared towards big-money projects, which you can't get into unless you're one of the X thousand people already into it. No one gets these gigs; even if you do, you can make a successful game and still come out owing money to the cartel. Of the $50 you pay for a game, it's split (very roughtly) 50% for the store and 45% for the publisher. You have to have a megahit to get ahead.

    Ahem. Meanwhile, back in the real world...

    There are interesting avenues in cell phones (but our shitty regulatory system set that back about 5 years in the U.S.). Handheld gaming is tantalizing, at least because you don't need 10-20 million minimum to make a handheld game, but even there you get into the same kinds of issues with the platform vendor, their favored publishers, and the mafioso retail system. So in reality most "garage shops" are locked out of that too.

    This is a big bummer, because you can produce some pretty amazing games on sub-million budgets (even sub 200,000 budgets) and this is where the real innovation happens - not with the polycount skyscraper competition but with whole new gameplay ideas. Check out shops like Large Animal Games - these places have amazing ideas, there is basically no channel for them to sell their wares.

    Online vendors, micropayments, etc. are barely nascent; shareware is actually still near the top of a lot of lists. No game will be Wolf3D or Doom of course... None of these systems will make you a lot of money. But like with a lot of things the internet now allows smaller places to live on this sort of thing that couldn't have before.

    There is a big market waiting to happen if we can figure out what comes _after_ shareware; if there's some way to allow the little guys to sell their goods in a cheap, secure way. To cut out the middlemen, in other words.

  18. Re:Yeah baby by Twid · · Score: 4, Informative

    I found most of the "Incredible Machine" series available for download at The Underdogs (a great site for info/downloads of old games).

    I haven't tried to install any of them yet, but I grabbed v3.0 and the original. Getting old DOS games to run under XP can be tricky, but there is always DOSEMU, which usually works. There are some tips on the site if you have trouble.

    --
    - "When you want something with all your heart, the entire universe conspires to give it to you" -Paulo Coelho
  19. Return? by malice · · Score: 5, Informative

    We've been making money selling shareware products (really, just electronically distributed/sold products these days) for the past 15 years, and making money at it. Yes, with a real office, real employees, and real paychecks.

  20. Hollywood and the rise of the "blockbuster" game by Codex+The+Sloth · · Score: 4, Insightful

    As development costs on games have skyrocketed to the levels of feature films, the quality has gone down and games have started to stagnate. The reason is that the backers want a high certainty of return on their investment rather than taking a risk. This is the kind of mentality that leads to games like "Enter the Matrix". Sucky game with a movie tie-in (of course Movie tie-in games have always sucked. Slate had a great article on this recently).

    --
    I am not a number! I am a man! And don't you ... oh wait, I'm #93427. Ha ha! In your face #93428!
  21. Re:How good are the current protections Re:Making by Goldberg's+Pants · · Score: 5, Insightful

    The bottomline is that it does not matter whether the publisher calls the game or program shareware or not. It is by default shareware, till I decide to convert it to payware or freeware. It just goes to show how the shareware philosophy is no longer on the fringes but it is the mainstream.

    This is a very good point

    The term "shareware" has been bastardised over the last decade. Back when the concept first arose, SHAREWARE was software you could share with your friends and, if you felt it warranted it, you sent the author a donation. There was nothing crippled, there was nothing missing. You could freely copy it, and the developer might make a few bucks.

    This new usage of the word now means nothing more than game demos put out by developers who can't/won't get their games on the store shelves.

    In short, it AIN'T SHAREWARE, not by the correct definition.

  22. Re:Low budget != automatic quality. by Old+Uncle+Bill · · Score: 4, Insightful

    That's not what the parent was saying. He said it didn't have to be all bells and whistles and graphics to be good. Yeah, a lot of low budget games suck some serious ass, but so do a lot of $50 games. This is why I have spent more money in the last year on $20 PopCap games(Bookworm rocks!) and other shareware games instead of the $50 games. Also, at least for me, there is less tendency to pirate a $20 game than a $50 game. And, you may actually learn something from Bookworm. I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong).

    --
    Yes, I am an agent of Satan, but my duties are largely ceremonial.
  23. Shareware and piracy by shird · · Score: 4, Insightful

    This doesnt surprise me actually. The only people that pay for games these days are the honest ones that would probably pay for the shareware ones. The emergence of P2P file sharing means that all games are essentially 'free', its just a matter of being honest and legit to actually pay for them. Seeing as these are the only people going to pay, you may as well go with the flow, and give out your games free and ask people to be honest, cause thats whats going to happen anyway.

    --
    I.O.U One Sig.
  24. Where o where is the ware to share? by FearUncertaintyDoubt · · Score: 4, Funny

    Where o where is my ware to share?
    Care to share where is the fair ware, if you dare?
    This affair makes me beware of ware that is mostly air,
    but I sit and stare, in my chair in my lair, at my monitor's glare,
    and still I prepare a fare to pay for this wair,
    but I am starting to wear of the blare
    (the blare that this ware may really be brought to bear),
    and now I swear that were this ware that is their care to share be in my very lair (though that would be rare),
    even then, I would despair to declare that the ware is there,
    for I really know that the ware will ne'er be, whether by share, or even prayer,
    and that is most unfair to me, if I may dare to declare.

  25. Re:This is totally incorrect by Schnapple · · Score: 4, Funny
    GG does not work on any game projects
    Technically correct, but they also are members of "Monster Studios" which made the
  26. Play before you buy by phorm · · Score: 4, Interesting
    Really, if more games came out first as shareware, it's likely piracy might decrease.
    Good thing about shareware include:

    • Test the actual gameplay
    • See how it runs on your hardware
    • Not having to shell out for duds
    • Bugfixes to pre-release shareware can help final releases be more stable


    In many games, it should be hard to make a shareware copy. Just clip the game after X levels/scenes/items etc, and you've got a nice demo. Shareware could also be nice for hardware reviews, I seem to remember various hardware being tested on shareware versions of doom, etc - which provided a nicer "reality" benchmark than today's crackable Futuremark, etc
  27. Re:This is totally incorrect by Schnapple · · Score: 5, Funny
    ...games Chain Reaction and Marble Blast

    And that, by the way, is the first time my cat has ever stepped on my keyboard and successfully posted to Slashdot.

  28. I did this recently.. by marcushnk · · Score: 4, Interesting

    I downloaded a "shareware" version of "Crimsonland" http://crimsonland.reflexive.com/crimsonland/

    Got hooked, finished what I could and proceeded to whip out the CC to finish buying it..

    Bastard addictive game it is too.. highly recommended for those that want a deceptivly simple challenge...

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  29. The games are on OS X, actually. by lysium · · Score: 4, Interesting
    I was quite surprised when I came across the shareware offerings that are appearing on OS X. Ambrosia Software released what I have to say is the first innovative game I've seen in a long time. Uplink by Ambrosia Software-- a Gibsonish hacking simulator, in the sense that Elite and Frontier are economic simulators.

    The first time I ran against an International Banking system, I actually started sweating as I watched the traceback get closer (so quickly) to my home system............ this will appeal to your inner hacker, perhaps as a guilty pleasure.

    Most engrossing game experience since Half-Life. And at least six other games floating around the mac shareware sites of equal quality. Blows the hell out of anything commericial AND the noble offerings of Linux developers.

    ---------

    --
    Together, we will drive the rats from the tundra.
    1. Re:The games are on OS X, actually. by Zerth · · Score: 4, Informative

      Jeez, Uplink isn't by Ambrosia, that's just the Mac version's publisher. It's by Introversion!

  30. Re:Low budget != automatic quality. by Mac+Degger · · Score: 4, Interesting

    "I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong)."

    Yeah...to 'try-before-you-buy' warez games before spending your hard earned cash on them.

    I mean, I tried it for part of one level, and just deleted it from my HD; same-ol', same-ol' fps shit. GTA3:VC I played for ten minutes and then ran out to buy it (well, actually after 5 minutes of playing I knew I would buy it, so I played on for the rest of teh night and bought it the next day, but you get the picture :) ).

    Then a week later I installed Alpha Centauri again (from my original cd) and have been playing that and Vice City in turns, between work, beach and going out.

    --
    -- Waht? Tehr's a preveiw buottn?
  31. Re:Low budget != automatic quality. by miu · · Score: 5, Funny
    I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong).

    Playing UT taught me that I hate teenagers. I'm amazed that more parents don't eat their young.

    --

    [Set Cain on fire and steal his lute.]
  32. Not usually shareware though by gerardrj · · Score: 5, Interesting

    The problem with this article is that 90% of the "shareware" I download isn't shareware at all, it's a demo.

    The way I (and most people I know) define these terms:

    Shareware: Software distributed in a fully functioning, non-limited version. A request is distributed along with the software that asks the user to send some money to the author(s). whether or not you send the money, the software will have all features and not disable itself at any time. The software may have a "nag" screen that asks for you to send the fee.

    Demo: Software that is disabled or restricted in some way from it's full version. To use the software's full feature set, or to use it for an ulimited amount of time requires you to pay a fee. Not paying the fee will cause the software to disable itself, or to continue to operate in a lesser manner than the full version.

    Freeware: Shareware that has no request for money. the software is free.

    Free Software: Similar to freeware, but the source code is usually available and usable by end users.

    There is a VERY large push today (apparently backed by sites like Versiontracker) to use "shareware" and "demo" interchangeably. Sorry, but I just don't but it. I pay shareware fees when I use truely shareware software. I've decided to boycott any software that claims to be shareware but is in fact a demo.

    Some software (such as BBEdit on the Mac) sort of blur the line a little. BBEdit Light is freeware, you may use all the program's features for as long as you like. But Light is also a demo for the full BBEdit which is commercial software that has more features than Light. There is also a true demo version of BBEdit that is lauch limited, then refuses to operate.

    --
    Article X: The powers not delegated... by the Constitution...are reserved...to the people
  33. Re:Low budget != automatic quality. by Hanno · · Score: 5, Funny

    between work, beach and going out

    You're lying.

    --

    ------------------
    You may like my a cappella music
  34. Llamasoft and other bleatings by POPE+Mad+Mitch · · Score: 5, Informative

    It seems that the the low cost and ease of distribution and charging that the internet gives us is once more making it viable for the small one-man firms to trade.

    A prime example of this is Llamasoft, Jeff Minters old company. Back in the 80's and early nineties he produced what many people would say are some of the finest examples of really addictively playable games. Revenge of the Mutant Camels, and Llamatron being some of my favourites.

    For many years since the Yak has put most of these old versions on his website for people to download and enjoy, claiming it wasnt worth the expense of trying to sell anymore, but with little or no new material available.

    Now it seems he has relaunched Llamasoft and is releasing new improved games as shareware, with full versions available for about 5UKP, which is serious value for money for work of this high a calibre.