Consoles Sluggish To Get Online In Europe
Thanks to Evil Avatar for pointing to a Reuters article discussing the relatively slowly developing online console gaming market in Europe. According to the article, "Since launching in mid-March, [Microsoft] has signed up to Xbox Live 50,000 European gamers across much of Western Europe." As a comparison, "Microsoft and Sony Corp have.. [signed up] over one million subscribers between them in the U.S. since launching services in the second half of 2002." Although it's early days for Europe, will the many separate markets/countries and varying broadband penetration help or hinder the big console manufacturers?
It most likely has more to do with broadband penetration as the poster suggests.
The cost of a high-speed connection is generally much higher in Europe than in North America, and if a lot of people can justify these costs for their professional needs, the number of people who will be willing to spend that much money for such a restricted form of gaming (relatively speaking... when you compare to online gaming on PC) is probably very low.
Eh.
If you look at how many people have broadband in Europe as compared to the US or Japan, that would explain a lot. It's too expensive for what you get. Sheesh, it's even worse in Oz with the monopoly situation there.