Moore Dissects State Of The Xbox
Thanks to an anonymous reader for pointing to the C+VG article interviewing Peter Moore, Xbox VP and former Sega of America boss. This long, detailed, and intriguing interview covers a lot of interesting ground, such as Microsoft's online service versus Sony's ("Do they [Sony] have a service? Don't they just sell adaptors?"), the longer-term strategy of buying developers Rare ("If I thought by acquiring Rare we'd make all the money back in 12 months, that wouldn't be right"), and even a little more detail about why Microsoft aren't getting into portable gaming right now ("..we believe that the future is the social element of gaming, and that's going to be done through a console, not through a handheld gaming device.")
"..we believe that the future is the social element of gaming, and that's going to be done through a console, not through a handheld gaming device."
I have to say that this is an excellent excuse to give on the matter -- bravo. I mean, sure there are real (good) reasons why MS isn't coming out with a handheld device right now, but Mr. Moore's made-up excuse makes them sound much more confident and visionary.
Really, I could not come up with a respose like that. I wonder if he wrote it himself.
[PowerPoint] is a tool for capitalist presentation
- The Playstation was significantly better than the SNES.
- Sony signed with many game developers. Many good titles were released early with the console. BTW Final Fantasy VII was the deciding factor for my PS purchase.
- Sony's marketing and brand recognition.
The Xbox has better hardware than the PS2, however not significantly, at least not in the average users point of view. Although Microsoft spent a lot of money to buy some developers, it is still not getting enough good games. I think the key to Xbox's success would be online gaming, however I think the market is still not enough to make it profitable yet.
Xbox gives you a headset microphone. People talk to each other the way they like to, with their mouth and their ears. Meanwhile, none of the big MMORPGs for the PC supports voice chat at all. I think including that headset was a VERY smart move.
Console game machines have generally had a big head start on PCs at being social, anyway. They're often in the living room, a socializing room with a sofar, while PCs are usually tucked away someplace for one person to use. Consoles generally support two or more game controllers, and most games support them. Even when playing single player games, it's more common for people to gather around and watch, take turns playing, etc. Hardcore games do that sort of thing with PCs too - but with console games it's common.
Play is fundamentally a social act, too. Just watch two kittens doing it (or two lion cubs). The amount of solo-gaming we have these days is a fairly recent historical phenomenon, enabled by the invention of the computer. It's a good thing, but playing with other humans will still occupy the majority of human play - it's just more interesting.
Furcadia - A free online game with user created content, DragonSpeak scripting, & more.
ever go to a lan party? all the lans I've been at, there's more talking in-game than otherwise.
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