Q-Bert Creators Get Interviewed
Thanks to an anonymous reader for pointing to an Arcadeperfect.com interview with the three original creators of Gottlieb's classic arcade game Q*Bert. As the interview says, "Developed at Gottlieb's Northlake plant and released in 1982, Q*Bert is a lesson unto both the players and creators of video games. Designed and programmed by Warren Davis with sound by David Thiel and art by Jeff Lee, the antics of the game's title character and his nemesis, Coily, are a unique and vital touchstone in the history of gaming." And yes, there really was an unreleased sequel called Faster Harder More Challenging Q*Bert, quite apart from the rare Q*Bert's Qubes.
That looks essentially like the QBert I had for my old Atari... Was it released for the console but not for the arcade?
The article assumes you have read Jeff Lee's history of Q*Bert but doesn't include a link.
A pizza of radius z and thickness a has a volume of pi z z a
Well, it's actually quite complicated. Take a look at The History of Q*Bert according to Jeff Lee. It's a very intresting read and provides full and informative background. Also, I'm sure everyone would love refreshing mamories reading The Adventures of Q*bert by John Robinson on-line, together with original pictures drawn by the famous Al Moraski! Of course everyone remembers that the original version was indeed "a breakthrough in 2600 graphics" but did you know that there is a freeware Gameboy Color ROM available? Really, you can download it from here. In my opinion Paul Chinn's idea to port Q*bert to Gameboy was unquestionably insightful.
Karma: Positive (probably because of superiour intellect)
Please mod parent up! It's very informative.
Will Ferrel cam up with Q-Bert and Dig-Dug. And he came up for the name of the game Frogger - which was originally called "Highway Crossing Frog"
Watch the sass Captain Sassy Pants.
Slashdot whipper-snappers don't remember Q*bert. I guess that is why so few are posting on this thread. Us old-timers remember the game well. I was a lot of fun. Back then, you could play a game for a quarter!
The Uncoveror: It's the real news.
From the article: ACPF: Finally, for the peace of mind of the gaming community, how is life treating you at the moment?
...I work mostly to satisfy myself and am easily pleased. I like trying my hand at a variety of tasks...
...Iâ(TM)m working on a prototype of a new game at the moment. I recently directed a short film, and I continue to work as an actor on stage and occasionally on screen.
...My new challenge it to prove to potential employers that I have something to offer as my last game audio is older than the many of the companies that I am applying to.
Wow, these are some mighty depressing quotes:
Jeff:
Translation: He has no life, to speak of.
Warren:
Why didn't he just say he's working on the Great American Novel? As in, he's bought the typewriter and blank paper...
David:
The most damning eventuality of all: the expert buggy-whip maker returns to the business, only to find that the Model T has been invented. Myself, I used to be a pretty good "C" programmer... and got sidetracked into the Visual Basic world just as something called "C Plus Plus" was being developed...
Overall, it's not good news for the generation that was *there* when Pac Man and Space Invaders were new. As much as we'd like to think "everything old is new again", it's more like "they put a car park on the piece of land..."
Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.