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ATI Talks Game Support, Future Of Graphics Cards

Sergio writes "Slo-Tech have posted an interview with ATI's representative in game developer support, Richard Huddy. He touched on many subjects, including the evolution of DirectX and OpenGL, why ATI doesn't provide much information to Linux driver developers, and the most common mistakes of game developers ('Nine out of ten games under-use the graphics card. That's amazing, and it's been true for the last three or four years.')"

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  1. Nine out of ten games under-use the graphics card by Screaming+Lunatic · · Score: 4, Informative
    Well duh. It's called the lowest common denominator. The game has to run well on the minimum requirements machine. And the game has to be solid on the recommended requirements machine. It's called scale. You have to support the greatest number of users by putting in a reasonable amount of effort.

    Newer features are exposed in newer drivers. So they may be buggy and perform sub-optimally. There's a learning curve. And enough newer hardware is difficult to get for the developer, how many users will have it?

    Build a modular engine. And try to squeeze in that feature in the next iteration.