Star Wars Galaxies: An Empire Divided Ships
TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.
Look, I'm all for a good star wars mmorpg... but this isn't it. I've played in the beta.
It looks and feels like Anarchy Online. It's actually a pretty boring game. So far, it's been plagued by the same kinds of problems Everquest had, including the same lack of customer support and generally shoddy game design. They've had several patches that were nothing but nerf-fests and introduced more bugs than they fixed. You've got about a one in one thousand chance of ending up with a force-sensitive character, so forget about ever playing a Jedi.
Sure, they'll iron this thing out eventually. Once a lot of people start playing it and player communities take hold, it'll probably be fun. Once they get the 100 or so feautres they left out of the initial release added, it'll be a better game. Once the playerbase beats them into submission and forces them to make a few obvious, common sense design changes that should have been in from the beginning, it'll be a better game. It'll also probably be 2007.
If this game ends up being fun, it will be in spite of Sony, not because of Sony. Just like Everquest. Remember that this is not truly a LucasArts game.
Honestly I'd hold out for Worlds of Warcraft. Blizzard will treat its customers far better than Sony does.
Hell is being intelligent in a world full of idiots.
The answer is... Nope. There won't be a Linux client. There also won't likely be a MacOSX either.
This game is put out by Sony Online Entertainment and for all intents and purposes Sony doesn't appear to believe in the existence of anything but Microsoft Windows and the PS2 in regards to producing games.
It could potentially hurt their bottom line to produce anything but a Windows or PS2 version of SWG or EQ. Since it forces someone wanting play such a game to buy a Windows PC or PS2, which increases the chances of Sony selling a PS2 or Vaio Computer System.
Hey, I wish it wasn't so, but that is the nature of the beast.
Of course, I am fairly certain that if you were to gather close to 100,000 close friends to not only sign a petition, but to also kick in a $50.00 "donation", you could likely persuade Sony to build a Linux client with the condition that you would be providing them with the big pile of money that you would then have.
Then again, there is likely a larger chance of Microsoft freely, with no strings attached, seeing the error of their ways and providind EVERY spot of source code ever produced as Open Source.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
Gabe of Penny Arcade posted his thoughts, as well as a comic.
I can see that the Beta posting trolls, being denied access to the SWG:Beta boards, have migrated over here now.
.. it was all constructive. It wasn't until the last phase of beta when they let all the shitheads in.
w ith-(their character class)[dozens of !'s].
..ill just tuck *THIS* one away for later.'
.. finish it.'
/. *TESTING*
I was in beta pretty much from the beginning, and while there were naysayers from the get go
The people you hear griping about this game, while allowed their opinion, are also the people who were more intent on *PLAYING* the game in beta instead of testing, were the ones who would complain *BITTERLY* about the constant character wipes, and the folks who would *WHINE* on the development boards about how the Developers were hell-bent-out-to-get-them-by-ignoring-this-issue-
In the last 4 weeks of beta I saw *SO* many posts along the lines of 'if you don't do X, I'm not buying the game.' This was from the folks who when discovering a flaw in the game, would say 'hmm
In all honesty, SWG has the feel of Ultima Online more than EverQuest. Its open ended, there is no defined way to 'WIN' the game. It, like the theory behind ANY MMORPG exists so its fun to *play*.
Saddly, many folks were taught that level based games like EverQuest were the mold. And unless you have 'SuperSword, AwesomeArmour, and UberSkillX' your simply a looser.
Does SWG have bugs ? yes. Will they be fixed ? yes. Will new ones pop up ? yes. However the developers for this game have been more open and upfront about Star Wars Galaxies than in *ANY* other beta I have participated in. [And I have been in almost every MMORPG beta except Meridian59] They care about this project, most of them are HUGE fans of the films themselves, and they have been pulling 24 hour days ever since Sony Online Entertainment announced 'You have no more time
All these sour grape X-Beta posts you are reading, are people who lost track of what they were supposed to be *DOING* in beta. Something im shocked to see people admitting on
How can you form an opinion of a game thats not finished ?
--Ne auderis delere orbem rigidum meum, non erravi pernicose!
The _only_ thing to do in a MMORPG is to run around beating rats with a stick (or goblins with a sword, or whatever), to hopefully level up in the next 6 months. Lather, rinse, repeat ad nauseam. Only the next level-up will require even more hours of beating bigger rats with a bigger stick.
It's repetitive, it's boring... and generally it's not a game, it's _work_. Only I'm supposed to pay for the privilege of doing boring repetitive stuff each day, instead of being paid for that.
What's the point? Do my actions advance the plot? No, because there's no plot and no story. Does it exercise my gray cells by requiring some cunning and strategy? Well, no, because you only need to click on enemies. Repeatedly. That's the only strategy involved. Ever. Does it require reflexes, accuracy or some other skill? Well, no, because the "skills" are just a bunch of numbers on your character. As long as you can click on a rat, that's all the skill you'll ever need. Etc.
The _only_ MMORPG so far which I could somewhate enjoy was Ultima Online. And you know why? Because I could ignore the MMORPG part. The UO interface makes it wonderfully easy to communicate with people, even in the middle of combat.
So basically you can treat it like a glorified chat room with graphics. And predictably it had attracted a lot of social people, who actually used it as a glorified chat room with graphics. It was fun.
That is, until I realized that I could just go back to IRC and save the 10 bucks a month fee.
So here's my proposal. You want some online life having to do with Star Wars? Well, go find an IRC channel about Star Wars. It's free, it's got a less lot bugs than a MMORPG, and generally a far more rewarding online social experience. And it doesn't make you hit rats 50 times with a stick, either.
A polar bear is a cartesian bear after a coordinate transform.