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The Rise of Casual and Mobile Gaming

HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."

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  1. Simple Games are Fun by nickgrieve · · Score: 4, Informative

    Just look at the popularity of Tetris.

    I have friends that only play simple puzzle/breakout style games, flash ones generally.

    They are perfect time killers, no in-depth tactics or plot to worry about. Beating a high score is about as deep as they get, and then you can just walkway from them when your bus arrives.