The Rise of Casual and Mobile Gaming
HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."
Lunch time comes around and you can hear the happy tones of popcap games in the hallowed halls of the business world.
Long live work-place recreation.
I just can't be bothered.
Absolutely. I find "classic" games some of the best out there, for a variety of reasons.
They often have really addictive gameplay, as after even a few moment playing you can easily grasp the games premise and controls, and be happily playing along. That doesn't mean that they don't have strategy; I'm still getting better at puzzle games like Tetris to this day even.
Some old classics: Frogger, Breakout, Space Invaders, Tetris, Pac Man...
It's too bad that new games are often forced to have good graphics. From what I understand, console manufacturers are reluctant to carry 2-dimensional sort of games as they see each game as a way of presenting the console; thus, when they sell a 2-d game they think that every person who sees that game will think that 2-d graphics are all that console is capable of. It's really sad; we're probably missing out on some really quality games that way.
You know the secret to space invaders?
:-)
I was shown this by a guy that had a real life coin op machine. (you probably know this already, but its not often one gets to talk about classic game strategy)
--Spoiler warning--
Shoot them from the left to right in columns rather than rows. They have to move farther and farther across the screen and advance downwards slower.
The game I like to play didn't cost anybody a dime to develop, has been passed down from generation to generation, and when finished, provides ample amounts of satisfaction.
It's called... Spank The Monkey
"Son! Don't do that, you'll go blind!"
"Dad...I'm over here..."
That's a secret? In that case, you may be interested to know that you can also hide behind the shields. That way the enemy fire can't destroy your ship. ;)
"The Rise of Casual and Mobile Gaming"
Oh yes... I play casual games all the time. I play lots of different games as they're all the same to me. I get everything I want out of one, "finishing" it, then I move on to the next. Sometimes I play a couple games at once over a certain period of time, trying to get a feel of which one I want to play more.
Not only that, but I just got into "group gaming," where I get to meet a bunch of other gamers like me and we play each other in groups of 3 or more. You should have seen this one time when we all played the same game, like 3 of us at once. We were logged in at different consoles but it was fun nonetheless.
If I ever find the right game, I want to try tantric gaming, so I can get more of a lasting and satisfying and "close" experience when I play. But that demands I find the right game that I can trust and stay with for a longer time than I'm used to. I just don't know if I have that kind of time and patience.
And to other casual gamers, make sure you are careful. Don't buy games that aren't shrink-wrapped or you might infect your system with a nasty virus!
Here in Japan, games on cell phones have been around since before the first Java enabled phones came out two years ago, but they've really exploded since then. It used to be that before, when you saw a high school kid on the train mashing the buttons on their phone, they were entering a mail with their super fast thumb-typing . Now, it's more likely that their playing a game of Tetris. It never occurred to me that it would catch on in North America though, cos the average Tokyoite spends 2 hours a day on the train, sleeping or staring off into space, but Americans mostly commute by car, which requires both eyes and at least one hand to do safely. I think it'd be interesting to see how usage patterns differ between North Americans, Japanese, and Europeans.