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Tron 2.0 Multiplayer Demo Out Now

ydkcookie writes "According to Voodoo Extreme, the PC multiplayer demo of Tron 2.0 has been released! This 160mb demo features light-cycle racing and a first-person multiplayer shooter style level." There's also a BitTorrent link available, courtesy GameTab, and also a download link at GamersHell for the demo of this Monolith-developed title we previewed a few weeks back.

3 of 23 comments (clear)

  1. Re:Singleplayer Demo by Wonko42 · · Score: 5, Informative
    You didn't just step out of a time machine, did you? You're not a visitor from the past, are you? You do realize that multiplayer demos of first person shooters have been pretty standard fare ever since Quake, right?

    There's just no better way to test multiplayer code than to release a demo to the public and see what bugs crop up. The fact that the demo helps give the game publicity is really just a nice side effect -- they're probably primarily interested in working the kinks out of the multiplayer system.

  2. Controls Suck Ass by Anonymous Coward · · Score: 4, Informative

    Just tried it with Keyboard\Mouse and the controls suck. It's too difficult to keep the accelerator down and turn multiple times in close quarters. Tried it with a Joystick and you lose the ability to change the perspective and activate power ups. I went into the Control config screen and they don't even let you re-map stuff to different keys. For Joystick you only get to re-map the "strafe left/right" to the x or y axis. Total crap. I hope they change this before the retail release in August.

  3. Will they learn from Armagetron? by Thornae · · Score: 2, Informative

    A while ago, the ever-popular Penny Arcade had a comment from Tycho about his hopes for the camera system in the lightcycle part of Tron 2.0, and suggested that the developers take a good look at Armagetron and see if they can come up with something that good.

    I duly downloaded said game, and have since become quite addicted. Something it has over other Tron type games I've tried (eg GlTron) is that the closter you get to a wall, the faster you go. This makes for some interesting strategy, and unless Tron 2.0 has something similar, it's not going to replace Armagetron for me.

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