Crawford On Making Balance Of Power
Thanks to an anonymous reader for pointing to GameDev.net's excerpt from the new Chris Crawford On Game Design book, in which the famed strategy game creator and writer of The Art of Computer Game Design discusses the development of his classic '80s cold-war strategy game Balance Of Power, from initial concepts ("A game, like a story, must have a conflict") through execution ("Polish, polish, polish! Take a minimum of six months after alpha for polishing.")
Make sure a game has conflict? I love Chris Crawford, but Balance of Power lacked any and all conflict. I was expecting a game similar to that found in the movie War Games. Little did I know that Chris Crawford also used the philosophy that if a nuclear war started, the game was essentially over. I tried to enjoy the game, but it has so many design flaws to make it *not* fun.