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Open Source Project Management Lessons

cpfeifer writes "Paul Baranowski takes a moment to reflect on Open Source Project Management in his blog. His reflections are based on the first two years of the Peek-a-booty project." Interesting comments on media coverage, choice of programming language, when to release a project, and more.

67 of 296 comments (clear)

  1. Article text by frieked · · Score: 2, Informative

    Story was just released to subscribers and already it's loading slow so here's the article text for when the inevitable /. effect comes:

    Peekabooty - Lessons Learned

    By Paul Baranowski (paul@paulbaranowski.org)

    July 1st 2003

    Here is a review of the first two years of the Peekabooty Project. Over that time I have had to re-evaluate many of the things I learned in university and in the working world - many of the engineering lessons that I had been taught turned out not to work so well. The project management of an open source project is very different from old-school engineering project management, so I had to learn a lot about how open source project management works.

    All of these problems have been seen before - by no means do I see these as unique. They are simply more data points on the "How To Do Open Source Development" graph.

    What did I learn from the first version of Peekabooty?

    Open-Source Project Management Lessons

    Don't release before it does something useful.
    This lesson is recounted in Open Sources: Voices from the Open Source Revolution as well as other places. I had even read about this rule before we released, but I had to learn it for myself. If you release too soon, you spend a lot of your time answering emails instead of developing.

    The press is a tool - more like a hammer than a Swiss army knife.
    The press is like a hammer - it can help you or hurt you, depending on how you use it. But like a hammer, it can't do everything, like cut a tree in half. It has limited capabilities and you cannot expect too much from it.

    How the Press has Helped

    The press has helped to bring awareness to key people that have the ability to help the project grow.

    Press will get you more downloads. Whether this is good or bad depends on lesson #1.

    Press will not get you more developers unless #1 is in place. The fastest way to get more developers is to network with other developers.

    How the Press Has Hurt

    The press loves infighting because it's a good story. However, the infighting story is bad for a project that is trying to get funding. This creates an air of instability. People only like to fund things they feel will have a high chance of success, and instability erodes that confidence.

    95-5 Rule
    Usually it's the 80-20 rule, but in open source projects it's more like the 95-5 rule. Open source projects are usually run by one or two people doing most of the work. If you decide to lead an open source project, you must be willing and ready to accept this. If you want to lead an open-source project, it helps to be independently wealthy. This allows you to forget about things like a job and work on the project you want to work on. In hindsight, wouldn't it have been better to take a really long vacation instead? Doh!

    Engineering Lessons

    C/C++ is no longer a viable development language
    This may seem obvious to some people, and other people may recoil in shock. In college/grad school we were taught to believe that C/C++/Java, etc are the best languages in the world, so it was a very difficult transformation to accept that these languages are not viable development languages for application level work.

    C++ is seen to be great for execution speed, static binding, object orientation, templates, and more. However, it is absolutely lousy for development time. Here's why:

    It requires compilation - as your code grows larger, the wait time to see if your code works increases. This delay directly affects how fast your code is developed.

    It's really, really, really hard for people to learn it, and this directly impacts the number of developers you will have on an open-source project.

    It uses static binding (Isn't that supposed to be a good thing?)

    There are no standard libraries for C++, so there's a lot of reinventing the wheel. (Yeah, there's the STL and ot

    --

    I have often regretted my speech, never my silence.
    -Xenocrates
    1. Re:Article text by quasi_steller · · Score: 4, Interesting
      There are no standard libraries for C++, so there's a lot of reinventing the wheel. (Yeah, there's the STL and others, but each one has a huge learning curve associated with it).

      Well, there is the STL and the Standard C++ library. These are not really hard to learn; it is just that they are both fairly new. The Standard C++ library and STL didn't become standard until around 1998 when the ISO C++ standard was formed. Because that is only 5 years ago, and C++ is much older than 5 years, there are still a lot of books and courses floating around that don't teach Standard C++. When you learn "Visual C++," or whatever, from an older book (or bad book) then it seems that the STL is hard because you are not use to templates and all that stuff (mostly because many older compilers are broken, ie VC++ 6.0, and don't support the standard).

      If you learned STL and the Standard library when you first learned C++ then maybe they wouldn't seem so difficult. Also, many people who first learn programming in a language such as Pascal, like me! :), have difficulties learning generic programming because they are so used to thinking about what types your variables are. Templates and generic programming are very powerful, if you are willing to spend the time learning how to use them.

      --
      ...interesting if true.
    2. Re:Article text by pVoid · · Score: 2, Interesting
      I agree.

      Who among us is soooo old that STL is new??

      I hate these self-prophets roaming around the IT world. They are part of the fucking reason we had the dot-com crash. And they will continue to hamper the industry.

      Fucking let everyone code in whatever they want man... Just stop trying to convince everyone that your own point of view is the best point of view.

      I use C++ most of the time, but I don't cower at using fast throwaway stuff like the odd perl CGI script, or some ASP. Everything has its place. Except for evangelizers like this.

      IM(F)O.

    3. Re:Article text by Jellybob · · Score: 4, Interesting

      He said it's no longer viable for application level programming... Linux and XFree are certainly not application level, and argubly the Mozilla core isn't either (the front end is, but you could wrap the Gecko API for some other language to create that).

    4. Re:Article text by Jellybob · · Score: 2, Insightful

      That doesn't make it the ideal language to use for those programs.

      The IM programs are certainly good candidates for higher level languages, since most of what they do is text parsing - and I know that at least myself would do some work on GAIM if I could.

  2. Great, I would love to read all about it by mao+che+minh · · Score: 3, Insightful
    I would love to read the article, but my employer uses a proxy filter program that filters out sites with the term "proxy avoidance" in it's META tags (or otherwise prominently displayed within the header). If you are going to run a site dedicated to the development of software that allows one to avoid detection systems and firewalls, then how about making the distribution source (the website) not so obvious and vocal about it's intentions.

    Just a suggestion.

    1. Re:Great, I would love to read all about it by aridhol · · Score: 2, Insightful

      Then how would people find it? It's a catch-22 situation for these guys - either say what it is, and have it filtered, or don't say what it is, and don't let anybody find it.

      --
      I can't say that I don't give a fuck. I've just run out of fuck to give.
    2. Re:Great, I would love to read all about it by stanmann · · Score: 2, Interesting

      I'm also at work, and since this is the first I've heard of this project, I'm a bit leary of going to a web site called Peek a booty. Uh, Not something that sounds very professional. ANd likely not something I want to be reading about at work.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:Great, I would love to read all about it by rvr · · Score: 2, Funny

      well, what about

      pr0xy av01dance

      start something new. ummm, i guess something old.

  3. I bet... by macshune · · Score: 5, Funny

    The peek-a-booty project is a lot less interesting than I would imagine...

  4. Project management Lessons by stanmann · · Score: 5, Interesting
    Is Open source project management really that much different from any other project management?

    don't release before it does something useful

    This is a rule in "traditional" project management too.

    and the other lessons read just like Project Management 101 too. I would have loved to have seen something insightful or interesting about how open source changes the development environment or the management environment from single location to distributed, but no such luck.
    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    1. Re:Project management Lessons by mmcshane · · Score: 3, Informative
      . . . and the other lessons read just like Project Management 101 too.
      Good point. Not surprising, I suppose.

      If you're interested in Open Source project management you might find some of these Mozilla lessons learned interesting.
    2. Re:Project management Lessons by jmacgill · · Score: 2

      The reason he brings it up is that it goes against the other Open Source mantra of 'Release early, release often'.

      I guess the combined mantra would become

      "Realease as soon as it does something useful, release again as soon as it does somthing better/more than it did before". But that just dosn't have the same ring to it.

      --
      Spell checker (c) creative spelling inc. (aka my dyslexic brain)
  5. "C/C++ is no longer a viable development language" by e40 · · Score: 2, Insightful
    OK, fine. But what is? It does no good to make a statement like that unless you back it up with an alternative.

    Personally, I dig Common Lisp.

  6. fascinating by Fux+the+Pengiun · · Score: 4, Interesting
    This is a great entry, with some really good insights.

    I first heard about this project from a BBC Article where they describe it as a "browser free from censorship or outmoded intellectual property laws," which is something I think we can all get behind! However, they made the point that the project could have been better named.

    It seems the author has picked up on that now, too. I think most telling is this passage from the author's blog (weblog):
    Be careful when naming your project. It's difficult for IT managers to convice PHB's that this project is useful for their enterprise class systems with a name like "peakabooty." This sort of nomenclature is detrimental to the future of GPL/Linux

    Hopefully, he'll take these insights to heart!
    --
    Consensual sex is boring.
  7. I think not by The+Bungi · · Score: 4, Insightful
    While saying that C/C++ are not "viable" languages any more (and making the classic mistake of bunching them into a single blob), he muses that:

    It requires compilation - as your code grows larger, the wait time to see if your code works increases. This delay directly affects how fast your code is developed.
    It's really, really, really hard for people to learn it, and this directly impacts the number of developers you will have on an open-source project.
    It uses static binding (Isn't that supposed to be a good thing?)
    There are no standard libraries for C++, so there's a lot of reinventing the wheel. (Yeah, there's the STL and others, but each one has a huge learning curve associated with it).

    So, basically, it has to be compiled (duh). It's hard to learn (no, it's hard to use correctly) and it has no libraries... eh?

    I'm sorry, but this guy is not a software developer. The usual comments about "X is the One True Language" notwithstanding, I can't follow that because he thinks it's "too hard" and he thinks it's "not viable" and decides that it simply isn't a good fit for his project, then LanguageX must be dead. Perhaps he'd like to share with us which language his OS is written in. Maybe it's Forth or Scheme. Use the right language/runtime/lib/technology for the job and refrain from saying "X sucks because I don't like it".

    Other than the dubious "this is how you do open source" slant I can't see how this article is even worthy of news.

    1. Re:I think not by The+Bungi · · Score: 2, Insightful
      The problem is obviously between the chair and the keyboard, not in the compiler he chooses.

      Oh, and har, har.

    2. Re:I think not by GlassHeart · · Score: 4, Insightful
      A few other points in defense of older languages:
      • An older language has had more lines of code written for it, so its weaknesses are better known, and more likely published.
      • An older language tends to have more developers, which means any random volunteer is more likely to know it already.
      • An older language has already fought "battles" for survival, and has been squeezed out of applications for which it is ill-suited, and continues to exist for a good Darwinian reason.
      • An older language is more likely to be standardized, and more widely ported.
      Let's take C, for example. An experienced C programmer will point you towards two or three books like van der Linden's "Expert C Programming: Deep C Secrets", or Koenig's "C Traps and Pitfalls". C is rarely used for GUI application development, but still widely used in embedded systems where space and speed are important. C is an ISO Standard, which is important for portability.

      One mistake that many people make is to dismiss older languages when a new one appears with all the old features and then some. The old language does not become any less viable the day a new one comes out than the day before. That is, if a project will take you 6 months in C, it'll still take 6 months even after Java (which might cut it down to 5) comes out. The question is whether the unique costs of using Java instead justifies the 1 month saved, not whether C is still "viable".

  8. Interface is Everything by Snot+Locker · · Score: 4, Insightful

    Often time this principle applies to people on the project, not just the software being developed. I've learned from experience that really sharp people with a broken user interface can destroy a project!! You have to try to minimize interaction points with folks like that and find where they can excel and use their talents without creating problems for the others on the team. A difficult nut to crack at times and a far more critical factor to project success that the programming language, source management tools, etc...

  9. Compilation time bounds productivity? by BreadMan · · Score: 5, Funny

    It requires compilation - as your code grows larger, the wait time to see if your code works increases.

    Everyone knows that once your code compiles, it will work!
    1. Re:Compilation time bounds productivity? by be-fan · · Score: 2, Insightful

      This C++ is a weakly typed language is bullshit. I get far more type errors in Python (which I love, btw) than in C++. Dynamic typing is both a blessing and a curse, as is static typing. Now the Java-heads like to say that C++ is a weakly typed language because it lets your do unsafe casts. Well of course it lets you do unsafe casts! How else would you write kernels in C++ if it didn't? The point is that you don't have to use unsafe casts in regular programming.

      PS> I have a feeling most of the "wealky typed" arguements come from people who only see the "C" side of C++. For example, I was doing a messaging system the other day. What's the first instinct of a C programmer turned C++ programmer in a situation like that? Have a message contain a void pointer to an untyped buffer, of course. My solution? Use boost::any to encapsulate the message data and use boost::any_cast to do typesafe conversions when the message data needs to be unpacked. Throw in placement new and a sane copy constructor, and you have a perfectly type-safe way to send objects from point A to point B. It's this kind of stuff that you don't see when reading all the legacy C++ code out there, and its largely because of that that C++ gets such a bad rep.

      --
      A deep unwavering belief is a sure sign you're missing something...
  10. Repeating the same old misinformation by h_jurvanen · · Score: 4, Insightful

    There are no standard libraries for C++, so there?s a lot of reinventing the wheel. (Yeah, there?s the STL and others, but each one has a huge learning curve associated with it).

    This is a huge error that casts doubt on the author's credibility. What is commonly known as the STL is the C++ standard library, and it has been since C++ became an ISO standard in 1998. Doubters may consult books like the clearly-named "The C++ Standard Library" (Josuttis, 1999) to get themselves up-to-date.

    Maybe that's just another drawback of C++... a lot of people don't know what the hell they are talking about and thus repeat misinformation?

    1. Re:Repeating the same old misinformation by Rinikusu · · Score: 3, Interesting

      Actually, he just says that C++ is no longer a viable programming language. A quick look at the sourceforge project page reveals that peek-a-booty is indeed written in C++.

      --
      If you were me, you'd be good lookin'. - six string samurai
  11. Re:"C/C++ is no longer a viable development langua by Vengeful+weenie · · Score: 2, Informative
    Actually, I'd like to know what other projects are using. I think that some of the fustration with C/C++/Java also springs from the fact that this is a Windows development effort. I used C++ on Windows for a few projects and it -- is -- a -- bear. Doing any of this type of development for Unix/Linux or cross platform support I think changes the rules.

    Not mentioned is the final langauge they used. Is the code in C/C++?

    I do agree with the binary protocols vs. text protocols, but I'm not sure that is a recent revelation. Most of the Internet protocols use text based protocols.

  12. An excerpt by Call+Me+Black+Cloud · · Score: 5, Funny

    June 14, 2003

    Dear diary,

    I have decided to record my thoughts on managing the project "peek-a-booty". The most important lesson I've learned is not to use booty in a project name!

    Sure, it was funny two years ago after a few beers, but I swear the next person that makes a "booty" joke will die. I'm serious. "Dude, is it for peeking up skirts?" "Hey, if you integrate telephony you can call it 'peek-a-booty-call'"

    In other news, I'm starting a new project to manipulate network traffic, this time using Java. I'm thinking of calling it 'jAck Off'. I like the sound of that. It will be good to get that whole 'booty' thing behind me...

  13. Re:"C/C++ is no longer a viable development langua by Arandir · · Score: 4, Insightful

    C and C++ are most certainly viable development languages. Let's see now: Linux, BSD, GNOME, KDE, Apache, Mozilla. Even Perl, Python and Ruby are written in C or C++. But maybe the author is saying those projects aren't viable...

    Use the right language for the job. If all you're doing is interfacing to a database, then a scripting language may be the most appropriate. But if you're writing system software, then by all means stick with C and C++ with some shell glue.

    Compiled languages are damned convenient to the user. "Here's an executable, just run it", versus, "here's a script, go download compile and install the interpreter first, making sure it's the correct version, set up your environment variables correctly, then run the script."

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  14. Duh by apankrat · · Score: 4, Interesting

    C/C++ is no longer a viable development language

    Sure, in the scope of this particular project and in the context of their skillset and development practices.

    Don't Use Binary Protocols for Application Development

    Bah, I'm speachless. Yeah, right. Better yet convert data to PNG images and pass those along - it will allow you to debug networking layer with a web browser ... Ever heard of protocol layering or data marshalling ?

    With all due respect, it looks like Mr.Baranowski either learnt wrong lessons or likes to summarize things beyond reasonable limits.

    --
    3.243F6A8885A308D313
    1. Re:Duh by crucini · · Score: 2, Insightful
      It looks to me like you just haven't yet learned the lessons he learned. Which is fine - most of us can only learn through pain. HTTP, SMTP and friends were widely accepted because they're text-based. This has great implications. You can simulate a client with telnet. You can paste part of a session into email or chat when discussing a bug. When interpreting the complexities of HTTP 1.1 you don't have to perform a second level of mental indirection to translate a header to a numeric constant you're looking at in a hexdump.

      I think the creation of a new binary application-level protocol needs to be specifically justified. Either:
      • One end of the link is computationally weak, like a tiny microcontroller.
      • The ratio of messages to available bandwidth is very high. But remember, binary protocols aren't guarranteed to save bandwidth - the simpler they are, the more wasteful of bandwidth. If you take a huge C struct and put it on the wire, and most of the fields are irrelevant in a particular message, you might have saved bandwidth by using a text key=value scheme.

      On the whole, binary protocols are like any other optimization, and should be applied judiciously when a performance gain can be expected. If you properly abstract the generator/parser for textual messages, it shouldn't be too painful to make the optimization.
  15. What's this guy doing? by JohnwheeleR · · Score: 3, Informative
    1. He shouldn't speak so generally by saying things like "C/C++ is no longer a viable development language."
    2. He shouldn't speak so authoritatively having only one OS project under his belt.

    It sounds like he busted his ass on a project no one appreciates because it is generally useless.

  16. Opinions Aren't 100% Correct Otherwise by deadlinegrunt · · Score: 2, Interesting

    they would just call them facts.

    "C/C++ is no longer a viable development language..."

    "not viable development languages for application level work."

    "...It's really, really, really hard for people to learn it."

    "...There are no standard libraries for C++, so there's a lot of reinventing the wheel. (Yeah, there's the STL and others, but each one has a huge learning curve associated with it)."

    So in otherwords it's shocking that the programmer has to know something about the tool, platform, domain, etc. to be able to code? G~A~S~P!!!

    What's the number one complaint of almost all end users to a product? Code bloat and speed . Sorry to tell you this but if your complaining about compile times then you don't have much of an option when it comes to execution speed of the same said program being compiled.

    --
    BSD is designed. Linux is grown. C++ libs
  17. Re:"C/C++ is no longer a viable development langua by Cereal+Box · · Score: 4, Interesting

    There is, indeed, a standard library for C++, one which is widely supported - STL.

    I don't think that's what he meant by a "standard library". He's thinking along the lines of Java's standard library -- a standard library that gives you graphics classes, networking classes, XML parser classes, GUI classes, etc. You know, the kind of stuff that would be convenient to have bundled with a language. STL is a standard library full of basic data types like linked lists and hash tables. Big whoop.

  18. Re: Documentation! by alexjc · · Score: 3, Insightful

    So, after two years he still hasn't realized the importance of documentation?

    "Document it and they will come."

    A good project is nothing without it...

  19. surprised by EZmagz · · Score: 2, Interesting
    This quote from the article really surprised me: " C/C++ is no longer a viable development language

    I am not a very active coder, nor will I ever be. Coding is just something that does not come naturally to me. However, I thought that for the most part, C/C++/Java were still the big "players" in the application development world (scripting's a different story). So I would like to know what this fellow suggests for a good language to start projects in?

    --

    "Hell hath no fury like a woman scorned for SEGA. ..."

  20. Closer to Design in Open Standards, but similar by nrrrdboy · · Score: 2, Interesting

    http://goatee.net/2003/07#_02we-a

    Design By Committee: "...Yes, you understand me correctly, I'm more worried about the size and character of the community than the actual technical issue."

  21. Re:"C/C++ is no longer a viable development langua by Dominic_Mazzoni · · Score: 2, Insightful

    Compiled languages are damned convenient to the user. "Here's an executable, just run it", versus, "here's a script, go download compile and install the interpreter first, making sure it's the correct version, set up your environment variables correctly, then run the script."

    Amen. When I'm trying to solve a problem, I like using high-level languages like Perl or Python. But when I need to write an application that I want ordinary users to be able to download and _just use_, I don't have a choice - I have to write it in C or C++.

    Luckily, thanks to faster processors (shorter compile times) and tools like valgrind to detect memory errors, programming in C and C++ isn't nearly as bad as it used to be.

  22. Re:Now, keep in mind I'm a LAMP developer... by TheShadow · · Score: 2, Informative

    This really has nothing to do with MySQL. It due to the crappy database access interface in PHP and developer laziness/ignorance.

    --

    --
    "What do you want me to do? Whack a guy? Off a guy? Whack off a guy? Cause I'm married."
  23. convienient by pyrrho · · Score: 3, Insightful

    no, I don't think bundling that is particularly convienient... indeed, I think that it's more convienient to have a choice and not have things like that tied tightly to the language.

    Right now there are well established libraries in C++ for anything you get from standard libraries that are tightly integrated... just with multiple competing established libraries. A wealth of choices.

    There is no standard GUI library that ships with all compilers. That will come, but not before it's time. Java gives such a library... too bad it sucks.

    --

    -pyrrho

  24. Re:"C/C++ is no longer a viable development langua by hackrobat · · Score: 5, Interesting
    I work at Oracle. C++ is banned here. Apparently, Oracle software runs on more platforms than there are C++ compilers for. Therefore, C++ is a strict no-no. The internal C coding standards doc reads somewhat like this:
    1. Don't write C++.
    2. If you've already written C++, rewrite in C.
    :-)

    So it's either C, or Java (lately). Anything else is considered as scripting (Perl, Shell, SQL).

  25. What language are (most) all OSes written in? by jordan · · Score: 2, Insightful

    As much respect as I have for the project and its developers, his broad, sweeping statement to the effect of C/C++ is no longer a viable language is really telling of his ignorance and lack of perspective. Which is too bad, since there are other points he makes that are useful lessons.

    To claim the fundamental implementations of all modern OSes (Windows, almost every single UNIX, Linux, and the plethora of other OSes) to be "no longer viable" is way beyond reproach: it's just plain idiotic, and does significant damage to the credibility of his other points.

    Unfortunately, my that-was-ridiculously-stupid meter flew off the scale when I read that point, so I stopped reading right there.

    1. Re:What language are (most) all OSes written in? by inerte · · Score: 2, Informative

      my that-was-ridiculously-stupid meter flew off the scale

      What about your attention span? The paragraph below says:

      it was a very difficult transformation to accept that these languages are not viable development languages for application level work.

  26. Repeat after me: The Interface is Everything by 2TecTom · · Score: 5, Insightful

    As an interface designer and technical writer, this has always been my personal mantra. It's finally nice to see that at least one engineer finally actually gets it!

    You probably won't believe how many MMI designers and technical writers are feeling totally vindicated at this point.

    Really, it's not often one sees history in the making. ;~)

    --
    Words to men, as air to birds.
    1. Re:Repeat after me: The Interface is Everything by Yaztromo · · Score: 2, Insightful

      As an interface designer and technical writer, this has always been my personal mantra. It's finally nice to see that at least one engineer finally actually gets it!

      He gets it, but he doesn't get it. To specifically quote what he wrote:

      This is similar to the #1 project management lesson. The program should be fun to work with. There should be buttons and things that blink. The interface should be the first thing you do.

      I agree that the UI is extremely important. It bugs me how many Open Source projects don't bother to employ the skills of someone well versed in HCI (although as an Open Source project administrator myself, I can say that finding such people can be difficult. I've been lucky to have attracted the attention of some people who have some interface design experience).

      However, it shouldn't be the first thing you do. That's the top-down design paradigm, and it doesn't make for particularily maintainable code. You wind up with a pile of code that is so tightly coupled to the GUI that it's difficult to use the useful portions of the code for any other project.

      It's much better to break the design into two parts -- the core "engine" code that actually does the work irrespective of interface, and the UI. Neither should be tightly coupled to the other, but both should be considered equally important.

      The problem with many Open Source (and closed source for that matter...) projects is that the GUI becomes tightly coupled to the "engine" code. I've seen this happen in all sorts of poorly planned projects, wether the source is open or closed, but this sort of design seems to harm Open Source code moreso, because the useful bits become difficult to use in other Open Source projects.

      Whatever you do, don't code the UI first. This makes it too easy to fall into traps that cause your engine code to become tightly coupled with the UI code, and difficult (or impossible) to use without your UI components. But when you do get to the UI, make sure you have your target audience in mind, take the time to design it for maximum usuability, and make sure it has all the bells and whistles your audience expects. It's how the user interfaces with your program, so it's going to be the biggest element in how they judge the usuability and usefulness of your project.

      Yaz.

  27. 95-5 Rule by jmacgill · · Score: 5, Insightful
    Usually it's the 80-20 rule, but in open source projects it's more like the 95-5 rule. Open source projects are usually run by one or two people doing most of the work. If you decide to lead an open source project, you must be willing and ready to accept this.

    Actualy, if you are about to set out on a new project, its probably best to tell yourself that you are NOT willing and ready to accept this.

    6 years ago I started a project called GeoTools and it was, for the main part, excactly that - two people doing most of the work. This was fine for a few years but over time the user/developer ratio got out of hand.

    Eventualy it became all but impossible for the two lead developers to support 300+ users and although other developers wanted to contribute it became dificult to 'train' new developers as the knowledge of how things worked existed mainly in the heads of only two individuals who had done 95% of the work.

    Two years ago we took the descision to re-design the toolkit from the ground up with as much input from as many people as possible. Since that time we have strived to make sure that as many people as possible have an input into the design process and we keep that process as open as possible by pubishing the IRC sessions in which discussions take place.

    The project now has 9 very active developers who are members of a Project Management Committe and a number of other active contributers as well. The end result is that quiries to mailing lists get responded to far more quickly.

    Getting other people to work on your project is often - TO START WITH - more effort than just doing the work yourself, but the pay off is HUGE, as you then have someone else who can explain things to others.

    If you ever have a contributor who gets stuck or confused and you find yourself thinking 'oh, it will be quicker/easier for me to do this part myself' STOP. Spend the time, help them work out how to do the modification even if it takes a few hours when you could have done it yourself in minutes becuase after you have invested the time in them, they will be able to add things in minutes too, and they can teach others as well.

    If you work on a tight, well defined, non-evolving project then most of my ramblings are probably irelelevent if not they they may be of use. The only danger is in investing time in helping developers who then wander off - it happens, but I tend to find that the more you invest in them, the less likely they are to loose intrest.

    --
    Spell checker (c) creative spelling inc. (aka my dyslexic brain)
    1. Re:95-5 Rule by JamieF · · Score: 4, Insightful

      Or, you could write some documentation. It's not that hard but for some reason developers avoid it like the plague.

      I keep reading these open source project managers bitching about how hard it is to answer all the emails from users and potential developers. Then you look at their project and see this:
      FAQ: (under construction)
      Documentation: (under construction)
      and if you're really lucky they bothered to archive the developer mailing list, which is just about the least efficient way to document the project. (Yes, let's make every developer read all of our conversations ever, including all of the arguments we had and all of the things we decided to do differently later.)

      It's not that hard; I've done it. You take a day or two and STOP CODING (oh no!) and write some actual words, document APIs, and lo and behold, you realize that you're also white-box testing your code because you were forced to explain what some code does ("hmm, that actually doesn't make any sense" / "oh crap that won't work in this case").

      All of a sudden you can just point people at the docs and add stuff when new questions arise. Sometimes the answers are best expressed as a FAQ, sometimes as part of API docs ("oops, I didn't explain what these constants actually meant"), sometimes as end-user documetnation. But IT'S WORTH IT.

      As for the common self-delusion, "we'll write the documentation after we're done with the code", all I can say is, read any process book there is. You're doing it backwards if you start with implementation and then back into writing down what the system does and how it's designed. Those things come first, THEN you write the code that does it. Otherwise you redesign the product dozens of times as you go, each time slapping yourself on the head and saying "oh crap I forgot it has to do this too" or "argh, I need this value from here but the API doesn't allow that". If you write it all down (which first requires that you *think* about it in detail) then you won't forget your good ideas, you can jump all over the place, you can write test harnesses that make sure the code does what the docs say, and you can point newbies at the docs and say "OK cool you can get started on the email notification part, we haven't touched that yet."

  28. Re:"C/C++ is no longer a viable development langua by dmeranda · · Score: 4, Funny

    Okay , you
    dont't
    have to
    like using whitespace
    so
    others can actually
    read your code, but
    I like the
    way
    Python lets me
    do the
    right
    thing.

  29. Re:Don't care, he got me an "A" by poptones · · Score: 2, Interesting
    Ya know, I really get pissed off about the stuff going on in the USA, but then I see stuff like this and I get pissed off even more.

    How many political dissidents are in US prisons? I mean besides the people who are there because they ingested drugs or because they don't have the huge sum of money to pay bail even 'tho it's a good chance they are innocent. I mean actual dissidents - like someone who goes online at a widely read journal and calls the president a parasite.

    Russia's only non-government controlled TV network has been dissolved by order of that government. In fact, Putin would like to have the head of the network "putin" jail despite the fact another court (outtside the jurisdiction of the kremlin) found he had commited no actual crime.

    The other states are no longer part of the FSU, of course, but in other now "democratic" countries (like Ukraine) criticizng the government in the press may not even get you due process - instead you may be found hanging like a side of rotting beef. Or maybe even beaten to death in the street.

    It's getting bad... but it's not nearly as bad here as it could get.

  30. Re:"C/C++ is no longer a viable development langua by nuntius · · Score: 3, Funny

    You over simplified. As he said, static bindings are both a blessing and a curse.

    For example: Oops, sorry. Mozilla on Linux is now being compiled with gcc3.2 so you'll have to get the source and recompile to run on that older (gcc2) system... Also, your old plugins will need to be recompiled before you can use them with Mozilla on the new system - if you can find the source.

    Compare and contrast:
    Java - install the compatibility VM; use the same binary on all platforms
    C - no VM; compile and distribute different binaries for each platform

    As the number of platforms increases [3+ Windows code bases (9x, NT, newer), 3+ Mac bases (system ...X, with or without Altivec), N *nix bases (Sun, HP, IBM, Linux*M, BSD*3)*(2+ GCC versions) = well over 10 popular platforms], you either have to manage binary chaos or you have to start distributing your code as source.

    But wait! Distributing code as source requires the end user to install the compiler, and this (setting up environment variables, binary compatibility, support libraries, ...) is usually harder than installing Java.

    So, we're back to square 1.
    Lose a turn; don't pass "Go".

  31. irony by pyrrho · · Score: 2, Insightful

    So much of what is said about C++ here on slashdot looks to me to be fear, uncertainty and doubt I find it ironic.

    The complaints about C++ are the kind of complaints users make about linux when comparing it to Windows. "It's much easier to click on a big E than to learn another icon..."

    And clearly he's talking about GUI libraries... instead of multiple good C++ and C based multi-platform GUI libraries, he prefers another model, more like javas, where you get one crappy library and save yourself a lot of thinking!

    If anyone cares about the quality of the software (more than their experience developing), they'll learn to use a good compiled language, period. If you can cut corners on quality, if you buy the idea that CPU cycles are here to waste, then use something lesser (I do in that case). However, I think we are wasting cycles, and there are some amazing things our software is not doing that it could. Moore's Software Law is that every 18 months software gets twice as inefficient doing the same thing.

    --

    -pyrrho

  32. Not Project Management by drmofe · · Score: 4, Insightful

    None of the lessons learned and reported here are directly related to Project Management per se. They are all by and large implementation issues.

    There is also nothing new here. This does not advance the state of the art. History does not advance by people relearning the same lessons again and again. Just because they have been reported here does not make this article special in any way. This article could have been written in any of the decades of 70s, 80s, 90s (substituting en vogue languages for C++/Java) and still make sense.

    In order to truly advance the state of the art, we have to think in far more advanced ways about project management and software development. True Software Practice and Experience requires much more planning and critical thinking than evident here.

    If Open Source is to provide a useful and stable platform on which to build, then we certainly need a better vision of how to build software. Otherwise, we will be doomed to repeat history by implementing old things in different ways and not really gaining any control over complexity.

    In summary, we still have a software crisis; Open Source will not change that; and summaries of software development experience that just say "I made the same mistakes as other people did" are not very helpful.

  33. Re: Documentation! by JamesOfTheDesert · · Score: 3, Insightful
    So, after two years he still hasn't realized the importance of documentation?

    "Document it and they will come."

    A good project is nothing without it...

    Good point; somebody should document this.

    --

    Java is the blue pill
    Choose the red pill
  34. NOT just open source by Kefaa · · Score: 4, Interesting

    His point that this is not unique to OSS Projects is a good one. While OSS development has unique constraints most are around people and personality. In an office we all have to get along or get fired, in OSS it can sometimes be worse.

    For example:
    The press loves infighting because it's a good story. However, the infighting story is bad for a project that is trying to get funding. This creates an air of instability. People only like to fund things they feel will have a high chance of success, and instability erodes that confidence.

    It is too bad on so many mailing lists ego/attitude/personality or just plain rudeness show up. Things you would never say to a coworker, make it onto a mailing list for eternity, or at least what looks like one. I hope people take this point to heart before posting.


    95-5 Rule
    Usually it's the 80-20 rule, but in open source projects it's more like the 95-5 rule. Open source projects are usually run by one or two people doing most of the work. If you decide to lead an open source project, you must be willing and ready to accept this.


    Looking at sourceforge I see this lesson again and again. The idea that if I create it they will come, and build. Forgotten, or unknown, is that nearly all had a real need to be built first. I needed application ZAFDE so I built it. I then released it and people thought they could build on it, and so on.

    I wanted to learn C++ or JAVA or XYZ is the reason we have 2,134,931 notepad applications, not OpenOffice.

    C/C++ is no longer a viable development language
    I knew we would see a flamewar as soon as I read it. My thoughts:
    - Both are still viable. Much like his hammer analogy, they are not good for everything.
    - What makes them "bad" for development, makes them "good" after they are developed.
    Does it matter to the user that it took 81 minutes to compile? Nope, they have the binaries or compile it once and run it for years.
    Every language has a shortage of people who know it. Or specifically a shortage of the people who know it and are willing to work on OSS project PDQ.
    Static binding is good/bad/sometimes both. Yes it is.

    All the negatives he spoke of are positives after it is developed. Which we hope is long compared to the time spent developing it.

    If there is one thing projects should take away, it is probably this:
    Interface is Everything ...The program should be fun to work with. There should be buttons and things that blink. The interface should be the first thing you do. The interface serves as inspiration and motivation and helps you to learn how the final product should look. Yes, it's going to change a lot. Yes, it's going to have to be rewritten multiple times. Yes, it will never be good enough...But when someone downloads your program they will have something to do. No one likes to look at command lines.

    I like command lines. I use them, but I understand they are power tools. Most people do not like/use them and consider them an indicator of a poor product. Even while it may not be technically true, perception is reality in this.

  35. Binary vs text protocols by kingdon · · Score: 2, Insightful

    Well, seems to me that SMTP, NNTP, HTTP, etc are easier to develop for because they are textual.

    HTTP may be just about the ideal balance: use text for things which tend to be small, but capable of sending a large payload (e.g. a PNG image which the protocol just needs to wrap, not do anything with) in binary.

    The thing about protocol layering and/or marshalling is: do you have good debugging tools (at a minimum, log what is going across the wire and be able to interactively enter data and see results)? For binary protocols like TCP and IP, largely yes ("telnet" client in the case of TCP; tcpdump for both TCP and IP). And maybe some RPC packages have these kinds of thing (I haven't used them enough to know). But an app which rolls their own binary format generally doesn't.

  36. Re:"C/C++ is no longer a viable development langua by peter_sd · · Score: 2, Informative

    C is a must when performance is of big importance. If the program structure and APIs within the program modules are designed properly and in a clean way, I don't think it is much more difficult to maintain and improve on the code.

    A "mixed" C/C++ approach is probably worthwhile using when the program has extensive GUI requirements and performance is still top requirement. Use C++ for the GUI (qt, wxWindows or whatever gui library you like) but for the performance critical parts and the algorithms that are in the heart of the program just use plain C under simple C++ class wrappers if at all (no abstract classes, overloading, etc.). Personally, I have found this approach quite useful.

  37. Windows and WINE only... by Ashtead · · Score: 3, Interesting
    I didn't have any problems with reading the site at the time of this posting, but I can see where his headaches with C++ might have come from. The MSVC versions of STL hasn't been around in a standard form for very long, although the MFC library has been. This is most likely the grounds for the complaint. And the MFC does not make for easy portability to native Linux/Unix environments.

    However, designing things in C++ and doing it properly is damn tough; many designs may seem easy to begin with, but then run into trouble with things like multiple inheritance from related parents, or simply that encapsulation is difficult because of the need for exposing the inner workings of classes... STL fixes some of this at the expense of code bloat -- it is easy to produce executables tens of megabytes in size.

    Another problem with C++ which has been bothering me, and I would presume, the developers of Peekabooty, is the tendency towards static compilation and inclusion of everything. I looked at the source files here, and the sheer number of include-files compared to source files indicate that this probably does not compile quickly.

    There is a way around this, if the application can be divided into several major and fairly independent components which then are compiled and linked as a number of dynamical libraries (.DLLs on Windows, .so on Linux and Unix). Now, with proper design, recompiling the whole lot is not necessary for smaller changes within one of the parts where no changes in this part has taken place. The trick here is encapsulation: do not let code in any one part know about any of the internal structure of code in any other part.

    --
    SIGBUS @ NO-07.308
  38. Re:dynamic languages on the rise by __past__ · · Score: 2, Interesting
    Try Common Lisp some time - it is just as open and flexible (you can define and redefine classes, functions and methods at runtime, change the class of an object etc.), only that it additionally has fast compilers (I personally prefer SBCL), so you don't have to resort to C just for speed (of course you still can interface with C libraries - and the best thing is that you can write this interface itself completly in Lisp, with all the instant testability and redefinability).

    OK, enough language advocacy ;-)

    I couldn't agree more with you. Once you have experienced a dynamic language, there's no looking back. It just feels like you have finally found an environment that tries to actively support you, adapting to your style of working, rather than to impose arbitrary restrictions from the world of punch-card batch processing on you.

    In static languages, you write C or C++ or Ada or Java. In a dynamic language, you write solutions for the problem at hand.

  39. Re:"C/C++ is no longer a viable development langua by emag · · Score: 2, Insightful

    I'll go off on a different track than the other responses I've seen...

    Wouldn't python suffer from roughly the same problem as Java with the JRE? I mean, unless it's compiled (and I'll admit right now, I don't follow python closely enough to know if it has a "compiler" yet), users are going to need to find and download a Python runtime environment of some sort. The latest I've found at python's web site is around 9M. While that's still about 1/3 what a JRE is, it's still either going to be a separate install, or a lot of additional weight to package up with whatever you're distributing.

    It would seem that anything interpretted is going to suffer the "separate download" problem... Ease of learning would also be debatable for probably every language out there. I know folks who are wizards with C/C++/Java/perl/$language1 who could couldn't get a working "Hello, world." out of $language2, while at the same time I know others with the skills in $language2 who couldn't do anything in $language1.

    It's a shame the linked article's author didn't address what WOULD be an ideal language to use, and enumerate why, but it's probably because any language he did pick would end up sharing criteria with his "these make C/C++/Java bad" statements. :-/

    --
    "The urge to save humanity is almost always a false front for the urge to rule." --H.L. Mencken
  40. Re:"C/C++ is no longer a viable dev. language" by Yaztromo · · Score: 2, Informative

    He disparages both C++ and Java as open source development languages, and I agree with his comments on those.

    I don't -- at least not his comments concerning Java.

    At one time (before they were bundled) people had to download a web browser if they wanted to view a website. I don't recall any webmasters who felt that they shouldn't work in HTML because people had to go and download a browser in order to view it.

    Every software project has prerequisites. Some projects require external libraries, others require external runtime environments. If you code an Open Source project is Perl, I'm not going to be able to run it on my OS/2 systems without downloading the Perl runtimes, for example. The only way to avoid this is to statically compile everything you need into a native executable which, once again, isn't going to work for people running on a different platform(s) than what you're building for. Now they have to go through the pain of installing (and possibly paying for...) a compiler, and then modifying the code to make it compile on their platform of choice.

    If your application does something useful that people can't otherwise do, they'll take the one-time hit and download the Java Runtime (or any other project prerequisite).

    I think this is a non-issue. As the administrator of a Java-based Open Source project that targets client-side Java (The jSyncManager Project), I can say that using Java hasn't inhibited the growth of my project significantly, as it provides value that people can't get elsewhere (namely, a single application and plug-in architecture that can run on any Java-enabled system, which allows organizations in heterogeneous environments to run the same application on all their platforms, reducing maintenence costs). As such, people who need this sort of value have no problem taking the one-time hit in installing the proper prerequisites.

    Yaz.

  41. Re:"C/C++ is no longer a viable development langua by Newander · · Score: 2, Insightful
    I don't think that's what he meant by a "standard library".

    Actually, he mentions the STL by name.

    --

    Jesus saves and takes half damage.

  42. Re:"C/C++ is no longer a viable development langua by Arandir · · Score: 3, Interesting

    Java - install the compatibility VM; use the same binary on all platforms

    I'm laughing so hard Dr. Pepper is spewing out my nose! Let me wipe off my screen...

    Trying to get Java applications to work on my Solaris workstation is a nightmare. I can't understand it because the company that makes Java makes Solaris. I try to figure out what the problem is, and hidden way deep in the README is this thing that says I need to install a different version than what Sun provided with Solaris. I fix that and it still doesn't work. Looking deeper into the problem, I see that I need a couple of other components that didn't come with the application. After about two hours of searching for the "myleetclasses.jar" and "ubercoolstuff.jar" files, I put them in a directory, fiddle with the CLASSPATH variable, and finally get the program up and running. And then it crashes five seconds later.

    you either have to manage binary chaos or you have to start distributing your code as source.

    Binary chaos is a pain. A royal pain. So I distribute my code as source instead. Easy. Painless. Users that don't want to compile can grab a prebuilt package from their distro or another repository.

    Of course, I'm writing Open Source, and not cheesy shareware. Perhaps that's the true niche for Java and .NET...

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  43. Re:"C/C++ is no longer a viable development langua by hackrobat · · Score: 3, Interesting
    I'll clarify:
    • Existing C++ code in Oracle products has already raised serious portability issues.
    • Oracle RDBMS is one of the first products to be ported to a new platform, often before the official release of the new platform. At the time of porting, a C compiler will be available, but a C++ compiler may not be.
    • C compilers for 64-bit platforms are far ahead of their C++ counterparts.
    • C++ compilers on some platforms are immature. It's far easier to write incompatible C++ code (than C).
    <disclaimer> My views; not those of Oracle. </disclaimer>

    The Mozilla C++ Portability Guide also restricts use of some key C++ features (rtti, exceptions, templates (which rules out the STL by the way!)).

  44. Re:He wants Visual Basic? by cr0sh · · Score: 2, Interesting
    Yeah - and?

    Think about it - an open-source project of any large size requires more than a handful of developers. There are only a finite number of developers on the planet, and only a subset of those are willing to work on open-source projects. Now, of those, how many do you think have a) free time to devote to an open source project (which also may mean that they aren't contributing to other projects), and b) can work in the language being used, or pick it up quickly?

    I can guarantee you that subset is rather small, perhaps in some cases non-existant, because many programmers with a good skillset like that (that is, they are C++ programmers for a long while and know their shit, or can pick up C++ rapidly) want to be *paid* for their work - thus those who just want to help out are few and far between.

    Now, what if the project was developed in something much easier to pick up - or was more widely known? You would instantly have more developers willing to help out, simply because of the numbers knowing the language. Plus, ordinary users could easily pick up the language and help out, possibly fixing the bugs that bother them (and bugs which bother one user may not bother developers, but they probably bother a ton of other users).

    Unfortunately, C++ is not the language that most people know. Java comes close, but it still is difficult for a lot of people to grasp. What most people *can* grasp (though it may not be best for application development, however, in most projects it won't matter if done right) is a language which has a much more "english-like" syntax, and can be programmed as a "functional language" (as opposed to requiring OOP, like Java). What does that leave most users with? That's right - VB. Is it any wonder that many (understatement - an absolute TON would be better) internal (and more than a few external) applications for businesses (that is, applications developed by businesses for business - whether it is for internal use or external sale) have been written in VB? Is it any wonder that Windows holds the desktop in businesses - wonder why? VB. Whether it is a real VB solution (ie, VB executable, etc) or an "Office" integrated solution (VB for Applications) - in the end, it comes down to VB, and users being able to quickly come up to speed on it.

    Personally, I think this is one of the things holding back development by businesses on Linux (esp on the desktop) - the lack of such a tool. The closest I have seen has been Python with some windowing toolkit (to interface with X) tacked on, plus a gui designer to create the fancy forms - but none of this is as integrated as VB's IDE is, and while Python is a nice looking language (I can't really tell how good it is at things - I have never used it - currently playing and learning about Perl and PHP), it isn't BASIC.

    I have never understood why there is such derision regarding BASIC - because that is the problem, it seems. At one time, BASIC was looked upon as a satisfactory language for a lot of projects - whether hobbiest or business. Even today, in business, you still have people creating large business application (think vertical markets) in what amounts to BASIC. Why is it that Parallax's microcontrollers became so popular so quickly? BASIC!

    I think if inroads are to be made in the business realm on the desktop by Linux (and maybe even *nix distros in general), there needs to be a form of BASIC for users to create custom applications with. I am not saying that we should have it like Microsoft's vision (what with Outlook being able to willy-nilly run VBA scripts and such) - but a BASIC with perhaps sandbox capabilities for security, plus the ability be plugged into a variety of office applications, and a tight, clean IDE/debugger - that would help propel Linux onto the desktop in business.

    Finally, let me say this - I am not saying BASIC (or VB) is the tool for every job - it isn't. But it is a nice general purpose tool which can help solve many problems in business, and it provides rapid turnaround for projects. If such a language or development environment were created for Linux, it would be a boon for both businesses and open source projects/developers.

    --
    Reason is the Path to God - Anon
  45. Similar thoughts as I start a project by harikiri · · Score: 2, Informative
    With regards to the C/C++ point and the documentation point in the article...

    I'm working on a project for central user management on a popular network appliance. At present there's only one commercial solution (that I could find/google) available that lets you manage n+1 of these appliances at once.

    I initially looked at the problem and figured, heck I can do it easily with expect and ssh, but then I started thinking about how my employers & co-workers would use it (I contract), and realised a command-line application wouldn't suffice.

    So I started pondering how I could integrate a fairly simple backend (that could be implemented by scripting languages) with a portable interface.

    I could either:

    • a) Put the backend script onto a webserver, and allow administrators to use it via a web browser and CGI.
    • b) Use Python and wxPython to provide a GUI application that runs on windows/unix/mac.
    • c) Use Tcl/Tk to provide a GUI application that runs on windows/unix/mac.

    I eventually chose the tcl/tk option, because of the following reasons:

    • 1. A webserver-based application would require ongoing maintenance of either a new server, or speaking with existing server ops to get our stuff onto their boxes. This didn't fit in with timeframe and would be difficult to maintain and distribute updates.
    • 2. wxPython lacks extensive documentation. I'm not going to force myself to join mailing lists and peruse demo code to figure out how it all works.
    • 3. Tcl/Tk is well-tested, instantly portable, and documented up the wazoo.

    So I ended up choosing a well-documented language for implementation, which has the benefits of being portable, interepeted (no compiling), and easily updateable (email the latest script). Sure it isn't the sexiest solution, but it works and is easy for new developers (the project will be open-sourced when ready) to pick up on where its at.

    --
    Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    1. Re:Similar thoughts as I start a project by harikiri · · Score: 2, Informative
      RE: Point 1 comments


      Nah, I agree with you wholeheartedly. I'm also a big python advocate. I gotta say though, I didn't stop to consider the BaseHTTPServer/etc modules to handle a standalone, easily maintainable web "application".


      RE: Point 2 comments


      About wxPython docs and how wxWindows has extensive documentation. I saw that when I last checked it. For me it seemed like a potential waste of time to wade through it all in order to get at what I needed. If the tcl/tk option hadn't worked out for me, I probably would've fallen back to this option.


      RE: Point 3 comments


      The final reason for me choosing tcl/tk over python was knowing that the one constant in the project would be my use of Expect. This being part of the ActiveTcl distribution meant that distribution the interpereter and the scripts would be easier. Also, the pyExpect scripts (when I last checked) seemed to have fallen behind or stopped development.


      My personal preference will almost always be Python for server-side scripting. Primarily because its syntax requirements result in easier-to-maintain code, and also because of its wealth of libraries (sockets, BaseHTTP*, re, ftplib, etc), and portability. But I think I'll be using Tcl/Tk (for portable GUI apps) until wxPython comes of age.

      --
      Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
  46. Re:dynamic languages on the rise by ecki · · Score: 2, Informative
    Java is a good choice, so is eiffel. Too bad neither one is open source


    Eiffel is, or are you concerned about possible IP problems with the language spec per se?

    take the best aspects of java, objective-c, eiffel and maybe some smalltalk like elements and roll them up into one language.


    The D programming language looks somehow interesting...

  47. Communication!!!!!! by hughk · · Score: 3, Informative
    Congratulations on a successful project. However, you mentioned what worked without commenting on it:
    Two years ago we took the descision to re-design the toolkit from the ground up with as much input from as many people as possible. Since that time we have strived to make sure that as many people as possible have an input into the design process and we keep that process as open as possible by pubishing the IRC sessions in which discussions take place.
    The moment you involve other people in a project, you need to document and explain design decisions and any discussions arising. By doing this you have made it very easy for other developers to get involved. I also like the way that you publish IRC discussions.

    You are almost a text book example on how to do things right.

    --
    See my journal, I write things there
  48. Baranowski's Comments on Languages by WillyLane · · Score: 2, Insightful
    In regards to his statement "C/C++ is no longer a viable development language" and his further explanation here ...

    -I dont agree with his language critique. I think the advantages of static typing far outweigh any time it takes to (as he describes) figure what type to declare a variable. Have you ever tried to debug a large project written in a dynamically typed language? It can be a fucking bitch.

    -He also says it is really, really hard to learn C, C++, and Java. He says this cuts down on your developer base. Any developer who doesn't have the capacity to pick up those three languages, I just do not want on my project.

  49. Static compilation time by Per+Abrahamsen · · Score: 2, Insightful
    Static compilation time does not grow linearly with project size, unless you either aren't using a dependency tool (like make) or have organized your code to that every module depends on every other module.



    With regard to the first: consider learning thee build tools part of the cost of learning a static compiled language. It is not optional.



    With regard to the second: If you have so many cross-dependicies, you will run into problems in any language as the project grow. A bug solved in one module may cause new bugs to appear in any other module.



    In general, Based on many years experience with C++ and Lisp, I'd recommend compiled and statically typed languages for large projects, because of the discpline they encourage. Interpreted and run-time typed languages are usually superior for small projects.