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SOCOM Online Cheats Ruin Experience

Thanks to an anonymous reader for pointing to a GamePro report discussing GameShark cheat provider Fire International's touting of itself as "the first source of cheats for PS2 online title SOCOM: U.S. Navy SEALs, effectively encouraging gamers to ruin online gameplay for fair SOCOM players." According to Fire's European press release, the cheat "..enables unlimited ammunition and now boasts cheat codes for no recoil, rapid fire, unlimited grenades and a code which allows the player to steal their opponent's ammunition!" This brings to Europe a problem that is already rampant in the States, but which Sony claim they will fix for November's SOCOM 2, which should "..solve these issues and also feature the ability to ban cheaters from online play."

5 of 68 comments (clear)

  1. Re:I am Baffled as to why People Even Bother by lightspawn · · Score: 2, Interesting

    They destroyed PSO on the Dreamcast, and they STILL haven't learned their lesson yet...?

    You're funny.

    SEGA's in trouble. They had a non-viable financial model for PSO (buy the game, get unlimited free online play). Every hour a player is online is expense without profit.

    The solution?

    Let's just say exploits played right into SEGA's hand (hey, buy version 2 and pay for online access! we mean, buy the gamecube version and pay for online access!).

    Does SOCOM require a monthly fee? If not, you've got your killer.

  2. Re:Maybe the XBox Online model is the way to go... by Mike+Mentalist · · Score: 2, Interesting

    Really, MS haven't got all that much control over the games - as they don't host any servers to play on. All the 'servers' you see are in actual fact people hosting games on their consoles.

    Although each person has a unique Gamertag that identifies their account, there isn't a foolproof way for MS to boot people who act like dicks. I certainly haven't heard of any cases of people being banned from Xbox Live.

    I don't think that there has been a cheat device released for the Xbox yet, and that is the only reason why you don't find cheats online (beyond game glitches, that is).

    Many people had found various shortcuts in MotoGP, and were allways using them to get stupidly good laptimes to put them at the top of the score table.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  3. Socom has become nearly unplayable by sn0 · · Score: 4, Interesting

    I have been playing Socom online since day 1. I love the game, but it has become nearly unplayable because of the excessive cheating. The only wayto get a fair game is to play in locked rooms with people that you know. Sony claims that this problem ahs been fixed for Socom 2, but I'll believe it when I see it. I suppose it's tough to complain when Sony doesnt charge for it's online games (yet), but I would be more than willing to pay a monthly fee as long as the game was cheater free.

    --
    My cats breath smells like cat food.
  4. Cheats = Testing Codes by lastpub · · Score: 2, Interesting

    My understanding is that these "cheats", especially on a console, are testing codes... why would these be left accessible or even in the game on release? I can understand leaving them in for single player games, it really doesn't matter that much, but does this not seem like a horrible oversight for the developer of a competitive online multiplayer game to leave these in?

    --
    My vocabulary is so huge it's enormous. if only I could think of a word bigger than enormous, like huge.
  5. On cheating... by Suicide · · Score: 2, Interesting

    I don't really understand why it is still allowed to happen.

    Modified models let you see someone through a wall. Ok, why was a player behind a wall's position even transfered to said client? Hack removes gun recoil, why is the client software what determines if the bullets suffer from recoil? Unlimited ammo, why does the server trust the client to keep track of ammo? And so on...

    Yeah, yeah. I know. It takes processing power to keep that sort of stuff on the server. So what. I paid for a game, with the expectation of fair play with other people. If they can't deliver that to the players, then perhaps they shouldn't be pushing the game out. Why aren't these companies held accountable for the mistakes they release?