Beyond Software Architecture
Overview Beyond Software Architecture explains how to bridge the gap between the marketecture and tarchitecture- how to create a product that not only performs well, but which also appeals to the market. It is part of the Addison-Wesley Professional Series line of books (also containing notable titles like Design Patterns, Refactoring, and Patterns of Enterprise Architecture) but this latest installment in the series is (thankfully) paperback, so it comes at a paperback price ($39.99 USD).
I am a software developer with no marketing background who works in small development teams, usually in an open-source development atmosphere. I was excited to find this book because it told me what I need to consider for my projects to help them reach the intended user. There is a lot of helpful information in this book, and at times it almost seems to suggest more work than I can handle, but I think it will ultimately pay off to be able to use the knowledge gained.
Table of Contents Forwards by Martin Fowler and Guy Kawasaki
1. Software Architecture
2. Product Development Primer
3. The Difference between Marketecture and Tarchitecture
4. Business and License Model Symbiosis
5. Technology In-Licensing
6. Portability
7. Deployment Architecture
8. Integration and Extension
9. Brand and Brand Elements
10. Usability
11. Installation
12. Upgrade
13. Configuration
14. Logs
15. Release Management
16. Security
Appendix A. Release Checklist
Appendix B. A Pattern Language for Strategic Product Management
Organization by chapter: Chapters 1-3 set up the rest of the book, defining the scope of the book as well as concepts and key terms used throughout the book. They describe a product development cycle, the players involved, etc.
The remaining chapters each focus on a particular aspect of a software product and how it relates to both the customer and the product's architecture. Catalogs of alternatives are available for each topic along with caveats for each alternative.
For example, in Chapter 6, "Portability," the advantages and disadvantages of creating a portable application are discussed. If most of your customers are using Windows and your code is written in C++, then the cost of supporting Solaris as well may be the difference between a product's financial success and failure. The chapter reminds us that guaranteeing support for 6 operating systems and 4 database backends and 3 browsers means that we have to support and provide quality assurance for 6x4x3=72 combinations of products. Then it describes a process of eliminating or prioritizing combinations of platform support. The chapter goes on to describe ways in which a product's architecture can affect its portability and how best to write software to be portable.
Related to this is a discussion of how supporting particular platforms ties your release cycles into the release cycles of products you support-- another problem that can financially doom a project. Another point from Chapter 6 that I found interesting was what it means to support a platform-- the customer expects you to take advantage of the platform's features. Many cross-platform products are written to be identical on each platform they support, which means they probably ignore platform dependent libraries or features that can enhance performance or usability. This creates a potential place where competitors can gain an edge.
So you see each chapter goes into great length and detail to cover the nuances of its topic, and it is extensive enough that it can be overwhelming and even discouraging.
Who should read this book Anyone involved in software architecture or design, particularly project managers, whether in a very small group or a large corporate atmosphere. Open source developers are notoriously technically proficient, and often are not marketing-savvy. Oftentimes you have to be technically proficient to even install and use an open-source product. Ordinary developers who do not participate in architecture might benefit from reading this book in order to understand the decisions being made by the architects.
Why someone should read this book Many software industry professionals are not marketing experts and may even view the marketing department as their enemy. This book helps bridge that gap between marketing and project management, helping the two parties work together to create more effective, usable, or profitable software. Similarly, open-source developers usually architect and market their own software. Tactics described in this book could help OS developers create software that lasts longer, is more extensible, and more usable.
What this book is and is not. This is a general, and not technology-specific, guide to designing software and while doing so, keeping a marketing perspective in mind. It describes what things a software architect should remember when designing a product.
It is not a guide to marketing software. It does not recommend particular solutions for particular problems. It does not tell you what you should do, only what the consequences of your choices may be.
What I would like to see A similar book that concentrates on the open-source aspects of the topics included in this book and how and how not to use open source tools (like Freshmeat, Sourceforge, Bugzilla, CVS) for marketing and maintaining successful open-source projects.
Recommendation Buy this book if you have benefited from Design Patterns, Refactoring or Patterns of Enterprise Architecture. This book is a welcome addition to a line of books that has consistently contributed to the standard knowledge base of the software architecture discipline.
You can purchase Beyond Software Architecture from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
I think it comes down to the R&D organization size. I know many large enterprise companies do something like this:
- Market Requirements document authored by the business team, outlines what exactly the market demands to satisfy the customers
- Technical Product Requirements authored by a systems engineer or lead developer who knows all aspects of the entire product, and specifies the feature areas and general product information to satisfy the market requirements
- Software or Feature requirements/architecture: usually authored by a systems engineer or architect (not necessarily the guy who writes code) on how those general feature areas work (GUI functionality, discrete features, etc). In theory you should be able to take these specific requirements and hand them to ANY developer with proper coding skills and they should turn it into exactly what is needed.
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Free your mind.