Viewtiful Joe Swoops To Save 2D Gameplay
Thanks to IGN Cube for running an import review of Capcom's crazed 3D-graphics but 2D-gameplay action platformer, Viewtiful Joe, which has just been released (and immediately sold out) in Japan, but isn't out in the US until October. According to the article, "Viewtiful Joe is an extremely stylized quasi-2D side-brawler .. [with] polished control mechanics.. you can effortlessly slow down time, speed it up.. the game's graphic presentation, from.. cel-styled worlds.. [to] breathtaking slow-time and speed-time effects, and fluid animation that drowns every character, is just gorgeous." There's also a US demo of Viewtiful Joe on the recent official GameCube demo disc - is this title proof that 2D gameplay can still enchant the mass market?
I've been playing VJ for a couple days now (got mine Tuesday -- imported it through videogamedepot.com) and love it. I've always been a platformer at heart, and this game definitely makes me happy so far. For any US cuber's who want to get this *now* but don't speak Japanese and are worried about not knowing what's going on, stop worrying and just get it. Much of it is in English anyway.
My only beef with it was when I first popped it in and just wanted to get straight to the action. You have to sit through a drawn out intro that can't be skipped (it seemed to go on forever the first time around). If you do import it (and if this is your first import), make sure you either have a modded GCN or the "Freeloader" so that you can actually play it, and also make sure to have a separate memory card (you cannot save US and JP games on the same card).
Support nintendo in the U.S. or Europe. .... plus it'll be $40
Show nintendo that you want to actually buy games for your region.
I also read somewhere in a drunken state that there would be extras in the U.S. version.
just wait!
play the (extremely fun) demo cd instead
Despite the fact that Gamecube owners are generally a bit more hardcore than their Playstation bretheren, we've seen time and again the mass-market (and some die-hards too) being very judgemental about 2D, whereas the same cynicism simply doesn't exist in Japan. As all our platformers moved to 3D, they simply got worse, not better. Those Mario Sunshine levels that emulated the old-school days are impossible to control.
Japan realises that and doesn't have the same bias, one of the reasons why the Saturn did much better (seeing as it was a very good 2D machine) in the East than it did in the West. It's a shame that the global economy means more companies can't make the statement that Capcom have done (that means you, Miyamoto-san).