Guild Wars - Competitive MMO, No Subscription?
Thanks to IGN RPGVault for a new interview with the ArenaNet team, developers of Guild Wars. These ex-Blizzard developers, whose company was recently acquired by Korean RPG behemoth NCSoft, talk in-depth about Guild Wars, which they call "..a competitive online role-playing game, which we believe to be a new genre." According to the article, "..gameplay options will include cooperative group combat, single-player adventures and large-scale guild battles.. [with] persistent characters but a non-persistent game world", and there will be no monthly subscription fee for this intriguing PC title, which is due out later in 2004.
Called Diablo / Diablo II? Competitive RPG with non-persistant world :) :)
That just means it'll be cake to boost yourself
Because these online games are getting so damn expensive I was about to go start wandering around outside hunting for gold and whacking people's heads off just to get my game on.
IANAMMORPGDE (I Am Not A MMORPG Design Expert) but I am an admin on a graphical MUD. It seems like there'd have to be some ongoing expenses to cover: bandwidth, server maintenance, game staff, designers, etc. I guess if they sell enough copies, that'll cover it...while they're selling copies.
From some of the things described in the interview (e.g., "But once you form a party and go on a quest, you and your friends get your own unique copy of the quest...") I'm wondering if they've got a completely different client-server model, with more stuff pushed onto the client side, and maybe direct client-to-client communication for some stuff to reduce the bandwidth requirements for the servers. But those both have some security implications, i.e., never put anything important on the client or it'll get abused.
Where they tried to take some of the repetitive elements of other RPGs out and ended up with a beautiful game that wasn't terribly exciting to play.
Bleh!
...with the current state of MMORPG's its going to take one hell of a revolution in that scene to make anything notably different.
I mean take a look at the huge amount of launched, cancled and announced games of this type we've seen ever since Sony hit pay dirt with EQ. I mean even with competivness brought in at different levels, or different playstyles (UO, DAoC or PlanetSide). All these games become the same in the end and they all suck... I shudder everytime I see the letters MMO.
And with this game going the free route, either they have figured out an excellent client server model or it's just going to suck like all the others if not worse...
All this in IMHO of course
Mithrilvar Valormir - Level 53, Half Elven, Warrior on Ayonae Ro
On the Oregon Cost born and raised, On the beach is where I spent most of my days
I doubt they will be able to work their business model of two expansions per year instead of a subscription, but I'll be pleasantly surprised if they prove me wrong (in addition to actually meeting all their goals).
Oh. Right, their graphics look pretty weak too. Here's to hoping they get a new artistic vision (World of Warcraft is easily the nicest in design of all MMORPG's I've seen to date).