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Guild Wars - Competitive MMO, No Subscription?

Thanks to IGN RPGVault for a new interview with the ArenaNet team, developers of Guild Wars. These ex-Blizzard developers, whose company was recently acquired by Korean RPG behemoth NCSoft, talk in-depth about Guild Wars, which they call "..a competitive online role-playing game, which we believe to be a new genre." According to the article, "..gameplay options will include cooperative group combat, single-player adventures and large-scale guild battles.. [with] persistent characters but a non-persistent game world", and there will be no monthly subscription fee for this intriguing PC title, which is due out later in 2004.

2 of 18 comments (clear)

  1. Didn't Blizzard do something like this.... by CounterZer0 · · Score: 2, Insightful

    Called Diablo / Diablo II? Competitive RPG with non-persistant world :)
    That just means it'll be cake to boost yourself :)

  2. Re:Good thing it's free. by Anonymous Coward · · Score: 1, Insightful

    Skip going out with your friends 1 night a month and you'll be able to play the game as much as you like during the month.

    A year or two back I was playing EverQuest a good 50 hours a week, sometimes more sometimes less. For $9.99 then (and now $12.99) a month, you can't tell me that isn't one hell of a deal.

    Think about it, people go out for a few hours and can easily spend $20 for dinner and movie, if not more. For $12.99 you can play as much as you want during a month. And this is comparable, because it costs the company for each person to be playing.