Sims Griefers Get More Publicity
Thanks to an anonymous reader for pointing to a CNN article highlighting players turning to lawlessness and deviance in The Sims Online. This subject, which other reports covered a while back, seems to fascinate the media, and CNN says the problems of bad behavior are "..raising questions about whether limits on conduct should be set in such emerging virtual worlds, even if they are huge adult playpens." Additionally, the article ruminates on more serious problems, as disputes that escalate beyond the virtual "..could lead to more real-world, legal liability for both players and the companies that make the games."
Some players have reported online spats leaking out of the game players have hacked into others' accounts, posed as acquaintances and spread rumors about real people through instant messaging. Some have even reported identity theft.
Sounds just like IRC. Stuff like this has been going on forever. It's not just in MMO games, it happens in FPS and Chat rooms too.
The Crimson Knights are essentially self-appointed guardians of order in the .hack fictional game 'The World'
Guess whoever moderated that off-topic, didn't know that and didn't... I don't know, but it has to be more than simply not knowing that reference.
Clay Shirky wrote an excellent article about this online problem that has existed since before the internet when all there was were BBS titled: A Group is its own Worst Enemy. It's a long and very good read about how not all members of a large group are equal and how the more important members need some way to "defend" themselves to protect the health of the group. Near the end of the essay he says:
This sims problem is just another example of history repeating itself.