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QExpo 2003 - Classic Quake Rebirthed

An anonymous reader writes "QExpo 2003 has opened its doors, and this week-long virtual fair is the center of activity for the classic Quake community. From July 5th to 12th, exhibitors will put new maps, mods and engine improvements on display for the online crowd. All work is based on the original Quake (Quake 1, NetQuake, QuakeWorld). Several competitions are scheduled throughout the week, including speed mapping, modding and running, and the expo builds on the experience of the successful 2001 event in a community which this year celebrates the 7th birthday of Quake."

1 of 18 comments (clear)

  1. Re:Quake Mods by irc.goatse.cx+troll · · Score: 4, Informative

    ASDW (or WASD as most know it, not that it matters) + mouse works fine in quake1.
    You have to use the +mlook command to enable mouse look, but after that it works just like any other game. For deathmatch, nothing has topped quake1 on raw intensity yet. Same with Team Fortress implentations IMNSHO. (HalfLife's was a bastardization to all things TF, q3f just dosnt feel right but isnt bad)

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx