Miyamoto Lecture On Design, Career
Thanks to Video-fenky for translating a Tokyo University lecture transcript with Nintendo's Shigeru Miyamoto, as originally posted on the Japanese Nintendo Cafe website. This in-depth talk discusses a cornucopia of interesting subjects, including originality ("..project documents that start out with 'If you did this and that to this other game, I think it would be really fun' are absolutely no good. Don't tell me about that! Tell the person who made that other game about it!") and job titles ("in Nintendo there aren't any official positions called 'director' or 'producer'.. [but] people overseas don't get that system. So when I started dealing with overseas folks, I wanted to sell myself to them, so I just wrote 'producer' on my business card. Later I got yelled at from the head office about assigning myself titles, but... (laughs).")
Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing, it says thanks to them for beta testing. And I belive it thanks them for beta testing in most other Nintendo developed/published.
It's like sex, except I'm having it!
What are they on, Super Mario Bros 104 including all the GBA versions?
Huh?
The main series includes
Super Mario Bros (NES)
Super Mario Bros 2 (NES)
Doki Doki Panic (released as SMB* 2 in the USA) (NES)
Super Mario Bros 3 (NES)
Super Mario World (SNES)
Super Mario World 2: Yoshi's Island (SNES)
The GBA games are just ports of the earlier games. Yes, the names are confusing.
Yes, there are many other games featuring Mario and co., but that's mostly franchise leveraging.
* SMB in this context stands for Super Mario Bros, not Server Message Block or Super Monkey Ball.
In the days of yore, every game that came out on a Nintendo system would have to go through rigorous testing at the Mario Club. Now it is just an option, one that alot of companies dont use because it does take time and money. But the end result is a better game overall
Absolutely true. Using a Nintendon game as the antithesis to SMB, look at Mega Man. For the most part (other than some different weapons) each Mega Man is the same. The controls are the same, the enemies are, for the most part, the same. I could just as easily play MM1 as MM3 or 4. Don't get me wrong, I love the games, but they're copies of each other. If you own one, you have played them all (at least, through the first 5).
SMB had completely different controls. Yes, there was jumping, running fast, etc, but for instance...in 1 you couldn't manipulate yourself in the air, in 2 you had 4 different characters with 4 different jumping abilities, in 3 you could control your fall and slow descent with a tail. I can safely say that I enjoyed SMB3 more than the others, and can give clear distinctions why.
They also had completely different plots. The first and second were linear, with warps. The third was linear but gave you different paths to follow if you wanted. The play differed so much you would have hardly been able to tell they were sequels except the characters were the same.
That's what he's talking about. There's no sense in remaking a game with different graphics and new weapons, it's the rut we're currently stuck in with FPS's and MMORPGs. While sticking to a basic theme (fun, cartoony characters), innovation is what has kept Nintendo a favorite.
--trb
GTA isn't a US game. Rockstar North isn't based in the US.
--Jeremy
Jesus was a liberal
FYI, Games made by / Produced by /Supervised by Shigeru Miyamoto:
Arcade:
Mario Bros. 1983
Donkey Kong 1983
NES:
Donkey Kong 1983
Donkey Kong Jr. 1983
Donkey Kong 3 1984
Super Mario Bros. 1985
Metroid 1986
Super Mario Bros. 2 1989
Super Mario Bros. 2 (JP) 1986
Super Mario Bros. 3 1991
The Legend of Zelda 1986
Gameboy:
Donkey Kong '95 1994
Legend of Zelda: Oracle 2001
Zelda: Link's Awakening 2001
Mole Mania 1996
Waverace 1992
Super Nintendo:
Earthbound 1991
F-Zero 1991
Starfox/Starwing 1994
Super Mario All Stars 1995
Super Mario Kart 1992
Super Mario RPG 1996
Super Metroid 1992
Super Mario World 1991
SMW2: Yoshi's Island 1995
Yoshi's Safari 1993
Zelda: A Link to The Past 1991
Nintendo 64:
1080 Snowboarding 1998
Animal Forest 2001
F-Zero X 1998
F-Zero X Expansion (64DD) 1999
Legend of Zelda: Majora's Mask 2000
Zelda: Ocarina of Time 1998
Mario Artist (64DD) 1999
Mario Kart 64 1997
Star Fox 64 1997
Super Mario 64 1996
Super Smash Bros. 1999
Waverace 64 1996
Yoshi's Story 1998
Nintendo Gamecube:
1080: White Storm 2003
Animal Crossing 2002
Doshin The Giant 2002
F-Zero GX 2003
Geist TBA
Giftpia TBA
Kirby's Air Ride 2003
Legend of Zelda: Four Swords TBA
Zelda: Tetra's Trackers TBA
Legend Of Zelda:The Wind Waker 2003
Luigi's Mansion 2001
Mario Golf: Toadstool Tour 2003
Mario Kart: Double Dash!! 2004
Mario Sunshine 2002
Mario Tennis TBA
Marionette TBA
Metroid Prime 2002
Pac Man TBA
Pikmin 2001
Pikmin 2 TBA
Roll 'O Rama 2002
Stage Debut 2002
Starfox GC TBA
Super Smash Bros. Melee 2001
Wario World 2003
Waverace: Blue Storm 2001
Nitendo GameBoy Advance:
Advance Wars 2001
Advance Wars 2: 2003
F-Zero: Maximum Velocity 2001
Mario Kart Super Circuit 2001
Mario & Luigi 2003
Metroid Fusion 2002
Super Mario Advance 2001
Super Mario World: SMA2 2002
SMW3: Yoshi's Island 2002
Super Mario Brothers 3: SMA4 2003
Wario Land 4 2001
Wario Ware 2003
Zelda: Four Swords 2002
With titles like those under his belt, it's easy to see why the game industry would not be the same without him.
- "Scientia non habet inimicum nisp ignorantem"