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F-Zero Draws Console Gamers To Arcades?

Thanks to Gamers.com for their report discussing the newly revealed synergy between F-Zero's home and arcade versions (here's an alternate article at GamePro.) According to the article, "..customized racers are freely interchangeable between the arcade and console versions of the game. Just save a custom racer to the GameCube memory card with either game, and you can transport it from one game to the other." As well as this, "..winning a race in the arcade game can unlock.. ships or tracks as a special bonus - save that data to a GC memory card and you can play an otherwise unavailable ship or course in the home game." You'll also get a special magnetic License Card for high scores in the arcade version, in this interesting attempt at providing incentive for players to return to arcades.

4 of 60 comments (clear)

  1. This will work by Hellraisr · · Score: 4, Interesting
    This will work. Now if they could find a way to link all the arcade games together and have a high score monitor in the arcade itself, I think that would also be cool.


    Nothing helps progress like competition. If people can show off in front of a whole arcade or a whole city or even the whole world, of course they're going to do it.


    Other game companies should get in on this action.

  2. Re: Import by DrWho520 · · Score: 4, Interesting

    I purchased an import version of Marvel vs. Capcom 2: New Age of Heroes for my Dreamcast. It also had this kind of connectivity, but in the form of points earned from playing and victories. You need victory points to buy the hidden characters, uniforms and levels in the game. Much to my chagrin, there are many things I cannot unlock because the import version requires points you can only aquire by playing people in the arcade. I have not been able to find a machine in the US...and I no current plans to visit the land of the rising sun. :- /

    --
    The cancel button is your friend. Do not hesitate to use it.
  3. Can't trust a shark by August_zero · · Score: 5, Interesting

    Great idea, but there is something that is going to ruin it in the blink of an eye:

    Cheat devices

    People are going to use these to hack together overpowered super cars and drivers, and then take them to the arcade and try and dominate the score boards with them. This may be worked around if Nintendo implements some careful cheat protections, but I think that something like this is more or less doomed to being hacked to death. PSO on the DC anybody?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  4. Seems like an extraordinarly bad idea... by Sancho · · Score: 4, Interesting

    Yes, but I'll go you one better. I bet there aren't any buffer overflow checks on that arcade machine. Why should there be? They've (almost) never had to worry about this sort of user input in the past. Even with the Neo Geo systems, it would be really difficult to put your own code on the memory cards, but there's a memory card available from Lik Sang that has a USB port on it so you can back up your games to the PC. All you gotta do is hack up some code, toss it on the card and plug it into the arcade game. Boom, anything from crashing the machine (and resetting high scores) to wiping people's memory cards to free games, depending on exactly how many priviledges the game code in the arcade machine has.