The Sims Get Occult With Makin' Magic
Thanks to GamersHell for posting a new press release and screenshots revealing The Sims: Makin' Magic, the 'expansion pack finale' for The Sims. In this 7th and final add-on expansion to the all-time top selling game, "..your Sims can cast magic spells to improve their love life, wreak havoc on visiting neighbors, or put an end to their tedious chores." Oh, and in case you thought all this expansion-pack wizardry was side-effect free, "..every spell has a unique Backfire, including toad plagues, donkey heads, and lightning strikes."
Personally, I'm holding out for the Sims Online expansion pack that will allow me to spend all day roaming around the local countryside killing rats with my +2 Decorative Lamp of Smiting in an ongoing quest to level-up my mage/accountant.
DecafJedi
DecafJedi
my weblog: apropos of something
the Sims meets Harry Potter?
IANAP (I am not a player) but I thought the whole point and appeal of the Sims was to be semi-realistic (which basically means that people can be who they really want to be with no tangible consequences). But really. Magic spells? Next we'll be seeing Age of Sims: Post-Industrial War Expansion pack.