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No One Lives Forever Prequel Unveiled

Thanks to GameSpy.com for their hands-on preview of the PC FPS, Contract J.A.C.K., the prequel to Monolith's critically acclaimed but disappointingly selling No One Lives Forever series. According to the preview, "..the expansion has opted for a male hero, more action and less stealth, and a bit of de-emphasis on the campy 60's feel.. you play Jack - 'just another contract killer' - who's been hired by the nefarious H.A.R.M. to help with a little problem." Contract J.A.C.K. will retail as a stand-alone game for an expansion-pack price (around $30) when it launches in October - could this be the title to finally turn the public on to the NOLF games?

5 of 41 comments (clear)

  1. NOLF Series by goreking · · Score: 2, Interesting

    ...NOLF and NOLF II rocked. Awesome graphics, gameplay and a great sense of humor. It's not the female lead that hurt sales (ie., Lara Croft?), but the lag from the Austin Powers movies that inspired it. People are pretty tired of the groovy-sixties thing. Even though these games are really good.

    --
    No...it's okay...I wasn't using my Civil Liberties anyway
    1. Re:NOLF Series by analog_line · · Score: 2, Interesting

      Actually, I think that the NOLF series wasn't enough like Austin Powers to be truly commercially successful. A lot of the humor was really high brow, and at least half of it was aimed at hard core game players. Most people just playing around don't stick around to hear all the funny conversations, or notice the "Obligatory FPS Sewer Sequence" signs. Not enough hot chicks showing skin. Not enough in-your-face obvious comedy to please the Austin Powers fans. I personally hated the first Austin Powers movie and haven't seen the rest of them, and loved NOLF.

      Monolith, also, doesn't get a hell of a lot of respect, and I think that's part of it. Aside from AvP2, there hasn't been anything they've done that's gotten much spotlight. Blood 2 and Shogo were both underground successes (though Shogo's hellacious bugginess in the beginning was part of the reason it didn't succeed as much as it could have). The Lithtech engine doesn't have the name recognition that the various engine iterations that id has come out with, or the Unreal engine, despite the fact that NOLF 2 is still one of the best looking, best playing, and most original PC FPSes I've ever played. With all the games I've collected that I haven't beaten yet, I still have it installed and play it often.

      I'm not sure that making it a more hardcore action game will make it any better or more successful. It will probably just push the series even more into the background, and kill it off.

  2. Re:A Rose by Any Other Name... by Decaffeinated+Jedi · · Score: 2, Interesting
    Just as disappointing as the exit of such series-defining elements as Cate Archer and the groovy '60s vibe (at least to me) is the shift toward "more action and less stealth." Surely the "first-person sneaker" subgenre isn't already going the way of the dodo! I would argue that the increasing emphasis on stealth in FPS games was one of the few worthwhile innovations in the genre in recent years (if you don't count that whole multiplayer fad). ;)

    /me gets back to playing Thief.

    Ah...

    DecafJedi

    --
    DecafJedi
    my weblog: apropos of something
  3. All I know is, by Sevn · · Score: 2, Interesting

    You don't get the chance to fight ninjas in a
    trailer park in ohio while a tornado is wiping it
    out often enough in games. NOLF2 is my absolute
    FAVORITE single player gaming experience to date.
    I haven't even bothered to check out the multiplayer
    mode yet, and could care if they'd bother to include
    one at all.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  4. Removing what made NOLF good? by Muggins+the+Mad · · Score: 2, Interesting

    > could this be the title to finally turn the public on to the NOLF games?

    By removing most of what made NOLF fun?

    They are still two of my favourite games, and everyone I've shown them to has run out and bought their own copies and become hooked.

    I honestly don't understand why they haven't sold a lot better.

    But I think it was the stealth, the 60's feel, and
    Cate Archer that made them fun.

    I guess maybe if they do more of the superb
    "different" levels (space station, sinking ship, skydiving,
    tornado, etc) and keep the humour it could still
    be worth it.

    - Colin