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Quakeworld Physics Captured in Quake3

Rooked_One writes "For people, that to this day, swear by the quakeworld physics where you could "bunnyhop" through huge maps in a matter of seconds, but were lured away by better graphics, your day has come. Fortress Evolution has been announced with a couple of groovy little movies to drool over until they have a release. Many of you will remember Quake Team Fortress, well, this mod for Quake3 is made by players primarily of Mega Team Fortress, which i'm sure some of you will remember in poor regards. But we won't get into that. What is needed to know is that you will be able to play QW in the quake3 engine."

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  1. Bunny Hopping - Maybe not so great by Anonymous Coward · · Score: 5, Insightful

    I'm not sure keeping bunnyhopping would be such a great idea. I remember playing tf before bunnyhopping became the norm and it was really fun. Various classes working together was required to win a match.

    When the source was released cheating became prevalent. Lots of people left the game in search of newer, better games without the various cheaters. Bunnyhopping became a big thing and extended the life of the game. It was a new tactice and made the game interesting again.

    The problem is bhopping messed up the class balance completely. Any class could run as fast as scouts. A HWGuy running faster than a medic defeats the purpose of having different movement speeds.