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Breaking Into The Games Industry Discussed

Thanks to GameZone.com for their interview with Marc Saltzman discussing his book, Game Creation and Careers: Insider Secrets from Industry Experts. The book includes interviews with many leading creators, plus design docs from Chris Taylor of Dungeon Siege/Total Annihilation notoriety, as well as "..everything from how to protect your game idea, how to sell it, getting a job at a development studio or publishing company, setting up your own development house, working with headhunters and agents, doing it yourself by selling games online (shareware, etc.), proper game testing, marketing, public relations and key organizations, conventions, Web sites and schools." He also tries to address the paradox stumping many wannabe game professionals: "..how do you get experience when no one will hire you without any?"

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  1. I am sorry but... by Morgahastu · · Score: 4, Funny

    Marc Saltzman is a total, for the lack of better words, asshat.

    I've read many of his articles, seen him on tv, heard him on the radio and even bought one of his shitty books. This guy knows absolutely nothing about games and nothing about editing.

    All he does is email some people he knows and asks them to write an article about getting into the gaming business and then he staples them together and calls it a book. I have "Game Design: Secrets of the sages" (or something like that) from him and it's a total piece of shit.

    You'd think it would go into great detail about things since its quite a hefty book but it definately does not. Just about every second page is a new letter from a different person and 90% of the content is the same in each letter. A proper editor would of compressed the useful information of this book into a backpocket paperback.

    This guy knows nothing about computers, he's just a guy who can talk infront of a camera and somehow get people to write books for him and get away with him.

    He's almost as much of a poser as Kevin Rose.

    Phew.