Funding Open Source?
An Open Investment...
Luke asks: "Open Investment is a concept whereby Open Source principles are applied to making money. Open Investment is inspired by recent articles and diary entries, on Advogato, lamenting the lack of funding of strategic projects. Eric S. Raymond's 'Cathedral and the Bazaar' papers describe how Open Source projects get off the ground by starting as a programmer's itch turning into something useful to other people.
What if there are strategically important projects that just take too long to ever get off the ground, such as
an Open Exchange replacement? With the Economist's recent news on how users expect more and more from IT, how is the Open Source community ever going to keep up? Who is going to pay for it?
The principle behind the Open Investment Initiative is to
encourage the Open Source Community to take matters into
their own hands, by getting smarter about money. If that
happens to mean that programmers become part-time wheeler-dealers and happen to _like_ it better than programming, then good for them! Open source developers (or anybody else for that matter) could even band together to form investment syndicates, with the aim of gaining financial independence.
For the most part, the expectation is that several smart people willing to learn about investing, negotiating and making money get together, and succeed where they would be unable or unwilling to do anything on their own.
Who wants to give it a shot?"
...for a Common Situation?
Yaztromo asks: "I'm the project administrator and lead developer for an Open Source project that brings PalmOS handheld synchronization to Java-enabled platforms, called the jSyncManager.
I started the project back in 1997 for personal use (the full history of the project as available here), and in November of 2002 decided to make it Open Source under the GPL (although parts have since had their license changed to the LGPL to make using our API (especially our plugin APIs) easier for all kinds of developers). After about 8 months we're getting pretty close to final releases of the project for public consumption.
So I've been at this for 8 months, with some success, but am getting to the point where two things concern me:
- How do I best market my project?
- How can I raise funds to help continue the project?
How have you raised your Open Source projects public profile (particularly if it isn't something that is of general use), and how have you gone about obtaining funding to help take care of those annoying little costs that creep up along the way?"
The article's idea of "Open Investment" doesn't seem to be about finding ways to fund open-source projects directly, but rather on educating developers on how to become personally wealthy so that they can donate their time to open-source. Or did I misunderstand it?
Anyway, I think Yaztromo just solved his problem #1 - by getting his question posted on Slashdot, I don't think he'll have any trouble marketing his project now, assuming it's any good. I'm interested in #2 as well, though - raising funds to accelerate development. I'm the lead developer of Audacity, and I've been thinking recently of various ways we might be able to raise money to pay a full-time developer:
1. Lots of small donations, targeted at specific features. Simple to set up, but how likely is it that any one particular feature would get enough funding to really pay for its development?
2. Corporate sponsorship - anyone out there successfully gotten a corporate sponsor for an open-source project before? How did you approach them? How much will they try to control how the money is used?
3. Non-profit grant - we could write a proposal to add a large, significant, but specialized feature, such as making Audacity optimized for blind users, or creating a version for kids, and then find an appropriate charityto fund it.
Anyone had luck with any of these approaches? Other ideas?
If you have a site with lots of content, say a knowledge base, or multiple language installation guides for your software, or a big forum.. then using Google Adsense might help bring some money into the coffers. I know quite a few people who get four figures a month rolling in.
The benefit of this is it doesn't infringe on any ethical issues.. such as.. this company gave me $1000 and asked for 'X feature' which might harm the program's reputation.. should I add it? should I not?
Give them a percentage of the enterprise
Give them whatever support they need to raise money regardless of how stupid or irrelevant you personally think it may be
Don't confuse ownership with control
Focus on being rich, not on being king
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
Several Open Source projects are nicely funded doing the same thing. Take for instance the OSS telephone project Asterisk. The software is made available to enable more people to buy and use a particular telephone line interface card. Other cards are supported in the software, but the sponsoring company's is obviously supported first.
So, one avenue is to partner with a hardware maker, in the case of the PC to PDA sync, partner with an up-and-coming desktop hardware manufacturer, or a similar PDA maker.
"How can I raise funds to help continue the project?"
One word: sponsorships.
No, I'm not talking about T-shirts with your project's name on them... although if you think that will help, go for it. I'm talking about finding companies that will actively sponsor your development.
For instance, my company has been in talks with both the PHP project and the PostgreSQL project about sponsorship. (We haven't officially contacted the Postgres team, but we will for our August advertising budget.) We're happy to sponsor open-source projects for two reasons: one, we use these projects to make money, and two, because people who are interested in a particular project are often looking for a company that offers support for that particular project.
There are lots of open-source projects out there that have referral links or sponsorships from companies that use that project to make money. For us, sponsorship is huge, since we want to become well-known in "niche" markets like PostgreSQL web hosting, as opposed to the generic and overblown "virtual web hosting" category.
So approach companies that make products that depend on your project and ask them to sponsor it. You may find a company that uses your project to make money is more than a little happy to kick back $50/month for a banner ad or text link on your project's website. Don't be afraid to ask!
Simpli - Your source for San Jose dedicated servers and colocation!
I had found this excellent article a few days ago:
0 OPBZCY--
http://linuxtoday.com/infrastructure/200104120062
It is about Open Source Economics, money from open source, and what are some economics-related myths about open source.
Though it is not "exactly" relevant to this topic, it talks about related issues.
I have found a solution to Riemann's Hypothesis, but have run out of spac
What about mixed licensing? Main project becomes a commercial project (with expected enhancments, gui, stability) and feeds back into the pool after so long.
Or the club. Mandrake or WineX style. Members get to vote on what features get more focus.
I've been thinking about this more and more from the other side of the coin, as a young OSS user who would like to support developers *and* would like to see more polished projects.
Audacity is a great example of a really cool open source project that could also use a little shine. One way or the other its a terrific project (if you haven't guessed, I'm a user).
Quack, quack.
Just my little experience from the POPFile project.
1. Money
All the money I get from POPFile is through donations made through Amazon.com or PayPal. This brings in enough money to keep me *very* interested in the project, although it does not cover the rent at this point. However as POPFile's user base grew I saw donations grow with I would estimate around 10% of users donating an average of $20.
2. Marketing
I spend no money on marketing, but I am *very* nice to any press that want information on POPFile. They are your friend since they will advertise your product for free if you can get them to write about it. The key to getting them to write about it is to think of the "hook" that they will use. All writers have a "hook" or key idea in the story that they are writing about. If you can relate your product to a hook then you can get them to write about it. In the case of POPFile the hook is spam. Although POPFile is designed for generic email processing it's good at fighting spam too and so I work with writers who deal with the spam problem and they in turn mention POPFile.
On a related note I'd say that the free (as in beer) nature of free (as in speech) software is also a big plus for journalists. There's nothing like recommending a product to their readers that is free.
3. Be Nice To People
Word of mouth is very important to any product (commercial or not) and that means answering every single email you get. I read every message in the POPFile forums and answer every email sent directly to me. This is vital because people then realize that the community around POPFile is welcoming and they feel more comfortable using the tool.
John.
Cry me a fucking river.
It's called competition. It's something that exists in the Real World.
Seriously, if you have a product that can be replaced in 2 months via current tools, your products value has diminished to the point where maybe you should make a new product.
Hell, if tools are so good that someone can do it in two months, maybe its time for a rewrite of the codebase so you can cut costs and out market, out sell, and out business the "damned kiddie"
If you are so lethargic that a random kid can write something in two months that has the capability to put you out of business, you deserve to go out of business.
Also, by the time you have become 'independently wealthy', you will probably be old, decrepit and be only be able to use the money to pay for a better funeral (or leave it to a bunch of spoilt brats who will spend the rest of their lives fighting each other over the inheritance).
Forget about all this crap. Just get on and live the life you want to live *NOW*. If you want to put more time into developing opensource stuff, just get on and do it, even if it means compromising in other, less important, parts of your life (like being enslaved to becoming financially independent). While you figure out all those complicated plans, your body is busy dying.
3.) bandwidth
4.) domain names
5.) server hardware
For some people, $50+ per month can be quite a pinch.
Frequently, the need for money comes when some developer has a financial crunch and is faced with the need to work more paid hours. He can either resign from the project or ask for money.
Another common case is that the user and developer base grows and bottlenecks appear. Examples include mailing list moderation, design lead, and software repository moderation. Sometimes, these bottlenecks require someone to commit a significant chunk of time to the project. When this happens, the developers as a whole fish around for both money and someone gullible enough to drop their real job and work on the project full time.
In the end, its a developer's dream to nurture his project that leads to the desire to let it grow and the consequent need for more funding.
I guess I will add the to troll and take another karma hit.
The very nature of an investment means that you are buying an asset that has a positive financial return.
A software project magically becomes a good investment when it starts returning money. The idea of asking for investment before you have a financial plan is guaranteed loss. It is no different than asking for alms.
I hate it, but those stupid affiliate web sites that clutter cyberspace have investment value, even though they really don't add much value to the net, while good OSS projects don't have investment value. This happens even despite the fact that the OSS project is adding a great deal of value to the planet.
Unfortunately, the economic thing is too often hidden from the IT staff. Yet, the whole investment thingy has driven software and IT development since its inception. The IT jobs existed because we were all building a capital asset, not because we were making interesting things happen on a screen.
The last tech boom, where people no longer had to show a return on investment messed up our minds, and we have to get the financial end back intact to thrive. That means programs that actually produce financial transactions.
I am a troll because I believe the value of OSS is in its being open, and not in its being free.
I believe with all my heart that software should be creating a capital asset.
When programming, I ask myself both about what I am adding to the technology as well as the financial assets of my employer.
This does not necessarily mean that we need to work for the productization of all computer code, but I really wish the OSS community would spend a little more time thinking about getting cash piped through its pipes.
As such, I found the shareware ideal much more appealing than pure OSS. The shareware concept essentially lets people learn from software, but demands payment when the software is used in a business setting.
I always felt proud when I managed to convince a company to buy a shareware program, because I was contributing to the software economy.
The Oracle approach has been quite successful. Students and schools can get the software for free, but businesses must pay for it.
In some ways, my ideal would be that the code is open for review and tweaking, but there is a license to use the material.
One possible mechanism for funding technology would to include a licensing layer in the technology. Basically each object in a build would record its source. Imagine a database filled with the names of individuals that contributed objects to a code. The company could then pay a license through a mechanism that distributes cash to the object owners.
With such a mechanism, OSS developers would have a cash flow. They would then find that they could invest in more code to increase that cash flow.
It really seems to me that the goal of a community should be the enrichment of the people in the community. It's never bothered me when a company has to pay for a computer license as that money goes into the community.
I have been thinking on this problem quite a bit lately.
.. ad infinitum (until we cannot split anymore [1 penny] or dependencies run out).
Consider the following:
Company XYZ launches an OSDN like websight that maintains a dependency graph of open-source projects (e.g. FOO project depends on code from X,Y,Z and libraries V,W).
The community can vote on and manage those dependencies and their relative importance. Any entry in the project database only lists it's direct dependencies (which themselves may have others). The system will self-organize and may require some interesting checks and balances but could be done.
The system perhaps begins as a donation website to "donate" to projects that you want to support, but could very quickly mobilize marketing to lobby companies that use projects to donate to those projects, etc...
The company running the website takes a commission from every "donation" or payment. We want this. This incents that company to continue and keeps it in business.
The balance after the commission is split 50% / 50% between the project principals and the dependencies. The 50% going to the dependencies is split according to the voted importance of those dependencies on the project. For each dependency, 50% is taken for that project and the other 50% split amongst it's dependencies,
All proceeds that go to project principals are really just numbers in accounts on the website associated with open-source projects, and while eventually it may make sense to do further breakdowns according to project members, in the beginning, the company running the website could just issue a check on a periodic basis to whomever the agreed-upon organization or person is that is associated with that project.
If you allow this model to evolve over time and provide the company running the website with enough financial motivation (e.g. good commissions), it is highly likely that it would become a mobilizing force for raising funds for projects.
But the best part would be that open-source authors could collect royalty checks for many years for their work, much like book-authors do.
This model may not be perfect, but I think with the right company and a willingness to evolve this basic model into something that fits with community needs, it could become a powerful force for rewarding and compensating open-source contributors.
It is your personal duty to fight for what is right on a daily basis. Ignoring injustice is identical to approving
some god damn kiddie does the same thing it took you 4 years to do, in two months and gives it aways for free. Nope. Hobbists always win.
Having once been one of those kiddies, I can say that this only really applies to the most simple applications.
The jSyncManager looks deciptively simple on the outside (on purpose -- we have a very good GUI developer who takes HCI stuff pretty seriously involved in the project), but it's inner workings are more complicated. Its multi-threaded, object oriented protocol stack is beyond even the most talented "kiddie".
It's an exceedingly difficult thing to "get right", in part because no official protocol specs have ever been published.
Anyhow, for us that has never been a fear or concern. A bigger concern is that at some point in the future Palm will simply drop their synchronization protocol altogether, or make it significantly more difficult for us to reverse engineer.
Yaz.
Every kid and their little sister is writting games these days and the big companies certainly aren't sweating it.
I think the OP was being drastic about "script kiddies" but I often find myself looking for Open Source solutions to replace expensive alternatives.
I think the point he was trying to make was that:
We complain about the lack of jobs available and then go on and on about how great FREE software is. Hypothetical situation Linux takes the desktop by storm, Windows goes down the tubes. Thousands of workers are out of jobs at Microsoft. Not only did thousands of job positions disappear but now you have thousands of people looking for new jobs.
1000+ more people out of work 1000+ less job positions to be filled.
Open Source replaces paid jobs that are covered by the profits created by the product with jobs that need some other way to cover the bills.
Here's the trade-off:
Closed source = few developers but cost of production is distributed over many customers
Open source = many developers but cost of production is distributed over a few wealthy friends
There's plenty of free software floating around but there's not much free money.
If the Open Source model isn't supporting your costs, then you need to start charging the customers. Companies tend to make investments, not give grants. And both are very difficult to get.
Open Source software needs to plan in advance for the possibility that they will need to charge for their product to cover costs. Going out whinning that nobody donated isn't going to fix things.
I liked having a totally free huge web-site that many many people utilized but there was no way I was promising it would stay that way. And of course it didn't. Free is nice but free don't pay the bills.
Project needs money? Charge for the download. Problem solved. If someone else wants to host it and not charge the fee, great. The idea of the charge is to cover bandwidth. If it's not costing you bandwidth then you don't need to get a return on it.
If the problem is more than the cost of bandwidth then you need to find a job that pays real money and work on the project that doesn't pay you on the side.
Ben
Work Safe Porn