How Flight Sims Deal With Lag
mnemonic writes "How are hundreds of air, ground and sea units simulated in a multiplayer flight simulation with high fidelity, all the while maintaining a smooth framerate for dialup users? Two network protocols, a hybrid server-client peer to peer architecture (the latter of which is reportedly used by Doom 3) are only some of what it takes to keep Falcon 4.0, a beast of a game, playable online."
Which is why its optional (One of the few things Valve still lets admins control, bleh.)
Most people I've personaly seen complain about unlag don't understand it and are just trying to make an excuse for why my friend(who used to be on dialup) could ace their entire team. (obviously not refering to you, just most people I remember). Personaly I dont mind the occasionaly unlag kill so much as i hate when people have high choke and look like theyre flickering around, you just have to spray and pray while they can stop and aim.
The obvious solution to all of this is to lan, but overall I'd say halflife offers the best experience to dialup users.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx