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Halo Sells 3 Million, Gets New Machinima

Thanks to an anonymous reader for pointing to the Xbox.com press release announcing "that Halo: Combat Evolved has sold more than three million copies worldwide" , by far the largest-selling software title on Microsoft's console. The press release also plugs the forthcoming PC version of Halo, which, according to Avault, will have a $30,000 team tournament devoted to it at the CPL's Winter 2003 Tournament in Dallas this December. Finally, Bungie.org has news of a great-looking new Halo trick video, called 'Winning Isn't Everything' - thanks to GameTab for providing a BitTorrent mirror for this super-skilful, stunt and exploit-filled romp.

14 of 47 comments (clear)

  1. a big deal? by Blob+Pet · · Score: 4, Interesting

    3 million?

    Halo is arguably X-Box' flagship title. If you consider that Super Mario Bros. has sold over 40 million copies and Super Mario 64 has sold over 11 million copies (see here) and that Enter the Matrix has already sold 1 million copies in the brief time it's been released, this isn't that big a deal. Posted by an anonymous coward? More like posted by a desperate XBox sales force.

    --
    "...today consumers have been conditioned to think of beer when they see a bullfrog..."
    1. Re:a big deal? by kryptoknight · · Score: 2, Insightful
      Both of your examples are bad.

      from your Super Mario 64 link: "However, because these games were bundled with console hardware, their sales may not be fairly compared to other games"

      The Matrix Reloaded was sold for the PlayStation 2, Xbox, GameCube and the PC simultaneous as the movie came out in the theater. With all the platforms, marketing and the Matrix brand attached, it is no wonder that it sold 1 million in a brief time. I doubt that with all the reviews about the rushed buggy release, this game will sell much more once the Matrix hype cools down.

      Halo's sales, on the other hand, has relied on word of mouth and firsthand experience. People liked the game or heard great stuff about it so they went out and brought it.

    2. Re:a big deal? by Allanon01 · · Score: 3, Insightful

      To add to MBCook's argument, Enter The Matrix was release to all world markets at the same time and is playable on the PS2, XBOX, GameCube, And PC. It really can't be compared to Halo that's only available for the XBox at the moment and has only been available is some of the world's markets for about a year. Let's do this comparison when Halo is released for the PC then we will probably see Halo's sales numbers out pace most of the games mentioned.

    3. Re:a big deal? by Blob+Pet · · Score: 4, Interesting

      SMB: 40/18 = 2.22 million copies per year. Mario64: 11/7 = 1.56 million copies per year. Halo: 3/2 = 1.5 million per year.

      Your numbers suggest that sales of all 3 games are at a constant rate. Significant sales of SMB hasn't occured in a decade and Mario 64 probably hasn't sold more than a few in the past 3 or 4 years.

      Halo didn't become bundles for until later, and even then you had a choice of non-bundled usually.

      Before the bundling took place, remember that there weren't that many XBox games. What was the one game an Xbox purchaser was likely to buy even if it wasn't going to bundled? Halo

      In the US, quality is no match for marketing tied to a big movie (unfortunatly).
      Don't tell me Microsoft didn't spend millions upon millions on Halo marketing.

      --
      "...today consumers have been conditioned to think of beer when they see a bullfrog..."
    4. Re:a big deal? by kryptoknight · · Score: 2, Informative
      The standard xbox system which originally retailed for $199 (it's $179 now) did not come which any other game; just an extra controller.

      Bundling halo or other games were vendor specific and promotional.

      I believe that you couldn't get a NES or SNES system without a bundled game back then.

    5. Re:a big deal? by nathanh · · Score: 2, Informative

      Super Mario Brothers has been out for nearly 20 years, Mario 64 has been out for 7, and Enter the Matrix was based on a MASSIVE movie license and had tons of promotion. Halo has only been out for 2 years. Let's do some math, shall we?

      SMB: 40/18 = 2.22 million copies per year.
      Mario64: 11/7 = 1.56 million copies per year.
      Halo: 3/2 = 1.5 million per year.

      That puts Halo right up there with Mario 64 and not TOO far from SMB if you take into account the MASSIVE amount of time it's been out. Plus let's not forget that SMB was BUNDLED with the NES/Famicon while Mario 64 and Halo didn't become bundles for until later, and even then you had a choice of non-bundled usually.

      That is perhaps the dumbest analysis I have ever seen. It is ignorant beyond all reasonable measures of ignorance. Your comparisons are only valid if sales are constant for every year. It's far more likely that games have a high initial takeup, quickly dropping with far fewer units shipped over the remaining years. You might as well conclude that because The Hulk made $100 million first weekend, that it should make $50 billion over the next 10 years. Utterly stupid.

  2. Not a surprise by kryptoknight · · Score: 2, Informative
    Halo is a great game.

    - The story is engaging.
    - The graphics are superb.
    - The gameplay is almost flawless.
    - The physics engine is great, as proven by all the trick videos like the "warthog jump" video.
    - Cooperative play option not seen in many other fps.
    - System-Link play makes it easy to set up xbox lan parties. 2 tv's + 2 xbox + 8 controllers + 7 friends = 4v4 Fun

    It is not a surprise that Halo has passed the 3 million mark. Most retailers still sell it for $50 even though it was a xbox launch game. This game has continued to push the xbox consoles sold numbers up for Microsoft.

  3. It's sad to see such a good game languish on x-box by RalphBNumbers · · Score: 2, Funny

    As other posters have mentioned, while Halo is by far the best selling X-box game, it's still vastly outsold by games for other platforms.

    It really makes be wonder how big Halo could have been if Microsoft had released it for PC/Mac/etc.., as Bungie planned before they got bought, instead of using it to prop up thier doomed console venture.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  4. Re:It's sad to see such a good game languish on x- by MBCook · · Score: 4, Insightful
    I know alot of MS bashing goes on here, but come on. For the numbers arguement, look at my post above. Yes, Halo would have been huge if it was released for PC (and that will now happen), but FAILED CONSOLE?

    Why has it failed? Because it's still in the market place? Because it's outselling the GC (IIRC)? It's got some great games (Halo, JSRF, Oddworld: Munch's Odessy, Mech Assault, etc) and has some great things going for it too (only console with a hard drive in every unit, XBox Live). The system is also the most powerful of the big 3 out there, which means that it can keep having great looking and running games for years. The fact is, the X-Box is a fantastic console, and I'm VERY happy I own one. I know it's fun to bash MS for all they do, but they really did their homework when they decided to enter the video game market (unlike many other consoles (indream, phantom, that terrible thing that was integrated into DVD players.. the Nuon). Let's not forget that the X-Box is the ONLY console that could get a port of Doom 3 without a massive graphics rewrite (due to the graphics abilities).

    You want a failed console? There are plenty. NeoGeo, Virtual Boy (which had fantastic games, system was just named wrong), TurboGraphics 16, Jaguar, Jaguar CD, Sega CD, Saturn, 32X, Lynx, 3DO, Nuon, indreama, GP32, and more (these are in the US, I know some of these succeded over seas).

    Repeat after me: the X-Box HASN'T FAILED and it WON'T.

    Time to just face up to the fact that MS hasn't fallen on their face like many people wanted them to.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  5. Re:It's sad to see such a good game languish on x- by nathanh · · Score: 2, Insightful
    Why has it failed? Because it's still in the market place? Because it's outselling the GC (IIRC)?

    It's only outselling GC in some countries and the GC has also been called a failure.

    The fact is, the X-Box is a fantastic console, and I'm VERY happy I own one.

    That's the real reason for your cheerleading; it's called denial.

  6. Re:It's sad to see such a good game languish on x- by RalphBNumbers · · Score: 2, Insightful

    Ok, first off, where do you see the word "failed" in my post? The closest I see is "doomed". And how did you miss the term 'prop-up'? As in, it would have failed, but they propped it up for now.

    The X-box, may avoid utter failure only because MS is willing to sacrifice lots of money and potential profits to insure they can get a stranglehold on an industry later.

    So, your arguments to defend the x-box are as follows :
    "Because it's still in the market place"
    Still on the market, and still loosing money the last I heard. Both on the hardware end, and as the rumors go, on the software end with all the money MS keeps throwing around to insure they have exclusive games.

    Point 2:
    "It's outselling the GC"
    I can only assume that you meant to limit this to 'in america', because last I heard the x-box is doing miserably overseas, while the GC is doing somewhat better than it is in the states.
    In any case, they're both runners up to the PS2, and being a distant second instead of a distant third is hardly a qualification for success.

    Which brings us to point 3:
    "It's got some great games"
    That it does, in point of fact, it's what my post was complaining about. Microsoft has bought some promising games as exclusives for their platform, but even MS can't pay for every game their platform needs. The result is a few good games, but not alot of other choices. I have some friends with x-boxes, and most of them wouldn't have even considered them if it weren't for Halo. (hence, the propping up argument)

    And then there are your various claims of hardware superiority, which might have been valid if they didn't end up costing the consumer more money than competing consoles. Hitting a higher price point does not automatically make a platform superior.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  7. Re:It's sad to see such a good game languish on x- by nathanh · · Score: 2, Funny
    I'm not in denial. I thought the X-Box was junk for months. I didn't buy one untill I had some spare cash about a year ago (that's about a year after launch) and decided that I wanted to try Halo and I wanted to play JSRF (because the origional was so great). I haven't regretted that purchase to this day.

    Even worse, you're born again.

    You sound exactly like the Sega Saturn owners did only a decade ago. It's sad and funny at the same time.

  8. Fixed the link for you.... by unclethursday · · Score: 2, Insightful
    The article you meant to show.

    I wrote it, so it's nice to see people reading it. And you let me see a spelling mistake I hadn't noticed before, which is now fixed.

    However, you're a bit off on the layoff situation. The Xbox division only had 200 employees, and only a little over 30 of them got laid off.

    But the Xbox is a complete failure in Japan, with only 385k sold in over a year on the market. And Peter Moore's thoughts on helping the Xbox in Japan certainly isn't going to help it much there (another article I wrote). Well, at least not the bringing of Western-style games to Japan, anyway.

    Thursdæ
    Newsie for GAF

  9. Re:It's sad to see such a good game languish on x- by robson · · Score: 2, Insightful
    Even worse, you're born again.

    You sound exactly like the Sega Saturn owners did only a decade ago. It's sad and funny at the same time.
    Hey! The Saturn is alive and well, I'll have you know! Radiant Silvergun still sells for $150 on Ebay. :)

    Ironically, "born again" is not an inappropriate description for the life that old consoles gain after they go out of production. For the Saturn, it took the form of Americans discovering the vast library of Japanese titles that were never ported. For the Dreamcast, it's taken the form of home-brewed software -- Linux ports, home-grown games, MAME, emulators of other consoles... all after the console was declared "dead". It seems that "dead" in this context means "no longer generating revenue for anyone", which acts almost like a green-light for hobbyists to start working their magic. Very cool stuff.