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Pile On Star Wars Galaxies?

Thanks to GameSpy for their new feature called Star Wars Galaxies: Pile On!, where-in a multitude of GameSpy employees, and not just editors, either praise or trash their personal experiences playing Lucasarts' PC MMORPG. As the intro says, "We pretty much agree that Galaxies was the most ambitious MMORPG since Ultima Online. What we can't agree on was if it was released too soon, whether it's the second coming, or a big empty planet of bugs and tedium." The game doesn't seem to be getting any less controversial as time goes on, does it?

3 of 58 comments (clear)

  1. I haven't played the game yet ... by trevorrowe · · Score: 5, Interesting

    but I am not sure I want to. It seems like all the those who play and review the game are excusing the mediocrity every other sentance, example: "The missions may all be the same, but I really enjoy going on them with my friends." (made up example)

    Its not just a few bugs either, players complain about the lack of fresh content, slow moving action, the cost (initial and monthly), etc. I am getting the feeling that player are only playing it for 2 reasons: 1) they forked out 50 dollars and so they are going to play their first month through, 2) its Star Wars, period

    1. Re:I haven't played the game yet ... by Chester+K · · Score: 4, Interesting

      It seems like all the those who play and review the game are excusing the mediocrity every other sentance, example: "The missions may all be the same, but I really enjoy going on them with my friends." (made up example)

      That exactly describes SWG. It's an excellent game saddled by a piss-poor implementation (or, more accurately, an implementation forced out the door a year too early by overzealous executives looking to boost profits for the quarter).

      A lot of people enjoy the game, myself included, despite the flaws; but it's not a game for the cynical or easily frustrated. It reminds me a lot of Ultima Online's early months with strange, inexplicable bugs; not total breakage like the release of Anarchy Online.

      --

      NO CARRIER
    2. Re:I haven't played the game yet ... by u-238 · · Score: 4, Interesting

      yeah they basically nailed it.

      missions are obnixiously tedious, the only motivation to bear through them would be the upgraded professions they unlock...

      too bad the majority of them end up yielding even more tedium.

      for example, the bounty hunter profession was widly advertised throughout development as the ultimate answer to the boba fett wanna be, it was supposed to impliment a method in which any player could place a bounty on an enemy of theris who, say, broke a contract and ran off with some delivery goods. the bounty could be accepted by a professional bounty hunter, who would proceed to hunt down the player on one of the 9 planets on the galaxy (each a scaled 15 square kilometers large).

      alas, upon the announcment of the ship date, they inform us that these bounties will be dynamically crafted missions in which you hunt NPC's (aka bots).

      If I wanted to hunt bots, I'd buy Star Wars: Bounty Hunter.

      Pathetic.