Mojib Ribbon Game Promises Musical Spam
Thanks to an anonymous reader for pointing to a Gamers.com report discussing the bizarre Japanese PlayStation 2 game, Mojib Ribbon, from the creators of Parappa The Rapper and this title's cult prequel, Vib Ribbon. The article says, "Like its predecessor, [Mojib Ribbon] ..is a simple rhythm game, but ..the game takes any text file and converts it into a Parappa-style rap, which players must then follow through stick inputs." Furthermore, the game uses the network adaptor and "..lets players send game data back and forth between each other. Players could e-mail especially inspiring raps to each other, or simply use their morning spam to generate a new game challenge." There's more info available via a preview at The GIA and pictures from this year's GDC.
Ha! Rap isn't music! ..................
My Signature
if i can rap DeCSS code to neo-trance tunes, it will be a form of expression and protected under the first admendment?
My life in the land of the rising sun.
I would turn on MTV or VIVA.
It was demoed at the Experemental Games Workshop, and two of the guys that help run that got to borrow a copy for a couple days.
It was all in japanese, so none of us could read/understand anything, but it was STUNNING. Its simplicity is amazing (literlly it uses ONE AXIS of ONE STICK), but it still remains a completely compelling experience.
First of all, the art is amazing. The calligraphy is beautiful, the backgrounds are softly moving watercolors, and the inky partical effects add to the feeling of frantic, rhythmic writing. This game is as much a work of art as any I've seen.
Second, the music/raps are totally infectious. We'd regularly have seven or eight people in the room, with one playing, and everyone's heads would be unconsciously bobbing up and down to the rhythm. Add to that a love story (including duets and an anger-rap level when their love is on the rocks), and you have a music game with a surprising amount of variety.
Finally, it just FEELS RIGHT. There's something about the rhythmic nature of the game, the spinning of the letters, the bouncy walk of the character, that just come together to making an amazing experience.
If we ever get this game here in the states, I'm buying it in a heartbeat. You should too.