Dungeon Siege II Busts Out Trailer
Thanks to RPGDot for pointing out there's a trailer for Microsoft/Gas Powered Games' Dungeon Siege II available from the official DSII site, as well as via Gamers Hell, showcasing a lush cinematic-style teaser (using the in-game engine) for this PC RPG sequel, which is simply listed as "coming 2004". The original Dungeon Siege was largely well-received, but sparked some complaints about repetitiveness/linearity, so it'll be interesting to see how the sequel develops the gameplay.
I just hope they fix the multiplayer features a bit. To start with, the multiplyer campaign in the first one really seemed like an afterthought. Basically no story, you just fight your way from place to place. To make matters worse the game scaled horribly for multiplayer. All it did was give the eneimies more hit points, and a rather lot of them at that. My group had a couple of LAN parties where DS was the game we played, but we quickly lost interest in it. Why? Well, it got kinda boring just running around, and then spending 20 minutes hacking down 2 or 3 creatures, and with the non-interactive combat system it was like watching someone chop down a tree, not exactly fun. It got so bad a one point that one of the players, playing a fighter type character, got up in the middle of a battle, got sodas for everyone, and then watched over my sholder as I blasted off spells in a vain attempt to kill something. Which brings up the other problem I had with it, since the monsters HP went up dramatically, but the mage's ability to do damage stayed the same, the mage was pretty worthless, you would have to expend all of your mana to bring down one creature, the whole time running around like a bitch hopping it didn't squish you. At least it was interactive, but it sucked never getting to actually be of much use in the battles.
For me, if a game is going to have multiplyer in it, it had better be good. I hate forking out the money for a game, to use at a LAN party, only to have the multiplayer suck. And these days, that's about the only way I like to play RPG/Adventure games.
Necessity is the mother of invention.
Laziness is the father.