Slashdot Mirror


Warp Pipe Project - GameCube Online

chadlnx writes "The Warp Pipe Project, an open source project to bring LAN-based GameCube games online, recently released a specification detailing how GameCubes communicate over a network. The Warp Pipe Project is aggressively seeking out developers who would be interested in this project through its SourceForge project page."

8 of 167 comments (clear)

  1. crap by SirSlud · · Score: 4, Interesting

    Its exactly what nintendo wants (network without having to risk dollars to in), but being Nintendo, I can't imagine them being friendly to this group.

    --
    "Old man yells at systemd"
    1. Re:crap by arivanov · · Score: 3, Interesting

      You cannot route it period. It is multicast. 239.x.x.x. If it had a TTL of more then 1 you could pass it across a hop with multicast routing configured.

      This leaves two alternatives:

      1. Mangle packets and alter TTL and have a working multicast network (Yeah... in my dreams).

      2. Bridge.

      Option 2 should just work (TM).

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
  2. Cool logo! by jared_hanson · · Score: 5, Interesting

    Man, that is a cool logo: the eternet plug as the hole in a Mario pipe. More open source projects need good designers to come up with eye catching logos like this. This may get modded off-topic, but oh well, I've got karma to burn. I went to the site and said, "Damn, that is cool." Anyone else agree?

    --
    -- Fighting mediocrity one bad post at a time.
  3. Re:Gamer's Internet Tunnel by chadlnx · · Score: 3, Interesting

    We tried this application, but as you can tell from the specification it does not work. A series of limitations are imposed by the fact that all the UPNP packets have a TTL value of one. Therefore cannot be tunneled. Also, keep in mind that all the UPNP packets have internal IP address information in them and need to be either translated or there needs to be a work around when it comes to authenticating over UPNP.

  4. But... by binarytoaster · · Score: 4, Interesting

    which games on the GCN are LAN-only as of now? It's a great idea, but the only game that comes to mind is PSO, and that *has* to be online. So could someone fill me in on which games are LAN-only? I remember reading in EGM about one that could support 16-player mode with the LAN, but that's about it..

  5. Gamespy doing this too by MaverickUW · · Score: 4, Interesting

    I'm not sure if people realized, but quite a while ago, Gamespy and Nintendo reached a development agreement. The idea was that Nintendo would give gamespy full access to how the LAN play on gamecube worked with the network architecture information, and in return, Gamespy would create a tunnel code and set up their own servers to arrage games (much like they do for everything else and Halo) for gamers to find eachother over the net and play online over broadband connections.

    See, that's what bugs me when everyone says that Nintendo doesn't have an online strategy. At least with Nintendo's strategy of giving gamespy the information in return for creating the software (though technically unsupported) is very smart. Online gaming ability, only ever costing the consumer $35 out of pocket specifically (for the broadband adaptor) where as the consumer never has to pay the cost of developing online cost for a game, a monthly service charge to access a game, and no yearly charge to have online features.

    If this turns out to be very popular and used by millions of gamecube owners, then Nintendo will put in the effort to do something of their own. Nintendo isn't stupid, and knows that just throwing money at a fad won't help anything. If they see through the gamespy system, or one like the one done by small groups, then Nintendo will have more incentive to put the effort in to give people the Nintendo Experience in an online format.

  6. Betamax by yerricde · · Score: 5, Interesting

    gamers don't want to sacrifice their smooth 60 fps framerates

    Most LAN games don't update themselves every frame; instead, they predict what happens in one frame based on the velocities of the avatars. A racing game such as F-Zero, Mario Kart, or possibly Kirby's Air Ride (which I've been following since it was supposed to be an early N64 title but got back-burnered in favor of Kirby 64: The Crystal Shards) can probably use much stronger prediction than some twitch game like Super Smash Bros. Melee.

    We're not evil like Microsoft, so as long as they aren't pirating stuff, we won't really care.

    So why did Nintendo sue the flash cart makers even when the devices had a substantial non-infringing use?

    I'm not very sure you really work for Nintendo.


    My GBA tech demos, if you're hiring game programmers and are willing to relocate me from Indiana
    --
    Will I retire or break 10K?
  7. Sorry, you're ENTIRELY wrong. by Viewsonic · · Score: 3, Interesting
    Sega sold the most titles of 2002 on the GameCube system. Yes, even more than the PS2 where they release the most titles. Capcom as well. In fact most 3rd parties sell very decently on the Gamecube, moreso than the horrid XBox sales they've been seeing.

    Also, worldwide, Gamecube is outselling XBox by a tiny margin again. XBox sales have dropped off as they dont have any decent titles to keep the love going. Ever take a look at Japanese sales?