Human Head's Paper Gaming Secrets
Although some of you probably know Human Head as the videogame developers behind Rune, as well as the forthcoming Unreal-engined Dead Man's Hand and an as-yet unannounced Doom 3 engine title, but thanks to OgreCave for pointing out the company is diversifying back into board and paper-gaming with Human Head Games. This intriguing step includes "The Redhurst Academy of Magic, a new setting sourcebook designed for use in d20 System world settings and compatible with the new 3.5 edition of the Dungeons & Dragons rules", as well as a new boardgame title, which OgreCave reveal as being "Gothica: Dracula's Revenge, a two-player game set a few years after Bram Stoker's Dracula novel, where Dracula and his forces face off against Van Helsing and his allies in the streets of London." What other videogame companies would you like to see doing board/paper games?
I really dislike video games which are based on pen and paper rules, such as D&D. D&D is good as a pen and paper game, but it sucks in computer games. It's too slow, overly complicated (complexity is good, but complication isn't), and just too old.
Most p'n'p rules are way too unfocused. They give you tons of useless spells which you don't need, skills which you probably will never use, and they provide you with lots of absolutely insignificant statistics. This doesn't really matter in real role playing games, because humans can use their imaginations to put all those things to use, but video games are more limited, so they need focus.
What makes a good RPG system in my opinion? *Simple*, but *significant* statistics and *clearly* defined classes (if applicable), skills and spells which are *all* useful and *fun* to use.
To be honest, I don't know many games which achieve this. I can only think of Diablo II (which is only half-way there - some stats/skills in DII are still a little useless [although the upcoming patch will probably improve on this]) and WarCraft III (that's right... I think this game whichh is mainly a RTS game, has the best RPG system). In WarCraft III, all the stats (armour strength/type, hit/manapoints, strength, agility, intelligence, damage (bonus) etc.) are significant and simple to understand. Same with the special skills/spells. There are few, but they all rock - they are useful and unique, they are fun and they look cool! Unlike many p'n'p games, the stats/skills/spells are clearly defined. The developers of this don't try to hide any facts and want the players to find out what everything does and how it works. All the player needs to learn is when to use the skills/spells - when they are most effective. I think the MMORPG EverQuest also has a decent RPG system, although definitely not perfect.
The Baldur's Gate games and Neverwinter Nights (recent games I've played based on p'n'p rules) could have been a lot better if the developers would have created their own RPG systems, imho. Even very heavy modifications to the p'n'p rules which a game is based on is OK, I think, but very strict conversions of p'n'p rules into computer games result in failure
Back in the 80s and early 90s, it was primarily pen-and-paper and board games that made the leap to the computer game arena (and not the other way around). These include the obvious Dungeons&Dragons games, but also one or two Games Workshop titles and a couple of offerings by Steve Jackson games-- Ogre and Car Wars ("Autoduel").
Later on we started to see conversions go the other way (as a previous poster pointed out).
In this millenium, Steve Jackson games created a board game based on the FPS *genre* (not a specific computer game). The game is called "Frag" and has a number of expansions. There's more on Frag in an article I wrote for Shift.com last year and of course, at Steve Jackson Games' Frag page.
"as a new boardgame title, which OgreCave reveal as being "Gothica: Dracula's Revenge,"
Watch this to collide with the forthcoming Halle Barry movie, also called "Gothika".
Don't blame Durga. I voted for Centauri.
The Sims. They could have little cars for your family.
Baldurs Gate.
Yeah... and you can have little plastic pinhead figures to go into the cars. This fits in with online Sims, where there are a lot of pinheads playing.
Don't blame Durga. I voted for Centauri.
I mean, why would I need it. I already have two. What, do I have to buy every "Dracula versus Van Helsing" game I see?
Fine... fine, I'll buy it, but this is the last time.... I swear. If a fourth "Helsing vs. Dracula" boardgame comes to my attention, I swear it will sit on the shelf unbought.... There's no way I need four "Helsing versus Dracula" board games, what am I, a crazed monomaniac board game collector.... Um... there isn't a fouth "Helsing vs. Dracula" board game, is there? Heh, heh, I just want to prove my internal resolve against buying such a thing... really...
Besides, no one I know will ever play any of these games. They always want to play, ugh... Monopoly... oh joy, Star Wars Monoply that's just what I want in a board game... see it's Monopoly but they put a Star Wars skin on it so you can pretend that it's a Star Wars game... arrrgh...
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
Longtime game designer Matt Forbeck is running Human Head's paper game studio. Matt co-founded Pinnacle Entertainment (publisher of Deadlands: The Weird West and his own superhero RPG Brave New World) and has also written tons of good stuff for a dozen other publishers. I'm confident he'll do an excellent job with this new venture. (Matt is prolific in another way, too -- he's the father of quadruplets!)
Forgot to mention in my other post that Human Head Studios has already demonstrated its affection for paper-game roleplaying, via the well regarded publisher Atlas Games. The Rune RPG, based on Human Head's computer game, was designed by versatile designer Robin D. Laws, whose other credits include the RPGs Feng Shui, Glorantha: The Hero Wars, and The Dying Earth. (Than which a stronger contrast to Rune would be hard to imagine.)