Installing Everywhere?
PlainBlack queries: "Our company has been developing an open source project for a couple years now that has gotten pretty popular. The one thing we haven't yet figured out how to do well is packaging. It seems like every operating system has it's own standards for packaging, and installers, and for each OS we support, we end up adding a lot of time to our packaging process. So my question is, what do all of you do to package your apps? Do you just release source tarballs? Do you manually package your RPMs, EXEs, DEBs, DMGs, BINs, PKGs, [and MSIs] by hand? Do you have an automated build process that creates all the packages? If so, how does it work? Is it available for other developers to use?" There are tons of installers listed on SourceForge, but which one allows the creation of OS packages without too much hassle? Duplicating work, especially software installation procedures, across all supported OSes, is time consuming. Is there an easier way?
Seems that there are two ways people go on this.
1) Put everything into one huge directory. Create all the symlinks and path extensions etc.
2) Out things in the 'correct' directories (/usr/bin for exectuables,
THe first ie easier to install and for the user to find and wipe out. The second is easier for users that have many apps on theri system (especially if config files for $app are in
On windows you don't really have that option, but you don't tend to run as many apps from the command line (which is the real reason there is a space in c:\Program Files\) And the tendancy is to put config stuff in the registry.
Check out Ant. As part of a build process it knows about jars, rpms , cabs and zips. I'll bet there is a taks out there for creating
Open Source Identity Management: FreeIPA.org
InnoSetup on Windows is really good, although some people also swear by NSIS (NullSoft Installer (brought to you by the same people who did winamp.
If you really feel you need to do something original, you could as well not install at all, or use Zero Install (Covered on Sweetcode recently).
/usr/local/ as default (bin/, lib/, man/ etc/ etc.), and provide packages for distributions.
But in general (if you are not running under an interpreter or emulation layer) all applications should install in a compatible way on any system, even when that is quite different from a system to another. So on Unix install in a reloctable directory tree with
The usual way to do that is to prepare make targets (such as "make debian" and "make redhat" and use the defualt packaging system everywhere. Not that I would know how to do that on Windows...
You will have to distribute sources or build it yourself on each platform, and that represents the real problem. Getting the make targets right is the easy part - many free software applications contain that, and all distributions come with nice examples.
(Besides, Debian's Package Builder makes for an excellent multiarchitecture (11!) compilation cluster and should be a good reason to provide and mantain debian packages.)
-Kvorg
Speaking as someone who worked a lot on NetBSD's 3rd party software system, pkgsrc, which today has ~4.000 pkgs:
/proc is the same on all Systems, don't use clone(2), etc). /bin/sh == Bash
It's less important for software to come "pre-packages" properly, but that both the code and the build infrastructure are written with portability in mind in the first stop.
* Make sure your software compiles on non-i386 non-Linux (don't #include , don't assume
* Make sure it can be relocated (configure --prefix=/foo working properly if you have to use GNU autoconf).
* Don't assume everyone uses GNU make
* Don't assume
* Don't depend on obscure non-easy to install software components (that again may not be present on non-i386 non-Linux - think Java!).
If that is done, your software can be added to any 3rd party package systems easily.
- Hubert
You should focus on the source code, and work with red hat, debian, gentoo, *bsd, etc to make sure your code is easy enough to compile and for them to package.
- your program has a particular appeal to newbies and it is not included with most distributions,
- the build procedure is unusually complex, or
- your program takes ridiculously long to build.
I think most experienced Unix people are comfortable with building from source, and many people just don't trust third-party packages, as they're often badly packaged or out of date.If you decide to do it anyway, one tool that can help you is checkinstall. It monitors the standard make install process and can create several kinds of packages. I doubt the quality of the generated packages is very good though, and you still have to take in account that different distributions have different policies.
Also, make sure you don't waste effort creating packages for distributions that already include your program. You mention DEBs, but whatever your program is, I'm pretty sure Debian already includes it :)