The Sims 2 - Evolution, Not Revolution?
Thanks to GameSpot for posting the first in a series of developer diaries from The Sims 2, the sequel to the gigantic-selling PC people-prodding game. In this instalment, senior producer Tim LeTourneau indulges in non-skippable marketing-speak, before divulging fun gameplay details about the added physical, emotional, and mental growth for your Sims: "We decided on six distinct age ranges that make up the classic periods of life: babies, toddlers, children, teenagers, adults, and seniors. Each stage is punctuated by 'big life moments,' rites of passage we all equate with growing up: a toddler's first steps, a teen's first kiss, getting married, and kicking the bucket." There are more details in GameSpot's recent hands-on preview with the game, which is due in early 2004.
I've always wanted to see more ages than baby, child, adult. Now I can accurately portray my teenage self in the game, acne and all.
When you don't have a leg to stand on, don't even get up.
a toddler's first steps, a teen's first kiss, getting married, and kicking the bucket
First accidental pregnancy...
certainly that whole first kiss thing isn't going to come into play.
NJ Local Music Scene