Build Engine Guru Interviewed
Thanks to BluesNews for pointing to a DOS Game Archive interview with Ken Silverman, creator of Apogee's Build Engine, as used for Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage, and more. The interview discusses the genesis of the Build Engine ("Around March of 1993, id Software released a set of alpha screenshots of DOOM. That's about when I started to work on Build... I decided to start with angled walls with a little prototype I wrote in QuickBasic (named PICROT)"), as well as some of Ken's more 'unique' non-programming skills ("I can draw the borders of all U.S. states from memory.")
I read this a while ago, and my favorite part was how he left game programming to finish his college degree. I mean...who needs a degree when you are so well known in the industry.
More than enough BS
Earn and save money first. Then go to school. The primary reason to go to college is to get a wife. So when you start to think about getting married, go back. Other than a centralized place for single women, college has nothing to offer for any reasonably bright person.
http://doomencyclo.free.fr/e_interviews_kensilv.ht m
Also, It's too bad PICROT isn't available for download. Did a google search that turned up the above link, but no PICROT download.
NERD!
Oh wait... I can't stop coding either.. damnit...