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MMORPGs - Ruined By Non Role-Players?

Thanks to RPGDot for their new editorial discussing why actual in-character roleplaying in MMORPGs is dying out, as more and more 'action fans' are being attracted to RPGs. The article suggests: "When you take an MMORPG apart to analyze what it is, you discover pretty quickly that it's mostly a huge graphical chat room... the role-playing aspect of an MMORPG is nowhere in the [priority] list, which leaves the few poor souls who are willing to do so in the dust, grinding their teeth at the l337 speech they are subjected to." But it seems in-game bugs and glitches make it difficult for even the most hardcore role-player to keep in-character: "It's hard to sustain a willingness to role-play when the mindless android in front of you swallows your shuttle ticket without so much as an apology."

4 of 100 comments (clear)

  1. Not a new problem... by TibbonZero · · Score: 4, Insightful

    This happened with MUDs, The Realm, UO, EQ, and is still happening today. It's nothing new. Perhaps if there was some way that players (of higher levels???) could reward roleplaying, and make it an important part of the game. Even automatic filters/penalities for using leet speak? Use something akin to the grammar checking programs in various work processors to figure out your 'roleplaying level'? At one point I would have said GMs could help in these efforts, but there are too few of them, and they are always just fixing problems in the games for the most part.
    The Best solution would be if quests required some degree of roleplaying (thus actually making it a roleplaying game), instead of just having to kill something, find something, or deliver something.

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    Tibbon
    tibbon.com
    1. Re:Not a new problem... by lafiel · · Score: 5, Insightful

      The author forgot to mention RO (Ragnarok Online): the perfect example everything he complains about. (http://www.ragnarokonline.com)

      A Korean beta game that offers no story, no actual quests. Just dungeons for people to go to and kill, find items, and kill in new dungeons. I cannot stress how little story and quests (aside from "search for three of these different rare items to recieve an even more rare item" quests) there are. It makes Diablo 2 look like a classic book in comparison.

      In fact, people are paying to play this game now, it's no longer a free beta. Definitely a bad direction for mmorpg's to go.

  2. Problem? No Game Master by LordYUK · · Score: 4, Insightful

    The only MMORPG I was ever "serious with" (I had dabbled in the free trial of AO and the AC2 Beta, but neither of those took an hour of my time total) was the SWG Beta. If you've read any of my other comments, you'll know what I think of it (as a "game" it sucks). Thats not the point, however.

    The problem with Role Playing in a computer game is that you are artificially limited by the constraints of the game. If the programmers have decided that you have to get past (kill) target A to get object B, then you have to kill target A to get Object B. In a "true" RPG (DnD, or whatever "flavor" you prefer), there is a DM who may *want* (or goad) you into fighting target A, but in the end, you could at least attempt to bluff your way past it or sneak around or whatever. Also, in a PnP RPG you can interact with your environment in ways that a MMORPG cannot currently let you. For instance, I've never quite been able to walk through tables or other party members in DnD, yet in SWG you have a rather incorporealness that, well, breaks immersion. Also, the NPCs can be only so engaging. If I told an NPC to "blow off" in a PnP game, he'd "hear" me, and react accordingly, whereas unless its a specific encounter, if I type "blow off" to a random NPC he'll simply ignore me.

    So it all comes down to the Game Master. Without the human interaction, its very difficult to stay in character, IMHO. Of course, one day that might not be the case, and there isnt anything wrong with MMORPGs, other than they are in fact glorified chat rooms most of the time.

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    This is my sig. Its pathetic.
  3. Re:Quality of Games by Winterblink · · Score: 4, Insightful
    WOW being better quality than others? It won't, I'll tell you that right now.

    The thing with MMORPGs are that they are in a perpetual state of being broken, right from the get-go. Launches are inherently troublesome times with client bugs and play balance issues. Only over time do these things become lessened. They're still doing fixes to Dark Age of Camelot after what, two years of being in operation? They're primarily fixes to balance issues, the odd glitch, no real show-stoppers.

    Once you come to terms with that you'll have a pretty fun time with MMORPGs as a whole. I guarantee you though that WoW will suffer the same problems at launch that they all do. Busted registration/logon servers, lag, goofy gameplay balance, etc, etc, etc. It's the nature of the beast, and don't let the Blizzard name fool you. It's their FIRST MMORPG, and it will be at least one thing to them -- a learning experience unlike any they've had before.

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    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn